Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 03, 2023, 04:21:08 AM

Title: Custom Map #10689: 214-Mane. By: Rennervate / AlexX
Post by: AutoPost on June 03, 2023, 04:21:08 AM
This topic is for discussion of map #10689: 214-Mane
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10689)

Author: Rennervate / AlexX
Size: 255x255

Desc:
size XL
Title: Re: Custom Map #10689: 214-Mane. By: Rennervate / AlexX
Post by: hawgwash on June 03, 2023, 08:56:50 PM
Good map and good battle.  The runner nests in the corners of the starting island were a bear!
Title: Re: Custom Map #10689: 214-Mane. By: Rennervate / AlexX
Post by: rennervate on June 04, 2023, 04:29:58 PM
Quote from: hawgwash on June 03, 2023, 08:56:50 PMGood map and good battle.  The runner nests in the corners of the starting island were a bear!

Thx.
you just have to use a terp, cannons and a guppy to shorten the loading distance
Title: Re: Custom Map #10689: 214-Mane. By: Rennervate / AlexX
Post by: hawgwash on June 04, 2023, 06:14:45 PM
Quote from: rennervate on June 04, 2023, 04:29:58 PM
Quote from: hawgwash on June 03, 2023, 08:56:50 PMGood map and good battle.  The runner nests in the corners of the starting island were a bear!

Thx.
you just have to use a terp, cannons and a guppy to shorten the loading distance
Yeah I thought about using a guppy or two for that very reason, but thought they would use up almost all their payload feeding the cannons. But in thinking about it, it makes sense.  They would get some of their load into the nullifier, and then be right back with more after a short trip back to their base.