Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: knuckle head on August 06, 2011, 06:38:41 AM

Title: About creating Systems and weapons
Post by: knuckle head on August 06, 2011, 06:38:41 AM
Just a little thought.

I like the idea of creating everything from the ship and barracks. Now when we create systems or weapons they just magically appears from nowhere :)
Barracks would be system and weapon creating facilities that you can strategically deploy and upgrade.


Love your games, finally number 2 came out, found out just a 30 minutes ago and bought it right away without any hesitations :D
Title: Re: About creating Systems and weapons
Post by: Ebon Heart on August 06, 2011, 07:10:47 AM
Everything doesn't appear from nowhere, we deploy highly advanced build packets to whatever site we place the blue-prints for a building on. As those get there, they assemble themselves into whatever structure we need through a precision brought around by scientific advances we cannot even begin to imagine.
Title: Re: About creating Systems and weapons
Post by: knuckle head on August 06, 2011, 07:39:00 AM
:) I thought so

EDIT:

Well this is one of those things, "glitches", that I feel can be fixed by limiting the production near ship and perhaps in facilities :)
Just my thought, suggestion and feedback.

(http://img96.imageshack.us/img96/5386/buildeverywhere.jpg)
Title: Re: About creating Systems and weapons
Post by: thepenguin on August 06, 2011, 07:53:22 AM
Quote from: knuckle head on August 06, 2011, 07:39:00 AM
:) I thought so

EDIT:

Well this is one of those things, "glitches", that I feel can be fixed by limiting the production near ship and perhaps in facilities :)
Just my thought, suggestion and feedback.

(http://img96.imageshack.us/img96/5386/buildeverywhere.jpg)

so, what is the "glitch" there? everything is working as intended.
Title: Re: About creating Systems and weapons
Post by: UpperKEES on August 06, 2011, 08:41:46 AM
Yep. You have the ability to indicate where units should be built once build packets can reach that location. Consider it a planning tool; nothing is actually being built until there you've dug away some terrain. This isn't very different from the real world using blue prints.
Title: Re: About creating Systems and weapons
Post by: Lord_Farin on August 06, 2011, 09:52:07 AM
Quote from: UpperKEES on August 06, 2011, 08:41:46 AM
Yep. You have the ability to indicate where units should be built once build packets can reach that location. Consider it a planning tool; nothing is actually being built until there you've dug away some terrain. This isn't very different from the real world using blue prints.
May I point out that blueprints have come a long way from being blue prints  :D
Title: Re: About creating Systems and weapons
Post by: thepenguin on August 06, 2011, 09:53:34 AM
Quote from: Lord_Farin on August 06, 2011, 09:52:07 AM
Quote from: UpperKEES on August 06, 2011, 08:41:46 AM
Yep. You have the ability to indicate where units should be built once build packets can reach that location. Consider it a planning tool; nothing is actually being built until there you've dug away some terrain. This isn't very different from the real world using blue prints.
May I point out that blueprints have come a long way from being blue prints  :D

well, more print and less blue :)
Title: Re: About creating Systems and weapons
Post by: Ebon Heart on August 06, 2011, 10:48:41 AM
I've always thought of it of some kind of projection of where the building should be built, it marks where the packets should go to, and helps the commander (you) plan out their creation of structures.
Title: Re: About creating Systems and weapons
Post by: knuckle head on August 07, 2011, 05:50:04 AM
lol never mind my post about the glitch! :D stupid of me, i found out that you couldn't build outside of scope :D

Nevertheless, played through it all last night, love this game :) Thanks for making such a cool game.
Title: Re: About creating Systems and weapons
Post by: florrat on August 07, 2011, 10:53:39 AM
Quote from: UpperKEES on August 06, 2011, 08:41:46 AM
Yep. You have the ability to indicate where units should be built once build packets can reach that location. Consider it a planning tool; nothing is actually being built until there you've dug away some terrain. This isn't very different from the real world using blue prints.
It is interesting that this "planning tool" is actually pretty good in stopping a dark beam. If you have a dark beam running, pause the game, build 10 or more units/buildings in the beams path, the dark beam will be broken for some time... That it the power of planning XD
Title: Re: About creating Systems and weapons
Post by: UpperKEES on August 07, 2011, 11:07:04 AM
Quote from: florrat on August 07, 2011, 10:53:39 AM
It is interesting that this "planning tool" is actually pretty good in stopping a dark beam. If you have a dark beam running, pause the game, build 10 or more units/buildings in the beams path, the dark beam will be broken for some time... That it the power of planning XD

Thanks for mentioning this. :) I consider it a bug, so hopefully unbuilt structures won't do this in the next release.
Title: Re: About creating Systems and weapons
Post by: Ranakastrasz on August 07, 2011, 07:53:16 PM
Quote from: UpperKEES on August 07, 2011, 11:07:04 AM
Quote from: florrat on August 07, 2011, 10:53:39 AM
It is interesting that this "planning tool" is actually pretty good in stopping a dark beam. If you have a dark beam running, pause the game, build 10 or more units/buildings in the beams path, the dark beam will be broken for some time... That it the power of planning XD

Thanks for mentioning this. :) I consider it a bug, so hopefully unbuilt structures won't do this in the next release.

Hopefully creeper won't cause your *planning indicators* in the next release either :p