Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 24, 2019, 01:43:40 AM

Title: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: AutoPost on August 24, 2019, 01:43:40 AM
This topic is for discussion of map #7676: Regallion's ABSORBER
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7676)

Author: yum234
Size: 144x144

Desc:
CSM-141 with new unit created by ScriptMaster Regallion. Absorber like temporary wall which can accumulate creeper or anti-creeper and then throw it away in nowhere. This is first version of unit and not yet ideal. We wish to you good weekend and Good lu! :) #BravoCornucanis #BravoKajacx #BravoRegallion #BravoVirgil #CreateDreamCreeperWorld
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Riskbreaker on August 24, 2019, 05:48:17 AM
i'm missing something...no initial ac emiter, no way to release the big pool and not enough creeper on small pool to capture anything
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: EEderle on August 24, 2019, 05:54:13 AM
same for me... what are we missing?
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Riskbreaker on August 24, 2019, 06:00:04 AM
it makes me wonder if during his testing, the switch #2 was open...because that would make sense if it was


or he removed the light blue emiter and forgot to put it back :P
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: EEderle on August 24, 2019, 06:01:09 AM
Yes it would absolutely!
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on August 24, 2019, 06:05:09 AM
Yes. Very possible to start without initial AC emitter as it was in one my previous map half year ago.
One easy trick but I don't understand why so many players do not find out...

Hint:

Spoiler
1. Open small pool and get micro-chip to increase energy production.
2. Build 4 Terps and send to up and down place from big pool.
3. Build 2 Guppy and send it to sended before 4 Terps.
4. When 4 Terps and 2 Guppies will be ready start TERRAFORMING Big pool to level 7 or 8 by 4 Terps together
5. Be care that you also build some wall - do not permit anticreeper to go out through arrows.
6. When controller of bridge #2 became active - open bridge and remained AC will go via yellow gate and will permit to convert flip emitter near CN
Sounds not easy but this tricky way (like starter for car's engine  :D ) quite doable.
[close]

Sorry for this tricky idea in gameplay and Good lu!  :)
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: DoomDutch on August 24, 2019, 06:10:22 AM
Sorry mate, but that mechanic sucks. Hate it before, hate it now.

Quote from: yum-forum on August 24, 2019, 06:05:09 AM
Yes. Very possible to start without initial AC emitter as it was in one my previous map half year ago.
One easy trick but I don't understand why so many players do not find out...

Hint:

Spoiler
1. Open small pool and get micro-chip to increase energy production.
2. Build 4 Terps and send to up and down place from big pool.
3. Build 2 Guppy and send it to sended before 4 Terps.
4. When 4 Terps and 2 Guppies will be ready start TERRAFORMING Big pool to level 7 or 8 by 4 Terps together
5. Be care that you also build some wall - do not permit anticreeper to go out through arrows.
6. When controller of bridge #2 became active - open bridge and remained AC will go via yellow gate and will permit to convert flip emitter near CN
Sounds not easy but this tricky way (like starter for car's engine  :D ) quite doable.
[close]

Sorry for this tricky idea in gameplay and Good lu!  :)
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on August 24, 2019, 06:19:00 AM
So very crazy hard/difficult just to send 4 Terp and 2 guppies and terraform terrain?  ??? :-[
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Riskbreaker on August 24, 2019, 06:53:01 AM
i felt like the 1700 ac height gave the oposite idea, that crossing the void was a no-no :P

is there a height cap in the game? (like emiters limited to 2000/X)

edit. i guess i could have at least tried things...
i mean, i know i've played levels that didnt start with ac emiter, they were fun too...now forcing a cross through the void in csm, thats new to me :)

so expect more people to dismiss the possibility and get confused as well haha
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Wineblood on August 24, 2019, 07:25:00 AM
Quote from: yum-forum on August 24, 2019, 06:05:09 AM
Yes. Very possible to start without initial AC emitter as it was in one my previous map half year ago.
One easy trick but I don't understand why so many players do not find out...

Hint:

Spoiler
1. Open small pool and get micro-chip to increase energy production.
2. Build 4 Terps and send to up and down place from big pool.
3. Build 2 Guppy and send it to sended before 4 Terps.
4. When 4 Terps and 2 Guppies will be ready start TERRAFORMING Big pool to level 7 or 8 by 4 Terps together
5. Be care that you also build some wall - do not permit anticreeper to go out through arrows.
6. When controller of bridge #2 became active - open bridge and remained AC will go via yellow gate and will permit to convert flip emitter near CN
Sounds not easy but this tricky way (like starter for car's engine  :D ) quite doable.
[close]

Sorry for this tricky idea in gameplay and Good lu!  :)

I actually don't understand what we're meant to do based on what you said. Also, why would you add this when it's the first absorber map? Just let people try it out with a standard start and get feedback.

I really like your maps but this frustrated me.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Keeno on August 24, 2019, 07:45:25 AM
Another Epic map. Really tough start and had to use the spoiler to work it out.

I love all your maps - you are by far the best map maker out there. I have been trying to complete all of your maps but it is a bit of an epic task
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Schizo on August 24, 2019, 08:13:27 AM
I don't know why there is so much hate for this map.  I beat it first try without much difficulty.  Just because you don't like it, doesn't mean you have to be rude to Yum.  His/Her first language is NOT English.  So, the instructions may not have been clear to everyone.  Instead of just giving the map a 1 out of 10, how about you ask others for advice.  I could have given you advice on how to play the map.  I think what I am trying to say is that some of you really should calm down.  Yum has made a TON of maps for everyone in at least 3 Knucklecracker games.  And all for FREE.  Show some appreciation, not hate.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Schizo on August 24, 2019, 08:15:12 AM
Quote from: Keeno on August 24, 2019, 07:45:25 AM
Another Epic map. Really tough start and had to use the spoiler to work it out.

I love all your maps - you are by far the best map maker out there. I have been trying to complete all of your maps but it is a bit of an epic task

I have been trying to complete all Yum's maps too. :)  And I agree, Yum is the best map maker.  There are some other great ones too, but I am half asleep and I can't remember all the names.  Foxx is another great one too.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Syrcan on August 24, 2019, 08:29:23 AM
I spent 1 hour in-game time starting off with the small pool with 30 layers of AC, the singularity cannon helped me capturing 1 emitter with an output of 30 but then I was stuck... until I checked the spoilers.

Starting with a pool of AC rather than an emitter is neat, I like it... but probably not when you have to use a completely unintuitive mechanic (making AC overflow into void / height 10). It doesnt seem to fit the theme of CSM thus far.

The rest of the map was good, as always. The new unit by Regaillon seems to have so much potential, even in non CSM. Looking forward to creative uses of that one!
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on August 24, 2019, 08:37:14 AM
Quote from: Wineblood on August 24, 2019, 07:25:00 AM
Quote from: yum-forum on August 24, 2019, 06:05:09 AM
Yes. Very possible to start without initial AC emitter as it was in one my previous map half year ago.
One easy trick but I don't understand why so many players do not find out...

Hint:

Spoiler
1. Open small pool and get micro-chip to increase energy production.
2. Build 4 Terps and send to up and down place from big pool.
3. Build 2 Guppy and send it to sended before 4 Terps.
4. When 4 Terps and 2 Guppies will be ready start TERRAFORMING Big pool to level 7 or 8 by 4 Terps together
5. Be care that you also build some wall - do not permit anticreeper to go out through arrows.
6. When controller of bridge #2 became active - open bridge and remained AC will go via yellow gate and will permit to convert flip emitter near CN
Sounds not easy but this tricky way (like starter for car's engine  :D ) quite doable.
[close]

Sorry for this tricky idea in gameplay and Good lu!  :)

I actually don't understand what we're meant to do based on what you said. Also, why would you add this when it's the first absorber map? Just let people try it out with a standard start and get feedback.

I really like your maps but this frustrated me.

OK. I prepared and uploaded version of this map with more easy start. :-[

And in attachment screenshots - better than read explanation in my bad English...
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Riskbreaker on August 24, 2019, 09:04:34 AM
I found the step by step explanation fairly easy to understand...
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: EEderle on August 24, 2019, 09:13:39 AM
Yes - thanks for the explanation !

And Yum : your maps are GREAT although I am still struggling with a few
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: marvinitfox on August 24, 2019, 04:31:55 PM
Not your best map.

No, not the start. That is VERY good, although inappropriate to include a nonstandard tricksy start when also introducing a new feature.

But... The new absorbent walls?
They work as specified, no bugs that I could see.
But.... so what?
Definitely this map did not actually gain anything from having the new unit.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Riskbreaker on August 24, 2019, 05:54:06 PM
Quote from: marvinitfox on August 24, 2019, 04:31:55 PM
Not your best map.

No, not the start. That is VERY good, although inappropriate to include a nonstandard tricksy start when also introducing a new feature.

But... The new absorbent walls?
They work as specified, no bugs that I could see.
But.... so what?
Definitely this map did not actually gain anything from having the new unit.

the point is to show/test how they work...not to elaborate some intrincate use of a feature that was just recently created.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: chwooly on August 25, 2019, 01:33:14 AM
Quote from: Schizo on August 24, 2019, 08:13:27 AM
I don't know why there is so much hate for this map.  I beat it first try without much difficulty.  Just because you don't like it, doesn't mean you have to be rude to Yum.  His/Her first language is NOT English.  So, the instructions may not have been clear to everyone.  Instead of just giving the map a 1 out of 10, how about you ask others for advice.  I could have given you advice on how to play the map.  I think what I am trying to say is that some of you really should calm down.  Yum has made a TON of maps for everyone in at least 3 Knucklecracker games.  And all for FREE.  Show some appreciation, not hate.

Lets start this by agreeing that Yum is 1 of the best map makers here in KC. And that no-one wants him to stop making maps, hurt his feelings or in any other way make him feel unappreciated.

That being said;

I really don't think people are trying to be rude, They are frustrated because the start is neither logical or intuitive, It isn't even a "damn I am stupid for not thinking about that" moment. In order for creeper to cross the void we have been taught by PAC maps that we need digi to get across and by CSM maps that there are levels that creeper can't overcome. Unfortunately as I am very well aware, This media doesn't lend it self very well to showing emotion. So when someone is frustrated and writes, it often comes across as hateful, disrespectful or just plain mean. Then Yum responds and since English is not his native language and due to the limitations of the media, he comes across as condescending.  Not a good mix.


About the map in general,
I have raised and lowered that pool more than 8 times, am at 30mins in game time and have restarted at least 5 times and have had no success in getting 1 fe to flip for me. So even with the hint help the start is not fun for me. 
Spoiler
Once I figured out that I need to leave the wall up by the crystal the game was started in  less then 5 mins.
[close]
.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on September 06, 2019, 11:32:33 AM
Now available video of this game  from DarkRubberNeck:  :D

https://www.youtube.com/watch?v=orAn92iA7GY
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Johnny Haywire on September 07, 2019, 07:45:13 PM
Wow, controversial map eh?

Actually, to Chwooly's point about PAC maps... there are times when you have to use the force arrow thing in a PAC map to get the creeper > 500 or whatever limit, and it spills over. I've noticed that before, and I don't know why that varies from map to map but to me, terping was kinda an obvious solution but only because it was the only thing to do.

But while I like difficult starts that make you think, I think this particular required strategy is a bit of "insider information" - i.e., only people who've played a lot of these maps would likely know how to do this. As for the walls, I kinda agree with Riskbreaker on that. I didn't find them to be useful nor hurtful.

Perhaps my favorite part of these maps is the upgrade feature. I usually max that out first before expanding, which makes things less stressful.

All in all, I really liked this map. Keep up the great work, and feel free to experiment with whatever ya like, Yum! Good lu!  ;D ;D
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on September 17, 2019, 05:08:10 AM
Video of this game from TKB:  :D

https://www.youtube.com/watch?v=WeTpTmA5JfY
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: Hurk on September 23, 2019, 10:29:57 PM
I enjoy almost all your maps Yum, but this one, no. i do not like maps that require spill mechanics. they are extremely un-intuitive, and completely in-obvious. I never assume that the way to play was to break the rules of normal play. spill is a failure mechanic... IE you have not done enough to counter enemy or havent progressed fast enough, etc. so seeing it as the main mechanic to start a game is completely counter to anything i would think of.
Title: Re: Custom Map #7676: Regallion's ABSORBER. By: yum234
Post by: yum-forum on March 23, 2023, 02:02:43 AM
Fresh video from Master FATMAN:

https://www.youtube.com/watch?v=OOi1_LxpMgM