Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: Cotters on June 16, 2011, 11:06:34 PM

Title: Maps with experimental and all-direction
Post by: Cotters on June 16, 2011, 11:06:34 PM
Directory Of Maps with Both Experimental and building in all directions. Usually easy, i find them fun. If you like them too, find/add one. Post(if you want to) maps that have Both elements here.

code key: "the code"- in quotes/a color/bold   size/complexity- after quotes/a color that is different from the first

It would be cool too, if you'v played then; leave a description of it, what you liked about it, or it's relative difficulty.

i - large/high - very easy, nothing special- no Phantoms

ab5 - have not played, but has no phantoms, and a close-surface emitter/drones, depending on difficulty.
Title: Re: Maps with experimental and all-direction
Post by: Kithros on June 16, 2011, 11:07:35 PM
As far as I know on high complexity all experimental maps are 0G and build in all directions.
Title: Re: Maps with experimental and all-direction
Post by: CobraKill on June 16, 2011, 11:09:41 PM
Good Luck! Large/High is Got Phantoms, 0gs, Super Drones (19 Health) ALL Directions, Experimentals and 2(3?) Ultra Titans ,and the rest are Titans. Quite fun!  :)

Easy Large/High Phantoms, 0g, Super Drones, ALL Directions, Ultra Titans, Fun and will actully give you a challenge as there is a surface emmiter.
Title: Re: Maps with experimental and all-direction
Post by: CobraKill on June 16, 2011, 11:14:49 PM
Quote from: Kithros on June 16, 2011, 11:07:35 PM
As far as I know on high complexity all experimental maps are 0G and build in all directions.

Nope (i.e. The Commander, Large/High)
Title: Re: Maps with experimental and all-direction
Post by: Kithros on June 17, 2011, 11:30:39 AM
Quote from: The Commander on June 16, 2011, 11:14:49 PM
Quote from: Kithros on June 16, 2011, 11:07:35 PM
As far as I know on high complexity all experimental maps are 0G and build in all directions.

Nope (i.e. The Commander, Large/High)

That map does not have experimentals.
Title: Re: Maps with experimental and all-direction
Post by: CobraKill on June 17, 2011, 11:34:01 AM
Wait Sorry I miss read that... I'm going to look and try to prove you wrong  ;)

EDIT: You're right. I'm wrong
Title: Re: Maps with experimental and all-direction
Post by: Grabarz on June 18, 2011, 10:35:59 AM
Awesum - large/high
Beginning may be a bit hard, but rest of the game will be easy!
Title: Re: Maps with experimental and all-direction
Post by: mpete on July 05, 2011, 04:29:13 AM
"1 2 4 8 16 32 64 128"any/medium-high(and experimentals on low)

on high every emitter is Titan (min. of 70.6), but no real threat.
yes I love binary
Title: Re: Maps with experimental and all-direction
Post by: Lord_Farin on July 06, 2011, 05:57:44 AM
undertaker, medium/high has all directions and experimentals... and a 544M emitter (also drones and 67M emitter at the surface). I have not managed to complete this one yet.

EDIT: Did I forget to mention the phantoms?  :)
Title: Re: Maps with experimental and all-direction
Post by: Xamaca on July 08, 2011, 06:13:55 PM
great thread, like the way you think. let me introduce myself with a code i found:

Kar large/high has a 760M somewhere, but the single-layer-timed surface eruption of two linked 9M kills me (its like 8 blocks dissolving at once).

you have the darkbeam etc, and no phantoms, but there's not a lot of initial space and i'll get flooded anyway..  i'm not that good (yet :) but i wonder.. can anyone do it?
Title: Re: Maps with experimental and all-direction
Post by: Fisherck on July 08, 2011, 07:36:42 PM
Quote from: Xamaca on July 08, 2011, 06:13:55 PM
great thread, like the way you think. let me introduce myself with a code i found:

Kar large/high has a 760M somewhere, but the single-layer-timed surface eruption of two linked 9M kills me (its like 8 blocks dissolving at once).

you have the darkbeam etc, and no phantoms, but there's not a lot of initial space and i'll get flooded anyway..  i'm not that good (yet :) but i wonder.. can anyone do it?

Completely 100% possible. :) You just have to dig in.
Title: Re: Maps with experimental and all-direction
Post by: Xamaca on July 08, 2011, 10:00:20 PM
Nice, did you start with the repulsers? And good thing you posted screeny, i didn't yet knew mirrors can be soaked in creeper like that (n00b eh).. i'm going to try that soonest. But did you finish it? Is there enough power to break out?

Also some new codes:

Xam large/high no rush or phantoms and pretty easy but loads of farming space and the bottom part has huge cave with 387M presure and good spot for crazy building.. wasted some hours smoking and setting up complicated stuff (0G ALL FI EXP 8/137/387 2/8/12/0)

Numerisionon large/high no rush, nice high full-width 12M layer with 11 really fast 8/8 drones and some phantoms  (0G ALL FI EXP 4/172/459 2/18/9/12)

(hereby also suggesting a shorthand for generated stats, like top to bottom in the screen)
Title: Re: Maps with experimental and all-direction
Post by: Kithros on July 08, 2011, 10:20:10 PM
Quote from: Xamaca on July 08, 2011, 10:00:20 PM
Nice, did you start with the repulsers? And good thing you posted screeny, i didn't yet knew mirrors can be soaked in creeper like that (n00b eh).. i'm going to try that soonest. But did you finish it? Is there enough power to break out?

Also some new codes:

Xam large/high no rush or phantoms and pretty easy but loads of farming space and the bottom part has huge cave with 387M presure and good spot for crazy building.. wasted some hours smoking and setting up complicated stuff (0G ALL FI EXP 8/137/387 2/8/12/0)

Numerisionon large/high no rush, nice high full-width 12M layer with 11 really fast 8/8 drones and some phantoms  (0G ALL FI EXP 4/172/459 2/18/9/12)

(hereby also suggesting a shorthand for generated stats, like top to bottom in the screen)


Once you can support a dark beam you're basically invincible, with mirrors you can create pretty much any amount of space you need for more stuff until you can afford to build a nullifier (loop around a space with the dark beam to make room for a nullifier) - or worst case you can use the dark beam to kill the gateways/emitters itself (much slower - but if you're *extremely* tight on energy it might be necessary)
Title: Re: Maps with experimental and all-direction
Post by: Fisherck on July 08, 2011, 10:21:31 PM
Quote from: Xamaca on July 08, 2011, 10:00:20 PM
Nice, did you start with the repulsers? And good thing you posted screeny, i didn't yet knew mirrors can be soaked in creeper like that (n00b eh).. i'm going to try that soonest. But did you finish it? Is there enough power to break out?
I did not immediately start out with repulsers. I first grabbed the red gem that was on the very left to boost the speed of my start-up. I first used shields to stop the creeper, then before I ran out of room, I built repulsers to hold back the creeper. After that, I built reactors in every available space and used the technyte upgrade for 10% more energy. I did not play it all the way through, but I generated exactly 12.48 energy. 12 is needed to run a dark beam. Once you have a dark beam up, it is over...
Title: Re: Maps with experimental and all-direction
Post by: florrat on July 09, 2011, 07:14:38 PM
Quote from: Lord_Farin on July 06, 2011, 05:57:44 AM
undertaker, medium/high has all directions and experimentals... and a 544M emitter (also drones and 67M emitter at the surface). I have not managed to complete this one yet.

EDIT: Did I forget to mention the phantoms?  :)
That was a very hard map. Nice! But I managed to complete it :-)
Title: Re: Maps with experimental and all-direction
Post by: CreeperAddict on July 17, 2011, 08:54:55 PM
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/4.png?t=1310950456)
[close]

That was just too easy,,,
Quote from: CobraKill on June 16, 2011, 11:09:41 PM

Easy Large/High Phantoms, 0g, Super Drones, ALL Directions, Ultra Titans, Fun and will actully give you a challenge as there is a surface emmiter.
Title: Re: Maps with experimental and all-direction
Post by: CreeperAddict on July 18, 2011, 03:20:16 AM
  Ok, I got one here, 0g, All directions, ect

     u,u,d,d,l,r,l,r,b,a,select,start
   Large/High

  Was "Just" enough build space for 12-13 energy...

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/7.png?t=1310973525)
[close]
Title: Re: Maps with experimental and all-direction
Post by: Katra on July 18, 2011, 06:51:32 PM
Fall down and go boom large/high Good practice map for experimental room clearing tactics. Nothing open to surface and no phantoms. Weakest emitter is 10m and has two over 500m.
Title: Re: Maps with experimental and all-direction
Post by: CreeperAddict on July 18, 2011, 08:22:03 PM
Quote from: Katra on July 18, 2011, 06:51:32 PM
Fall down and go boom large/high Good practice map for experimental room clearing tactics. Nothing open to surface and no phantoms. Weakest emitter is 10m and has two over 500m.

   You shure thats the right map name? is non -exp map with strongest emitter of 7.8m on my game
Title: Re: Maps with experimental and all-direction
Post by: Katra on July 18, 2011, 10:51:34 PM
Try again with two spaces between fall and down.  :(
Title: Re: Maps with experimental and all-direction
Post by: CreeperAddict on July 18, 2011, 10:59:12 PM
ahh, that works
Title: Re: Maps with experimental and all-direction
Post by: Katra on July 20, 2011, 05:26:29 PM
Just a little typo.  :-[

Coruscant  Large/high  One chamber has a lot of fast drones. Don't forget the phantoms.
Title: Re: Maps with experimental and all-direction
Post by: DarthVader12 on July 22, 2011, 01:30:46 PM
i gotta fell large/high OR small/high for an easier version
Title: Re: Maps with experimental and all-direction
Post by: CreeperAddict on July 24, 2011, 08:14:23 PM
toy night may  L/H

 Surface emitter, no gems for start-up. +Phantoms, there are drones but there not loose.

Fortes fortuna adiuvat L/H
Title: Re: Maps with experimental and all-direction
Post by: Katra on July 26, 2011, 11:39:52 PM
Duck seas  large/high Only one gateway, but several chambers join into one allowing the drones a lot of room to roam.

Beggars Canyon Large/high  1 emitter will reach surface given a bit of time.

Half off sale  Large/high   has a surface emitter.
Title: Re: Maps with experimental and all-direction
Post by: Jay the Juggernaut on July 28, 2011, 11:13:50 AM
experiment Large/high - no surface emitters, not a lot of build room.

EDIT--

Mispelled Beggars Canyon and got this:

Beggers Canyon Large/High
Title: Re: Maps with experimental and all-direction
Post by: Katra on August 02, 2011, 10:35:28 PM
Dallas  (with a space after the word) large/high.   More fun with conversion bombs. This is the way to clear out a chamber.  ;)  (Bombs entered from top and lower left of chamber - really needed one more speed upgrade or to send one more of the bombs from top instead of bottom to get a clean sweep.)
Title: Re: Maps with experimental and all-direction
Post by: wcale on August 04, 2011, 06:19:48 PM
r9 large/high  - good luck ;)