Title: | A Tragedy Forgotten Part 1-The Burning Castle |
Description: | The first part of our soon to be |
Progress: | Done! Go here to access the map. http://knucklecracker.com/creeperworld2/viewmaps.php?embedded=false&gameVer=&mapid=768 and don't forget to put on the music. :D have fun. |
Suggested Soundtrack: | http://www.yourepeat.com/watch?v=EptSSXNHIfg |
Sneak Peak: | looking at this screenshot, I realize I have a few changes to make to the castle. Just ignore those for now. |
Title: | A Tragedy Forgotten Part 2-A Quest For a Sword |
Description: | After extinguishing the fire at the castle, a wise mage informs you of a mystic sword that has been locked away for centuries. It is your only hope of defeating the dragon that has kidnapped your princess, so you set out for it immediately. When you get there, you must best the spirit which has been charged with guarding this mystic blade. The spirit will test both your mind, and body, to determine if you are worthy of wielding this magical weapon. |
Progress: | plot and concept ironed out. Terrain layout pretty much done. Fields are uber complicated, and may take a bit more time. Big plant head now moves towards the ship, and shoots stuff at you as it does so. I need to tweak drones, add some more fields up top, create a few more trigger events, and program the dragon. Then after some testing, it's ready for release. I'm aiming for next weekend. |
Suggested Soundtrack: | http://www.yourepeat.com/watch?v=d2hRTLdvdnk&feature=related |
Sneak Peak: | |
Contest Information: | Due to the extremely good reviews Part 1 of this series has already gotten, we've decided to add a bit of extra fun to this map. We may continue to do this for similar maps if the contest goes over well. This goes beyond bragging rights, but a chance to be mentioned in the next map. All you need to do is figure out what's going to happen next. Obviously you know from playing Part 1 that Leoros has gone off to find a sword... but what specifically do you expect to happen in this episode? Send a message to me (Ebon_Heart) And a bcc to PeterPower with what you think is a basic summary of the plot for this part of the series. Don't post it here. I'll give you a hint to help get those cogs a 'turnin. We're introducing two 'new' characters in this mission. They were mentioned in Part 1, you should know their names. So bonus points if you can tell me who they are (this will be a major factor to figuring out the plot) First up is this mystery girl: And next is this mystery boy: Send us a message if you have any idea who these two might be. And then tell us where you think the plot will go from there. The More details the better! Whichever message we get that is closest to the right answer when the map is published is the winner. The winner will be announced in the closing conversation of the map, so keep an eye out for it! (if I put it in the opening conversation, their submission may spoil something) I may release a few hints over time, if no one can get... even close. If you make multiple guesses, your most recent one will be counted. Do not post your guess here. Send me a message or you will be disqualified! (Please don't spam my inbox.) |
Title: | A Tragedy Forgotten Part 3-Remembrance |
Description: | Upon touching the mystic blade, you remember parts of your past you had suppressed. You must then survive these memories, and re-assess your view on the current situation. Can you trust even your most cherished memories? |
Progress: | Concept came from me rambling last night. Some terrain layout done, as well as a few tests for possible creeper effects. |
Suggested Soundtrack: | http://www.yourepeat.com/watch?v=NIag_bNglpA&feature=related |
Sneak Peak: | Probably won't come until the release of A Tragedy Forgotten Part 2, so as to avoid spoiling the story too much. |
Title: | A Tragedy Forgotten Part 4-Vanquishing the Beast |
Description: | After claiming the mystic blade as your own, you set out to kill the foul demon that has kidnapped the princess. This is going to be an all out boss battle, featuring every twist and gimmick in the book, so get ready. It's going to be a bumpy ride. |
Progress: | All the math is done in a notebook sitting right next to me on my desk. The dragon is drawn for this one (same dragon we're using in Dragon Slayer's Academy Part 1) and it should be a pretty epic boss battle. The Dragon will move all over the map, horizontally, and vertically, and at the moment, is only about 1/10 of the way through the total path I have planned for it. Not to mention attacks, and programming triggers on the emitters. This map makes my head hurt just thinking about it, I'm not going to lie. But it should be interesting in the end. And I actually have a presentable sneak peak for this one! |
Suggested Soundtrack: | http://www.yourepeat.com/watch?v=IEeEUPrIDao&feature=related |
Sneak Peak: |
Title: | A Tragedy Forgotten Part 5-Credits |
Description: | This is mostly a just for fun map we're planning, in which you have completed your quest, and are back at the castle. Featuring animated credits of creeper and anti creeper... should be very enjoyable to watch. Will also finish up the plot. |
Progress: | Concept came from me rambling last night (again). Some initial planning is done, but nothing besides. It'll take place in the same spot as Dragon Slayer's Academy Part 1... but without the dragon. |
Suggested Soundtrack: | http://www.yourepeat.com/watch/?v=14ZkxaV7fQQ |
Sneak Peak: | I may release something soon depending on how much I get to play with this later tonight. :D trust me, this map will be worth playing, it'll tie up the plot I'm sure you're all dieing to read about. |
Quote from: 2b3o4o on January 25, 2012, 03:19:06 PMHah, I wish I'd finally gotten my problem with fields fixed. :P I've just found enough work around to make it work fairly nicely. It works so much better when moving 1 subcell/frame, though. (see Dragon Slayer's Academy Part 1)
Congrats on finally fixing your problem with fields, can't wait to play it! :D
Quote from: PeterPower on January 25, 2012, 10:58:28 PMI think we both underestimated the size of this project... lol. It started as one mission, then I decided to stretch it out into 3 to get some buildup, and then I fell in love with the plot, and it may well turn into 5. lol. I have this bad habit of creating more work for my self before I'm even finished with what I'm working on. (look at my halted First Encounters series) But regardless, it'll be a very cool series, and it's the end result that counts. :D
Originally, I figured we'd be done in a few days, but it has been a huge amount of time designing these levels. A week so far at least. The creeper art will be a major feature in these levels and it's such an interesting brush to paint with. It is great fun drawing the pictures and having Ebon_Heart bring them to life. I'm lucky if I can animate a mouth moving up and down. haha. I am astounded by the animations and effects Ebon has created in this series so far.
Quote from: Ebon Heart on January 25, 2012, 11:16:52 PM5 na it might be more than that by the end, just knowing you.
I think we both underestimated the size of this project... lol. It started as one mission, then I decided to stretch it out into 3 to get some buildup, and then I fell in love with the plot, and it may well turn into 5.
Quote from: lich98 on January 26, 2012, 06:13:20 PMnah, with the complexity of these maps... I'm not going over 5.Quote from: Ebon Heart on January 25, 2012, 11:16:52 PM5 na it might be more than that by the end, just knowing you.
I think we both underestimated the size of this project... lol. It started as one mission, then I decided to stretch it out into 3 to get some buildup, and then I fell in love with the plot, and it may well turn into 5.
Quote from: Graystripe77 on January 31, 2012, 03:25:53 PMThe tracks are that much more epic with their accompanying map. :P
Epic music!!!
Quote from: SmileyCoder on January 31, 2012, 05:08:42 PMGladly. It all started with that dragon. PeterPower originally drew it vertically, so it actually fit. I then took the dragon in the editor and made a series of 72 pin fields to turn it on its side. (after making a copy of the vertical dragon) I moved the dragon 3 spaces up, then ran the editor a few frames, reset, and it took 3 rows of the dragon and flipped it. I then used fields up top to move it into place in two sections. Once that was all done, I cleared the map of all fields and terrain, and actually got to work. I made a 1x24 field, and moved it at the dragons snout. Then I programmed the field to move to the left side of the screen, move across in 95 frames, go to starting position (place holder was 90-90) and then wait 600 frames, go to the right, and move across to the left in 95 frames, then turn off. I copied and pasted this field 135 times (it was an empty field box at the time) moving it along the length of the dragon. Then continued to its midsection on the second piece of the dragon. Then I went back to field 1, and put pin fields where they were needed. then just went down the line of fields and did the same for each piece, until I had every spot with creeper covered in a pin field. Then I set each field to have an initial delay 1 higher than the one before it (starting at 30 and continuing on until 165). Once that was done, came the tedious part... I made the outline for that magma pit (minus the hell-portal) near the bottom of the map, and had a hole in it. I then moved each row of the dragon, one by one, into that pit and moved it into place so that everything fit nice and snug. The main thing I was looking for here were the sections where there were big holes in the creeper (such as spines leading backwards) and whatever could fit in place to fill those. After about 2 hours of work, I finally got all these pieces in, and in a smaller space than I'd expected! (I had expected I would need to make the pit bigger, but there was actually a lot of left over room). So I then went through the line of fields and set their starting points to the correct locations, so they would teleport back to their spots in that pit for storage. And then I thought I was done. But of course, workaholic me decided to make the dragon loop instead. And with less time in between passes. So I actually changed the delay at the end of a pass to 150, deleted the off commands in all 135 fields, and set another action to teleport to their starting positions in 1 frame (after second pass). Originally, when they were done, they were all going to teleport to one central point in the magma pit and go off. So of course, this raised a question: what do I do for fireballs? Originally the dragon was going to shoot subcells of creeper from its tongue (see ugly dark red line in its mouth.... I ended up leaving it there) but with the dragon looping, I needed an unending supply of ammo. So I looked to the empty section in the pit, where no pin fields were located. I made fields around it, added some emitters, a dripping effect, and kablamo! Fireball compression chamber. The fireballs move to a a spot slightly under ground in 90 frames. The ones on the left are clones of each other, with initial delays differing by 10, and x coordinates differing by 10 subcells. Same thing with the fireballs for the right movement. And that was about it. Later on, we added drones because we decided there should be some kind of threat at the start. The gateways let out a drone when the dragon's mouth is over them. (after initial wave, the others just have a delay of 493) The dragon moves through its loop in 494 frames, and there's apparently a 1 frame delay between switching drone waves. The drones were actually programmed by PeterPower. I hope this helps, do you have any more questions? Also... feel free to pull the map apart in the editor and see what makes it tick.
I just played your first map, and can only say that it was epic (as stated elsewhere).
I was curious if you could describe in more detail the process you have used in creating this map, and any tools/methods you might have used to keep track of the fields controlling the dragon.
Quote from: Ebon Heart on February 11, 2012, 11:08:25 AMYou mean the plot contest that was supposed to end two and a half hours ago? :P
New screenshot posted for Part 2. That plant... lemme tell 'ya. :P It's evil! Also... Don't forgot to submit an entry to the plot contest!!! lol.
Quote from: 2b3o4o on February 12, 2012, 08:32:39 PMI was thinking about ending it, but PeterPower never gave me the OK to do so early.Quote from: Ebon Heart on February 11, 2012, 11:08:25 AMYou mean the plot contest that was supposed to end two and a half hours ago? :P
New screenshot posted for Part 2. That plant... lemme tell 'ya. :P It's evil! Also... Don't forgot to submit an entry to the plot contest!!! lol.
Quote from: mpete on February 13, 2012, 11:54:18 PM
apparently the contest has ended and I am the winner
Quote from: Ebon Heart
Ebon_Heart: (whispers) We decided to end the plot contest early.... Congratulations. You won.
Ebon_Heart: I just wanted to tell Mpete he won our plot contest.
Quote from: mpete on February 14, 2012, 12:10:22 AMHe speaks the truth. :P I was too tired to make a post... I decided to end the plot contest early because we weren't getting any more entries, and the wait was just pointless. Mpete's entry was as follows:
he said to make a post about it on the forum topic
edit: he will confirm it tomorrow.
Quote from: Graystripe77 on February 17, 2012, 12:19:45 PM
ebon, thanks for introducing me to the Dragon Rider song! Now I'm hooked on Two Steps From Hell's music
Quote from: Michionlion on February 17, 2012, 03:09:52 PMwhat's A>N???Quote from: Graystripe77 on February 17, 2012, 12:19:45 PM
ebon, thanks for introducing me to the Dragon Rider song! Now I'm hooked on Two Steps From Hell's music
epic music, eh? Approaching Nirvana is another 'band' that has some music like that. (although some of their music is very different too... Two Steps From Hell is where i got into A>N)
Quote from: Ebon Heart on February 17, 2012, 03:16:58 PMQuote from: Michionlion on February 17, 2012, 03:09:52 PMwhat's A>N???Quote from: Graystripe77 on February 17, 2012, 12:19:45 PM
ebon, thanks for introducing me to the Dragon Rider song! Now I'm hooked on Two Steps From Hell's music
epic music, eh? Approaching Nirvana is another 'band' that has some music like that. (although some of their music is very different too... Two Steps From Hell is where i got into A>N)
Quote from: CobraKill on March 05, 2012, 11:31:54 PMtoo.... much...... Part 2 is nearly completed, and we have decent starts on parts 3 4 and 5. We had to do the sort of all at once because PeterPower has to leave soon, so we wanna get all graphics stuff taken care of now.
So... What work is being done on these maps? :P
Quote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: Ebon Heart on March 05, 2012, 11:43:49 PMWell, we're waiting that long between parts 1 and 2. :PQuote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: 2b3o4o on March 06, 2012, 12:57:05 PMYes, but in return... Parts 3, 4 and 5 should one quickly. :PQuote from: Ebon Heart on March 05, 2012, 11:43:49 PMWell, we're waiting that long between parts 1 and 2. :PQuote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: Ebon Heart on March 06, 2012, 02:59:53 PMUh huh, ATF is obviously disintegrating your mental state. They'll take quite a bit longer than you say. :PQuote from: 2b3o4o on March 06, 2012, 12:57:05 PMYes, but in return... Parts 3, 4 and 5 should one quickly. :PQuote from: Ebon Heart on March 05, 2012, 11:43:49 PMWell, we're waiting that long between parts 1 and 2. :PQuote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: 2b3o4o on March 06, 2012, 03:12:51 PMSo you're saying I should just stop working on the map series altogether, so as to preserve my sanity?Quote from: Ebon Heart on March 06, 2012, 02:59:53 PMUh huh, ATF is obviously disintegrating your mental state. They'll take quite a bit longer than you say. :PQuote from: 2b3o4o on March 06, 2012, 12:57:05 PMYes, but in return... Parts 3, 4 and 5 should one quickly. :PQuote from: Ebon Heart on March 05, 2012, 11:43:49 PMWell, we're waiting that long between parts 1 and 2. :PQuote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: Ebon Heart on March 06, 2012, 03:43:18 PMNo, I'm saying that I care nothing about your sanity, however, I am also saying that it will affect your workload. This is why I brought a whip with me today. 8)Quote from: 2b3o4o on March 06, 2012, 03:12:51 PMSo you're saying I should just stop working on the map series altogether, so as to preserve my sanity?Quote from: Ebon Heart on March 06, 2012, 02:59:53 PMUh huh, ATF is obviously disintegrating your mental state. They'll take quite a bit longer than you say. :PQuote from: 2b3o4o on March 06, 2012, 12:57:05 PMYes, but in return... Parts 3, 4 and 5 should one quickly. :PQuote from: Ebon Heart on March 05, 2012, 11:43:49 PMWell, we're waiting that long between parts 1 and 2. :PQuote from: CobraKill on March 05, 2012, 11:33:59 PMhe's coming back, but he'll be gone for about a month. Do you wanna wait that long between parts 2 and 3?
Great another member leaving. Why?
Quote from: Ebon Heart on March 06, 2012, 04:06:25 PMAnd that, of course, is why I brought a whip! :D
care nothing for my sanity? ;( Maybe I should take a week long break from ATF while I gather my broken sanity.
Quote from: Ebon Heart on March 06, 2012, 05:10:07 PMFortunately I brought two whips! ;D
*steals whip* now imma take a nap.
Quote from: Katra on March 06, 2012, 06:11:47 PMWhaa?! Well, I was hoping it wouldn't come to this, but...(/Grave face) I'm afraid it has. *Pulls out pocket sized dark beam* Die!!!!!
*Steals the other whip.* ;)
Quote from: CobraKill on March 06, 2012, 06:48:11 PMWhaaa!?!?!?!?!? *Starts randomly chucking nexi around.* :D
Terrain Sheild! :P
Quote from: Shimizu on March 06, 2012, 07:21:42 PMYou killed a physical manifestation of the dragon, but Pandemalzu's spirit is still very much alive. And that was from feeding off a small underground magma pit... wait till you see him in his cave! With 15 fire crystals to feed off of. :D
I just found this thread, and the first comment that comes to mind is, "WHAT!?!? I thought we killed that dragon in part 1!!!"
Looking forward to it ;)
Quote from: Ebon Heart on April 01, 2012, 12:38:15 AMLooks like something that might happen to me. :P
For those of you who want to know what's coming in ATF2... it isn't pretty. :P It's amazing, it just isn't pretty if you aren't careful. Here's an example: I need to tone some stuff down... but this is what happens if you're careless. lmao.
Quote from: mpete on April 01, 2012, 12:58:01 AMDon't listen to him!
it looks a bit to forgiving, maybe some phantoms?
Quote from: Echo51 on May 16, 2012, 05:20:54 PM
After many nights of red bull, mind-numbing crunching and late nights at the office, our scientists finally got it! :D
The translated message reads:
"many shall rage and many shall cry
and as for the sage, he will not die
more challenges await, do not deny
for many and many a dragon shall fly
and under the wizard's watchful eye
a hero shall mourn, and a maiden shall die"
Quote from: Wheatmidge on May 16, 2012, 05:39:50 PMThat was kind of my mistake. He originally had, "out" and I had thought it was supposed to be, "and" so I had him change it. We were both wrong. lol.Quote from: Echo51 on May 16, 2012, 05:20:54 PM
After many nights of red bull, mind-numbing crunching and late nights at the office, our scientists finally got it! :D
The translated message reads:
"many shall rage and many shall cry
and as for the sage, he will not die
more challenges await, do not deny
for many and many a dragon shall fly
and under the wizard's watchful eye
a hero shall mourn, and a maiden shall die"
"many shall rage and many shall cry
but as for the sage, he will not die
more challenges await, do not deny
for many and many a dragon shall fly
and under the wizard's watchful eye
a hero shall mourn, and a maiden shall die"
tsk tsk, how did you make such a mistake.
In all seriousness though, wow good job code cracking.
Quote from: CobraKill on May 16, 2012, 05:47:48 PMIt's fairly simple once you know how it works. Each symbol corresponds to a letter, you start with the most obvious words like "and" and you can use the letters you find there for the longer words. That said, I would never have the patience of Echo to crack the whole code.
How did you crack it? Was I the only one not in on this or something.
Quote from: Ebon Heart on May 16, 2012, 06:15:26 PM"Many shall rage,"
And b3o4o only knows this because Echo was describing the process step-by-step in chat. But now that you guys know the poem early (the translation for it won't be given until ATF3) I suppose I should ask what you think of it. :P
Quote from: Emperium on October 14, 2012, 05:53:12 PMI've been a busy person. :P I'm doing the best I can with what free time I have. And no, not all of my free time goes to cw2, sorry I have a life outside of creeper world.
Oh man... 9 months and only 1 map done and posted...
Quote from: Ebon Heart on October 14, 2012, 08:32:54 PM
I've been a busy person. :P I'm doing the best I can with what free time I have. And no, not all of my free time goes to cw2, sorry I have a life outside of creeper world.
Quote from: 4xC on October 24, 2012, 07:14:54 PMQuote from: Ebon Heart on October 14, 2012, 08:32:54 PM
I've been a busy person. :P I'm doing the best I can with what free time I have. And no, not all of my free time goes to cw2, sorry I have a life outside of creeper world.
Don't we all, and don't we know it. You know, if you're going to make a series, next time, even though the first 2 maps were nice (I am still struggling to beat the second part actually), maybe they should all be made before releasing any of them so time is less of a factor to consider.
Quote from: Wheatmidge on November 03, 2012, 07:26:16 PMexactly... I'm kind of running into a wall on the 3rd map, but maps 4 and 5 should be fun. (though mind-bogglingly complicated) If Part 4 has field-related-lagg-issues, I just give up.Quote from: 4xC on October 24, 2012, 07:14:54 PMQuote from: Ebon Heart on October 14, 2012, 08:32:54 PM
I've been a busy person. :P I'm doing the best I can with what free time I have. And no, not all of my free time goes to cw2, sorry I have a life outside of creeper world.
Don't we all, and don't we know it. You know, if you're going to make a series, next time, even though the first 2 maps were nice (I am still struggling to beat the second part actually), maybe they should all be made before releasing any of them so time is less of a factor to consider.
Or keep doing them how you are doing them. If you would have waited until the whole series was done, there is a good chance we would have never been able to play them.
Quote from: 4xC on November 09, 2012, 11:17:21 AMI won't give up, don't worry... though I may have gotten addicted to a game called League of Legends that seems to have killed what little free time I tend to have now adays. :P
Give up ,and you might look as bad to a lot of people as the Firefly TV show series. (maybe not to me, but you may to plenty of others).It cancled before finishing its first season.
Quote from: 4xC on November 09, 2012, 11:17:21 AMDon't blame those who made the series, blame the network that cancelled them.
Give up ,and you might look as bad to a lot of people as the Firefly TV show series. (maybe not to me, but you may to plenty of others).It cancled before finishing its first season.