Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 26, 2013, 08:52:01 PM

Title: Custom Map #50: Racquet
Post by: AutoPost on December 26, 2013, 08:52:01 PM
This topic is for discussion of map #50: Racquet
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=50)

Author: ThirdParty
Size: 20x20

Desc:
This map is as small as maps are allowed to be! And it's tricky! Although there are several possible solutions, none of them are obvious. #Puzzle #NoSpores #NoDigitalis #3P
Title: Re: Custom Map #50: Racquet
Post by: Michionlion on December 27, 2013, 03:42:14 PM
I am really stumped by this... any hints? (only hints, please, don't tell me how to win...)  Can't seem to terp anything, or get a guppy up in time.
Title: Re: Custom Map #50: Racquet
Post by: ThirdParty on December 27, 2013, 04:12:02 PM
Quote from: Michionlion on December 27, 2013, 03:42:14 PMI am really stumped by this... any hints? (only hints, please, don't tell me how to win...)  Can't seem to terp anything, or get a guppy up in time.

Here's one of the viable opening moves:
Spoiler
Build a Mortar on the "ball", shoot creeper with it a bit, then fly it to the "handle" and let it die while you build a Terp on the "ball".  The Terp will be up and running in time to terraform something, albeit probably not the thing you were hoping to terraform.
[close]
Title: Re: Custom Map #50: Racquet
Post by: Lost in Nowhere on December 27, 2013, 04:42:23 PM
I've been stuck with this map since it was originally released on the forums...
Title: Re: Custom Map #50: Racquet
Post by: Cat on January 05, 2014, 04:54:57 AM
So, I tried that just now, and the only thing I could terraform was the landing pad...
Title: Re: Custom Map #50: Racquet
Post by: ThirdParty on January 05, 2014, 05:54:53 PM
Quote from: Cat on January 05, 2014, 04:54:57 AM
Quote from: ThirdParty on December 27, 2013, 04:12:02 PMHere's one of the viable opening moves:
A valid opening move.
Build a Mortar on the "ball", shoot creeper with it a bit, then fly it to the "handle" and let it die while you build a Terp on the "ball".
[close]
The Terp will be up and running in time to terraform something, albeit probably not the thing you were hoping to terraform.
So, I tried that just now, and the only thing I could terraform was the landing pad...
Yes, that's right.  Like I said, probably not the thing you were hoping to terraform.  But it's not useless:
Why terraforming the "paddle" is not useless.
If you terraform pits along the south and east edges of the "paddle", it'll take longer for the creeper to reach the northwest corner of the "paddle" in the future.  Sadly the northwest corner of the paddle is outside nullifier range of the emitter, so you'll still be a long way from victory, but progress is progress.
[close]
Title: Re: Custom Map #50: Racquet
Post by: ea3401 on January 06, 2014, 07:48:11 AM
Nice puzzle map. Very tricky.  :)
Title: Re: Custom Map #50: Racquet
Post by: Godsbrother on January 10, 2014, 06:10:50 AM
Closest I've come is building a mortar.  Then juggling to build a guppy, letting the mortar die to finish the guppy.  Then building a canon and nullifier from the guppy.  I've gotten a nullifier to 41/50 built but can't quite seal the deal(I'd have got it if I could launch a partially loaded guppy) .
I'm sure I'm missing something obvious, but for now I'm stumped lol, I'll just have to come back to this one later.
Title: Re: Custom Map #50: Racquet
Post by: Michionlion on January 10, 2014, 11:29:08 AM
Same as what I got, but I got to 48/50 before it was destroyed.  I feel like just a tiny amount of luck would help very much.  :P
Title: Re: Custom Map #50: Racquet
Post by: ea3401 on January 10, 2014, 05:24:53 PM
Quote from: Godsbrother on January 10, 2014, 06:10:50 AM
... I've gotten a nullifier to 41/50 built ...

Even 50/50 built isn't enough. You need additional 50 energy packets ammo for nullifying.
Title: Re: Custom Map #50: Racquet
Post by: Godsbrother on January 10, 2014, 06:17:10 PM
True, I misspoke.  I meant 41/50 ammo
Title: Re: Custom Map #50: Racquet
Post by: ThirdParty on January 10, 2014, 07:21:26 PM
Quote from: Godsbrother on January 10, 2014, 06:10:50 AMI've gotten a nullifier to 41/50 built but can't quite seal the deal
Maybe you should consider...
If you can build a Nullifier and get it to 40 charge, then you can build a Terp and get it to 30 charge.
[close]

Quote from: Godsbrother on January 10, 2014, 06:10:50 AMI'd have got it if I could launch a partially loaded guppy
Don't forget that...
Although you can't launch an only-partially-loaded guppy, you can return an only-partially-unloaded guppy for reloading.
[close]
Title: Re: Custom Map #50: Racquet
Post by: Godsbrother on January 11, 2014, 03:34:11 AM
Thank you for the hint.  It was really burning me that I couldn't figure it out.
I may come back and improve my time sometime, now that I get it I'm sure I can bring it close to the others 5min times

And this is how I did it...

Spoiler
MADE YOU LOOK  :P  hehe.  I like that I got a score on such a short list.  You all well just have to do it with the same hints I had
[close]

And thank you 3P for the maps.  Some of the most interesting(and tough) maps I've played so far.  Outstanding use of CRPL.

Lol, I just noticed that this map has 19 ratings, and only 5 scores.  Not nice down rating something just because it's hard.  Hard does not equal bad.  Mostly I've refrained from rating anything yet, just too early to be sure where on the scale any map should fall.
Title: Re: Custom Map #50: Racquet
Post by: Freakmeout85 on May 07, 2015, 07:14:33 AM
If someone's still reading these forums, hello!
Been playing CW3 for some time now and just recently discovered the forums -> going to try and start actively posting in topics of maps I have not beaten yet, even though there haven't been any comments for some time now in this section.
ANYWAY
Been trying to beat this map & have also checked hints about how to do it, especially the one with building a mortar, then letting it die to creeper, building a TERP asap and trying to terraform something, but it didn't work, and it seems the most viable solution.
The closest I get to having an active TERP is around 51/60 build on the "ball" when creeper starts to invade the SE side of the raquet -> can't terraform anything there, only on the main platform.
I do wait for 25/25 energy on the CC before I start building the TERP but it still doens't help.
So, throw a helping hand please.
Title: Re: Custom Map #50: Racquet
Post by: Tyler21 on May 07, 2015, 11:08:22 AM
Quote from: Freakmeout85 on May 07, 2015, 07:14:33 AM
If someone's still reading these forums, hello!
Been playing CW3 for some time now and just recently discovered the forums -> going to try and start actively posting in topics of maps I have not beaten yet, even though there haven't been any comments for some time now in this section.
ANYWAY
Been trying to beat this map & have also checked hints about how to do it, especially the one with building a mortar, then letting it die to creeper, building a TERP asap and trying to terraform something, but it didn't work, and it seems the most viable solution.
The closest I get to having an active TERP is around 51/60 build on the "ball" when creeper starts to invade the SE side of the raquet -> can't terraform anything there, only on the main platform.
I do wait for 25/25 energy on the CC before I start building the TERP but it still doens't help.
So, throw a helping hand please.

Maybe this riddle will help you:

Spoiler

Walls might be strong
but trenches are deeper;
Don't choose the wrong
to slow down the creeper
[close]

Everything else that is required for victory is already written in the above posts.
Title: Re: Custom Map #50: Racquet
Post by: Freakmeout85 on May 08, 2015, 03:07:07 AM
thank you for the riddle, although it doesn't really help with my dilemma.
as I said, I can't get a TERP up fast enough to be able to either build a wall or a trench for that matter, I had considered both options beforehand, but the paddle is already drowned in creeper by the time a TERP is up and the main platform has the limited area of being able to sustain only the CC.
here's some printscreens to show what I mean:
- land the CC, get a mortar up, wait for full energy stocked on the mortar, 25 energy on the CC
- move the mortar next to the emitter ( no other place to move it to anyway), start building a TERP, resupply the mortar twice to ensure it keeps firing up until it dies
- TERP is at 43/60 built when the mortar dies
- TERP is at 59/60 or built but with no energy when the SE side of the paddle is already covered by creeper
- as said at the beginning, cant wall anything on the main platform or create a trench at that point since once the creeper gets up on the main platform, the 1st thing it hits is the CC
- ? what to do

edit 1: just considered trenching the S + E platforms around the CC, seems that slows the creeper down a bit in that direction, no idea if it will help with the paddle to the SE aswell
Title: Re: Custom Map #50: Racquet
Post by: Tyler21 on May 08, 2015, 03:37:42 AM
It's really difficult to give more hints without telling the exact solution.

Quote from: Freakmeout85 on May 08, 2015, 03:07:07 AM
edit 1: just considered trenching the S + E platforms around the CC, seems that slows the creeper down a bit in that direction, no idea if it will help with the paddle to the SE aswell

That's the right way to start! Deeper and wider trench = slower creeper. Try to make them as deep and as wide as possible. Obviously you can't finish them with your first terp. And creeper flooding the trenches is a problem too but you can solve it by digging treches in a clever way.

The paddle is irrelevant (at least I didn't do anything to it except for landing units on it).
Title: Re: Custom Map #50: Racquet
Post by: Freakmeout85 on May 08, 2015, 03:57:08 AM
I wasn't considering being able to finish the trenches with the 1st TERP anyway, can pretty much say it's impossible.

deep trenches, sure, but wide? just, how....... can't TERP the zone where the CC is landed on and there's no other zones to trench to, since the rest is just space, only if I let the CC go back up in orbit, which would mean either resending it manually or having creeper on the main platform, which sounds bad either way ( no energy supply for the 1st case) AND even if I do, there's no constant energy supply afterwards, if I were to trench the main platform there'd be no place to land the CC -> no energy -> derp.

edit: have considered using a guppy at SOME point, can't do it at the start though since there's no place left to build stuff on.
Title: Re: Custom Map #50: Racquet
Post by: Tyler21 on May 08, 2015, 04:03:00 AM
Quote from: Freakmeout85 on May 08, 2015, 03:57:08 AM
I wasn't considering being able to finish the trenches with the 1st TERP anyway, can pretty much say it's impossible.

deep trenches, sure, but wide? just, how....... can't TERP the zone where the CC is landed on and there's no other zones to trench to, since the rest is just space, only if I let the CC go back up in orbit, which would mean either resending it manually or having creeper on the main platform, which sounds bad either way ( no energy supply for the 1st case) AND even if I do, there's no constant energy supply afterwards, if I were to trench the main platform there'd be no place to land the CC -> no energy -> derp.

edit: have considered using a guppy at SOME point, can't do it at the start though since there's no place left to build stuff on.

By width I meant the number of cells in a trench. Obviously this can't be more than 4. But it can be less than 4...
Title: Re: Custom Map #50: Racquet
Post by: Freakmeout85 on May 08, 2015, 05:37:21 AM
you meant length of the trench then :)

I don't see what shorter trench would achieve, even built as a staircase, but that's just me, since others have figured it out I guess there IS a viable solution...somewhere...out there, gonna keep trying then.
Title: Re: Custom Map #50: Racquet
Post by: Hubs on July 27, 2015, 06:53:14 PM
I tried this months ago and couldn't do it. It's been bothering me ever since. Finally managed to beat it. Hands down the hardest puzzle map I've played. The tips here really helped.
Title: Re: Custom Map #50: Racquet
Post by: applemachome on September 23, 2015, 07:15:29 PM
Took me a bit to figure it out - definitely helps to keep the steps in order and save every bit of the way to try different things.

GREAT challenge.  Thank you.

The hints were definitely a great help.
Title: Re: Custom Map #50: Racquet
Post by: cornucanis on December 24, 2017, 09:00:51 AM
I tried this map a long time ago and gave up on it and forgot about it for a while... Finally came back to it today and solved it thanks to the hints here. Really fun map to figure out, now I have to go try and figure out more of the 3P maps I gave up on  :)
Title: Re: Custom Map #50: Racquet
Post by: Martin Gronsdal on January 29, 2019, 04:46:51 PM
there are 90 votes for this map, yet only 39 names on the board? and the rating is very, very average?


Well, I gave my 10 points today, after beating this excellent map.


I don't think one should downvote a map, simply for failing to beat it.
Title: Re: Custom Map #50: Racquet
Post by: Johnny Haywire on January 09, 2020, 01:24:55 AM
Thanks for the hints, guys.

The only thing I terped was the "paddle" as suggested above. And then one of the other hints turned on a light bulb for me.

As Tyler said, the hints are enough. Especially the one about
Spoiler
returning the guppy.
[close]
I actually didn't realize how that worked. Always glad to learn something  ;D