Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Imposter on October 06, 2013, 04:39:00 PM

Title: Triple orbitals, helpful?
Post by: Imposter on October 06, 2013, 04:39:00 PM
I've been wondering how helpful it is to land multiple orbitals near the same location. Most of the time I would just stick to one in each area, but not sure that's the best strategy, so take a look at these scenarios, and let me know what you think is the best method to use.

1. You only have one viable landing site with barely enough room for 2 orbitals. Because of limited terrain and lots of elevation differences, you don't have a lot of room for additional buildings/weapons. Do you deploy both orbitals, or just one, and use the extra space for buildings?

2. You have only one viable landing zone, but it has tons of room and flat land. Do you go ahead and deploy all three orbitals, even though they will be essentially right next to each other?

Bonus question: What/is there an effective way to use the Forge's singularity weapon? Upgrades just seem a lot more useful to me than it does...
Title: Re: Triple orbitals, helpful?
Post by: J on October 06, 2013, 05:10:34 PM
I always deploy all my CN's. Each one gives you 1.5 energy every second to start with. It is like building your base 3 times as fast. If you really need more room, send one back to orbit.
Bonus: The singularity only seems to be a decent option if the creeper is higher that 1000.
Title: Re: Triple orbitals, helpful?
Post by: Imposter on October 06, 2013, 05:14:17 PM
Didn't realize you could send orbitals back up, that's helpful.
Title: Re: Triple orbitals, helpful?
Post by: Locclo on October 06, 2013, 05:40:41 PM
The main use that I found for the singularity weapon is when you need to get up a cliff that's really close to an emitter. Put down a relay near the cliff, prepare your weapons (cannons, sprayers, whatever) then fire the singularity and hop up while the Creeper is stuck going towards it. If you've upgraded your packet speed enough (and have enough aether for a 20-25 second singularity) you can even get a fully built and charged nullifier before the singularity runs out.

Probably not the most efficient way to get over a cliff to take out an emitter, but to be honest I've never played this game with any kind of efficiency.
Title: Re: Triple orbitals, helpful?
Post by: purpleyukari on October 06, 2013, 06:27:16 PM
Fun fact, orbitals can't die in creeper world 3.  If they reach 0 health it functions as a forced send to orbit.  Really helpful to know this if the map happens to start with lots of creeper.
Title: Re: Triple orbitals, helpful?
Post by: Imposter on October 06, 2013, 06:29:21 PM
Nice, that's another one I didn't know. I got close to that happening once, and just floating my node out of there for fear of it exploding xP
Title: Re: Triple orbitals, helpful?
Post by: Someone on October 06, 2013, 09:53:36 PM
looks like we need wiki here
Title: Re: Triple orbitals, helpful?
Post by: Michionlion on October 06, 2013, 09:55:31 PM
Feel free to contribute at www.knucklecracker.com/wiki!
Title: Re: Triple orbitals, helpful?
Post by: Cavemaniac on October 06, 2013, 11:42:56 PM
Quote from: purpleyukari on October 06, 2013, 06:27:16 PM
Fun fact, orbitals can't die in creeper world 3.  If they reach 0 health it functions as a forced send to orbit.  Really helpful to know this if the map happens to start with lots of creeper.

And for a fun surprise, leave a Command Node in a pool of creeper with some Anti Creeper on board.

Wait.

Title: Re: Triple orbitals, helpful?
Post by: Ligas on October 07, 2013, 01:23:52 AM
Quote from: Imposter on October 06, 2013, 04:39:00 PM

Bonus question: What/is there an effective way to use the Forge's singularity weapon? Upgrades just seem a lot more useful to me than it does...

I use the singularity and then have berthas fire at the singularity, it cuts down the creeper fast.
Title: Re: Triple orbitals, helpful?
Post by: 4xC on October 07, 2013, 10:14:14 AM
Can someone descrbe what makes the Singer (my nickname for the Forge's Singulariy Weapon) effective on Mistet?

Unless you save well over 100 Aether, I find it otherwise useless. For my taste, the totems do not speed up producton fast enough. I wish they would reach 2.00% within 10 minutes and stop speeding up then.
Title: Re: Triple orbitals, helpful?
Post by: Neko187 on October 08, 2013, 02:07:57 PM
Best use for the singularity weapon: Nullifying emitters. close 2nd: Making Bertha targets
Title: Re: Triple orbitals, helpful?
Post by: teknotiss on October 08, 2013, 03:49:19 PM
Quote from: Neko187 on October 08, 2013, 02:07:57 PM
Best use for the singularity weapon: Nullifying emitters. close 2nd: Making Bertha targets
no you forgot ...
#1: concentrating a ton of C and using a conversion AoO on it!  ;D
then your options!  :D
Title: Re: Triple orbitals, helpful?
Post by: iamted on October 08, 2013, 06:37:15 PM
Quote from: Locclo on October 06, 2013, 05:40:41 PM
... to be honest I've never played this game with any kind of efficiency.

whats this efficiency that you speak of?

i beat the stage you get the singularity on before i could get it to fire, so i never used it, guess its good to know what it does now.
Title: Re: Triple orbitals, helpful?
Post by: Imposter on October 08, 2013, 09:15:52 PM
Quote from: teknotiss on October 08, 2013, 03:49:19 PM
Quote from: Neko187 on October 08, 2013, 02:07:57 PM
Best use for the singularity weapon: Nullifying emitters. close 2nd: Making Bertha targets
no you forgot ...
#1: concentrating a ton of C and using a conversion AoO on it!  ;D
then your options!  :D

Ah, good idea. Dunno how that one slipped my mind. Too busy thinking about the bertha destruction perhaps, haha.
Title: Re: Triple orbitals, helpful?
Post by: Harkler on October 08, 2013, 09:38:41 PM
If you concentrate enough Creeper, doesn't it turn into Anti-Creeper? That could be a great way to use it
Title: Re: Triple orbitals, helpful?
Post by: Imposter on October 09, 2013, 04:28:53 PM
Quote from: Harkler on October 08, 2013, 09:38:41 PM
If you concentrate enough Creeper, doesn't it turn into Anti-Creeper? That could be a great way to use it

In CW2 that's true. Idk about CW3.
Title: Re: Triple orbitals, helpful?
Post by: teknotiss on October 09, 2013, 04:33:27 PM
it's also true too, but the singularity tends to convert C to AC only when stacks of C are still pulled into the center, cancelling the AC. still useful on super aether maps for reducing huge creeper masses but not the way CW2 flip event happened.
AoO's are the only way to get creeper flip in a useful (spreading) manner
Title: Re: Triple orbitals, helpful?
Post by: miquelfire on October 09, 2013, 10:03:52 PM
What is AoO?
Title: Re: Triple orbitals, helpful?
Post by: Mimsy on October 09, 2013, 10:25:51 PM
Quote from: miquelfire on October 09, 2013, 10:03:52 PM
What is AoO?
Artifacts of Odin, which you don't encounter 'til after the campaign.
Title: Re: Triple orbitals, helpful?
Post by: miquelfire on October 10, 2013, 09:47:59 AM
Ah, I haven't play that zone yet (but I did unlock it already)
Title: Re: Triple orbitals, helpful?
Post by: Nephthys on October 12, 2013, 07:38:51 PM
Quote from: teknotiss on October 08, 2013, 03:49:19 PM
Quote from: Neko187 on October 08, 2013, 02:07:57 PM
Best use for the singularity weapon: Nullifying emitters. close 2nd: Making Bertha targets
no you forgot ...
#1: concentrating a ton of C and using a conversion AoO on it!  ;D
then your options!  :D

Um... Could someone convert the shorthand for me?  "C" & "AoO"?  (I know I'm gonna feel really stupid once I find out)  C is usually creeper but that doesn't fit in this context. I was searching to find out what the heck the singularity weapon is/does/how to use (besides clicking "fire")

EDIT:  Ok, Artifacts of Odin. So I guess this message will make sense once I complete the campaign? I still don't know how to use the Singularity Weapon, but I will play around & figure it out. At least I now know it comes from the Orbital itself.
Title: Re: Triple orbitals, helpful?
Post by: teknotiss on October 12, 2013, 09:43:33 PM
Quote from: Nephthys on October 12, 2013, 07:38:51 PM
Um... Could someone convert the shorthand for me?  "C" & "AoO"?  (I know I'm gonna feel really stupid once I find out)  C is usually creeper but that doesn't fit in this context. I was searching to find out what the heck the singularity weapon is/does/how to use (besides clicking "fire")

EDIT:  Ok, Artifacts of Odin. So I guess this message will make sense once I complete the campaign? I still don't know how to use the Singularity Weapon, but I will play around & figure it out. At least I now know it comes from the Orbital itself.

yes C meant Creeper here sorry dude.
the singularity is a gravity weapon, it will concentrate creeper or anti-creeper for a time. this time is based on how much aether you sacrifice to power the weapon.
if you have a Conversion Artifact of Odin then you can concentrate massive (and i do mean massive :o) amounts of creeper, if you use something like 500 aether or more on maps with powerful emitters, and then just as the singularty effect ends you drop the C-AoO. result = massive AC ;D
also i've found it useful on smaller maps to pull AC dropped by bombers into areas protected by AEZ's(air exculsion zone's), it can be just enough to protect an advance force of blasters etc.
sorry for the jargon, i've been playing this for too long i guess :)
don't feel stupid, jargon is always incomprehensible at first.
Title: Re: Triple orbitals, helpful?
Post by: Nephthys on October 12, 2013, 11:01:41 PM
Quote from: teknotiss on October 12, 2013, 09:43:33 PM
Quote from: Nephthys on October 12, 2013, 07:38:51 PM
Um... Could someone convert the shorthand for me?  "C" & "AoO"?  (I know I'm gonna feel really stupid once I find out)  C is usually creeper but that doesn't fit in this context. I was searching to find out what the heck the singularity weapon is/does/how to use (besides clicking "fire")

EDIT:  Ok, Artifacts of Odin. So I guess this message will make sense once I complete the campaign? I still don't know how to use the Singularity Weapon, but I will play around & figure it out. At least I now know it comes from the Orbital itself.

yes C meant Creeper here sorry dude.
the singularity is a gravity weapon, it will concentrate creeper or anti-creeper for a time. this time is based on how much aether you sacrifice to power the weapon.
if you have a Conversion Artifact of Odin then you can concentrate massive (and i do mean massive :o) amounts of creeper, if you use something like 500 aether or more on maps with powerful emitters, and then just as the singularty effect ends you drop the C-AoO. result = massive AC ;D
also i've found it useful on smaller maps to pull AC dropped by bombers into areas protected by AEZ's(air exculsion zone's), it can be just enough to protect an advance force of blasters etc.
sorry for the jargon, i've been playing this for too long i guess :)
don't feel stupid, jargon is always incomprehensible at first.

Thank you for the quick reply! I have actually figured out how to aim it, but only used it once, so far. I have no idea how to make it do anything other than bomb creeper, much like a Bertha. I'm about midway in Story Mode. Maybe more options for control later? Or perhaps I just need a closer look & more experimenting to see what it can do. Sounds like I need AoO to get the variables. Thanks again!