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#1
Farsite Colonies / Custom Map #4906: Spain withou...
Last post by AutoPost - Today at 05:00:46 PM
This topic is for discussion of map #4906: Spain without S


Author: Anti
Size: 256x256
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#2
Quote from: Loren Pechtel on Today at 03:00:05 PMArgh!

Figured out how to be more aggressive with the Thors and got the inhibitor in 15 minutes.  Then I had to spend another three picking up stuff for it to actually finish.

Yeah you gotta pick that stuff up at the beginning and before the inhibitor falls. That's how I got my time.
#3
Quote from: toolforger on March 09, 2024, 01:54:46 PMWinning with hindsight is a form of cheating.

I always considered that in CW3 we are taking on the role of a person who has control over time. He can pause time to give him time to plan and think, he can speed time up when necessary, or slow it down (to 1x anyway). He can also travel backwards in time (by replaying the map from the beginning) and he can jump to specific points in time at will (using the save slots).

The ability to control time is the only truly effective advantage we have over the creeper.
#4
Farsite Colonies / Custom Map #4905: Pretty easy....
Last post by AutoPost - Today at 04:41:58 PM
This topic is for discussion of map #4905: Pretty easy


Author: Danu Seloi
Size: 128x80
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#5
Quote from: creepergirl on April 01, 2024, 11:24:55 AMI kept trying but can't get a good start on this one. I want to though. I love the map. :)
Spoiler
Be very aggressive connecting things.  You can't hold everything you take but it's worthwhile anyway.  You then need to use that power to build up a more defensible position.  A lot of stuff is within PZ nullifier range of other stuff.
[close]
#6
Argh!

Figured out how to be more aggressive with the Thors and got the inhibitor in 15 minutes.  Then I had to spend another three picking up stuff for it to actually finish.
#7
Farsite Colonies / Custom Map #4904: Hard map 3. ...
Last post by AutoPost - Today at 09:03:05 AM
This topic is for discussion of map #4904: Hard map 3


Author: logic loic
Size: 128x80
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#8
This forum is about maps, and if a map is 8 years old, then there's no choice but revive the thread.
#9
Nice map, and yes there should be more cursor maps.
I found it hard to predict what each power would do, and if a tower was bad it would be annoying to set up walls and pump it out again, so that was a bit unfortunate.
#10
Colonial Space Map Discussion / Custom Map #11110: Smaller Eas...
Last post by AutoPost - April 16, 2024, 09:14:47 PM
This topic is for discussion of map #11110: Smaller Easy Achievements


Author: Tae
Size: 150x150

Desc:
Easier achievements with smaller 128x128 map. Lots of ore, power nodes, and runners. Top runner nests have a 500 pop cap and fast spawning to allow for achievement. Playing this map several times over will allow ccompletion of most achievements.