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#11
Unfortunately, I forgot to secure the two islands with diamonds, so direct land is not possible. I noticed it during the audition and then forgot about it. So a significantly faster time is possible
#12
Colonial Space Map Discussion / Re: Custom Map #11141: 260-Sno...
Last post by D0m0nik - May 08, 2024, 03:41:51 PM
I am quite sure this isn't the best idea either. But it is possible to start top corner!
#13
Colonial Space Map Discussion / Re: Custom Map #11141: 260-Sno...
Last post by D0m0nik - May 08, 2024, 02:29:36 PM
I don't see anything apart from an early bertha that can be exploited on this. Judging by your time it is going to be a grind, probably thanks to the severe tech limits!

Spoiler
Setting up an initial base in a top corner could have some benefits I suppose!
[close]
#14
Colonial Space Map Discussion / Re: Custom Map #11138: Steamwo...
Last post by D0m0nik - May 08, 2024, 01:34:38 PM
This is superb, easy 10 from me. Challenging start, awesome concept and terrain lay out.
#15
Farsite Colonies / Custom Map #4991: PC 02. By: ...
Last post by AutoPost - May 08, 2024, 12:50:12 PM
This topic is for discussion of map #4991: PC 02


Author: blobskin
Size: 192x120
DISCUSS ON DISCORD
#16
I guess I haven't had the right idea yet as to how to solve the map faster. I also accidentally killed the forge. and resources are scarce...

I'm curious how fast some players will be... without the cheater
#17
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.

#18
Colonial Space Map Discussion / Custom Map #11141: 260-Snow. ...
Last post by AutoPost - May 08, 2024, 11:34:41 AM
This topic is for discussion of map #11141: 260-Snow


Author: Rennervate / AlexX
Size: 255x255

Desc:
ignores my playing time (i made a big beginner's mistake). Nevertheless, it is a time-consuming map. not very easy.
#19
Colonial Space Map Discussion / Custom Map #11140: Void. By: ...
Last post by AutoPost - May 08, 2024, 11:21:11 AM
This topic is for discussion of map #11140: Void


Author: BearBearBear
Size: 180x120

Desc:
hurry up
#20
Same experience here.
No way to quickly progress once stabilized, you're still forced to invade every single square, clickety-clickety-yawn, lather-rinse-repeat.
I usually do appreciate series of small successes, but each success on this map requires individual setup and the repetitiveness is killing the incentive.