Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: Thomas214 on May 15, 2011, 07:21:28 PM

Title: Day 11 - please help
Post by: Thomas214 on May 15, 2011, 07:21:28 PM
I'm stuck at day 11. Can anyone tell me how to beat it?
Title: Re: Day 11 - please help
Post by: thepenguin on May 15, 2011, 08:46:00 PM
Quote from: Thomas214 on May 15, 2011, 07:21:28 PM
I'm stuck at day 11. Can anyone tell me how to beat it?

hmm, virgil changed that one, grr.
Title: Re: Day 11 - please help
Post by: Grauniad on May 15, 2011, 09:00:07 PM
Build 3 replulsors to push the top creeper up. You can choose to build 4 more to keep the side creeper at bay or you can move fast, excavate and have two repulsors push down.
Title: Re: Day 11 - please help
Post by: Thomas214 on May 15, 2011, 09:02:55 PM
Just beat it. Thanks for the help!!
Title: Re: Day 11 - please help
Post by: CobraKill on May 16, 2011, 09:24:33 AM
This is the one I'm stuck on. I took your advice Grauniad, but I always get overwhelmed either I'm not fast enough or not enough energy to keep the reactors running. Can some one post a video or something? Please Help!
Title: Re: Day 11 - please help
Post by: DethbyIT on May 16, 2011, 09:33:51 AM
The Commander - I followed Grauniad's advice and made it through OK.
You need Reactors first (I build about 3 at a time) - every place you can get them - and start building Repulsors for the top tunnels as soon as you have about 8-9 Reactors.
dbit
Title: Re: Day 11 - please help
Post by: CobraKill on May 16, 2011, 09:35:48 AM
Ok I'll try that after I get home from school. I'll post if I still can't figure it out. (probably will)
Title: Re: Day 11 - please help
Post by: DethbyIT on May 16, 2011, 09:53:47 AM
You will have to play with the time of building Reactors/Repulsors, but (after you're through) you will see that there is plenty of time.
Title: Re: Day 11 - please help
Post by: ontheworld on May 16, 2011, 10:09:44 AM
For me it was: crystals, tecnytes, repulsor tech + ore, upgrade reactor effficiency, fill the area below the big room I'm in with reactors, 3 repulsors top(top), fill the rest with reactors, 4 repulsors at the sides.

leaves me with plent of energy to get some blasters to push it back (I'd suggest starting at the top)
Title: Re: Day 11 - please help
Post by: DethbyIT on May 16, 2011, 10:13:27 AM
ontheworld - This might well be one of those 'Doh' kinds of questions, but I haven't seen any kind of "FAQ/General Help" posted anywhere.

Your comments about "crystals, tecnytes, repulsor tech + ore, upgrade reactor effficiency,..." makes me realize that I'm like a lost dog in tall weeds.

I've been blundering my way through (on Day 13 now), but it would sure be nice to find some "Tips & Tricks" kind of reading to help out.

Thanks,
dbit
Title: Re: Day 11 - please help
Post by: Grauniad on May 16, 2011, 10:31:47 AM
Quote from: DethbyIT on May 16, 2011, 10:13:27 AM
ontheworld - This might well be one of those 'Doh' kinds of questions, but I haven't seen any kind of "FAQ/General Help" posted anywhere.

Your comments about "crystals, tecnytes, repulsor tech + ore, upgrade reactor effficiency,..." makes me realize that I'm like a lost dog in tall weeds.

I've been blundering my way through (on Day 13 now), but it would sure be nice to find some "Tips & Tricks" kind of reading to help out.

Thanks,
dbit

There was the beginnings of one in beta - I've just moved it over and stickied it here (http://knucklecracker.com/forums/index.php?topic=6264.new#new).
Title: Re: Day 11 - please help
Post by: ezpz on May 16, 2011, 03:43:30 PM
Quote from: ontheworld on May 16, 2011, 10:09:44 AM
For me it was: crystals, tecnytes, repulsor tech + ore, upgrade reactor effficiency, fill the area below the big room I'm in with reactors, 3 repulsors top(top), fill the rest with reactors, 4 repulsors at the sides.

leaves me with plent of energy to get some blasters to push it back (I'd suggest starting at the top)


How do you orient the repulsors to shoot sideways?
Title: Re: Day 11 - please help
Post by: UpperKEES on May 16, 2011, 03:50:22 PM
Use the 'wheel' on the bottom after selecting the repulsor. You can also set the length of its beam.
Title: Re: Day 11 - please help
Post by: MadMag on May 16, 2011, 03:50:35 PM
here
Title: Re: Day 11 - please help
Post by: ezpz on May 16, 2011, 04:31:10 PM
Thanks all
Title: Re: Day 11 - please help
Post by: CobraKill on May 16, 2011, 06:17:18 PM
Okay I am failing misrebably.  ??? I have tried everyone's tips, tricks, and advice, but can't for the life of me figure it out. I have been stuck on this for about a day. Can someone post some sort of video or something?  ???
Title: Re: Day 11 - please help
Post by: Grauniad on May 16, 2011, 06:23:33 PM
I think you are too impatient. All these "help" threads within a few days of the game's release makes me think that people simply want to win without getting into the actual game mechanics.

I've played all of the maps. Even without some effort there were usually two viable approaches on each map - one "not so fast" and another lightning quick. What you have to do is stand back, think about what went wrong and what you can do differently to overcome the obstacles presented to you. Then go at it again.
Title: Re: Day 11 - please help
Post by: Michionlion on May 16, 2011, 06:55:59 PM
Quote from: Grauniad on May 16, 2011, 06:23:33 PM
I think you are too impatient. All these "help" threads within a few days of the game's release makes me think that people simply want to win without getting into the actual game mechanics.

I've played all of the maps. Even without some effort there were usually two viable approaches on each map - one "not so fast" and another lightning quick. What you have to do is stand back, think about what went wrong and what you can do differently to overcome the obstacles presented to you. Then go at it again.

i can confirm that... if you just sit back and say: what do i need to do RIGHT now? nothing can go wrong (as long as you pause and think)

edit: because of the posts below, i will say that i learned this through having ahard time and asking for help.  whats so hipocritical about learning something and passing it on? please....
Title: Re: Day 11 - please help
Post by: CobraKill on May 16, 2011, 06:59:19 PM
yeah your right srry. I think the creeper got to my head  :

and Michionlion your being a little bit of a hypocrite with you posting a thread :) but i think it doesn't matter with it being on an actully hard mision
Title: Re: Day 11 - please help
Post by: Michionlion on May 16, 2011, 07:01:07 PM
i know... happened to me on day 13...

oh, by the way, why does your sig say 'Creeper World 2 will be awesome!'?
Title: Re: Day 11 - please help
Post by: Grauniad on May 16, 2011, 07:06:32 PM
Quote from: The Commander on May 16, 2011, 06:59:19 PM
and Michionlion your being a little bit of a hypocrite with you posting a thread :) but i think it doesn't matter with it being on an actully hard mision

:D :D :D he definitely started the wuss-out threads!
Title: Re: Day 11 - please help
Post by: Ebon Heart on May 16, 2011, 07:24:17 PM
using help ruins the point, creeper world is an intellectual game, creeper world 2 even more so. Figure out what went wrong, and adjust your strategy accordingly till you beat it. I'm on day 15 and haven't had any problems with a map so far, the only one I've died on so far was cooker, and that was only because I accidentally pressed X insead of A on a repulsor up top to try to activate it.
Title: Re: Day 11 - please help
Post by: CobraKill on May 16, 2011, 07:25:12 PM
Quote from: Michionlion on May 16, 2011, 07:01:07 PM
i know... happened to me on day 13...

oh, by the way, why does your sig say 'Creeper World 2 will be awesome!'?

just changed it  ;D
Title: Re: Day 11 - please help
Post by: thepenguin on May 16, 2011, 08:10:18 PM
Quote from: Grauniad on May 16, 2011, 07:06:32 PM
Quote from: The Commander on May 16, 2011, 06:59:19 PM
and Michionlion your being a little bit of a hypocrite with you posting a thread :) but i think it doesn't matter with it being on an actully hard mision

:D :D :D he definitely started the wuss-out threads!

:(


Quote from: Grauniad on May 16, 2011, 06:23:33 PM
I think you are too impatient. All these "help" threads within a few days of the game's release makes me think that people simply want to win without getting into the actual game mechanics.

I've played all of the maps. Even without some effort there were usually two viable approaches on each map - one "not so fast" and another lightning quick. What you have to do is stand back, think about what went wrong and what you can do differently to overcome the obstacles presented to you. Then go at it again.

I also ask, why shouldn't they?, also, not all sttrategies work for all poeople (I can never win with mthw2vc's strategies, but do very well with thebuilder's)
Title: Re: Day 11 - please help
Post by: Overbyte on May 16, 2011, 08:40:37 PM
Quote from: thepenguin on May 16, 2011, 08:10:18 PM
Quote from: Grauniad on May 16, 2011, 07:06:32 PM
Quote from: The Commander on May 16, 2011, 06:59:19 PM
and Michionlion your being a little bit of a hypocrite with you posting a thread :) but i think it doesn't matter with it being on an actully hard mision

:D :D :D he definitely started the wuss-out threads!

:(


Quote from: Grauniad on May 16, 2011, 06:23:33 PM
I think you are too impatient. All these "help" threads within a few days of the game's release makes me think that people simply want to win without getting into the actual game mechanics.

I've played all of the maps. Even without some effort there were usually two viable approaches on each map - one "not so fast" and another lightning quick. What you have to do is stand back, think about what went wrong and what you can do differently to overcome the obstacles presented to you. Then go at it again.

I also ask, why shouldn't they?, also, not all sttrategies work for all poeople (I can never win with mthw2vc's strategies, but do very well with thebuilder's)
I agree that at this point no walkthrough should be given..
I love the new game.. I get the adrenaline rush the first one gave me even if I loose a couple times to solve the puzzle..
I'm actually holding back on reading too much here, as I want to figure the game mechanics on my own, or my take of them..
I won't be the fastest, but I'll do it on my own, and to me that means alot..
Title: Re: Day 11 - please help
Post by: UpperKEES on May 17, 2011, 04:01:04 AM
Quote from: Overbyte on May 16, 2011, 08:40:37 PM
I agree that at this point no walkthrough should be given..
I love the new game.. I get the adrenaline rush the first one gave me even if I loose a couple times to solve the puzzle..
I'm actually holding back on reading too much here, as I want to figure the game mechanics on my own, or my take of them..
I won't be the fastest, but I'll do it on my own, and to me that means alot..

Now that's an attitude I like! :) You'll be much more satisfied after finishing this way (although people shouldn't hesitate to ask for hints when really stuck).
Title: Re: Day 11 - please help
Post by: DethbyIT on May 17, 2011, 05:40:10 AM
Quote from: UpperKEES on May 17, 2011, 04:01:04 AM
Now that's an attitude I like! :) You'll be much more satisfied after finishing this way (although people shouldn't hesitate to ask for hints when really stuck).

Kees - excellent comment. When I can figure out the entire strategy on my own, it is definitely more a feeling of accomplishment - but when I'm stuck, I have sure appreciated the help from you and some of the other All-Stars.

[Quote from: Grauniad on May 16, 2011, 05:23:33 pm
I think you are too impatient. All these "help" threads within a few days of the game's release makes me think that people simply want to win without getting into the actual game mechanics.]


Grauniad, Don't you think that you're also being just a little impatient? There are wide variety of skill levels for those of us who pay to play these games and chastising someone for seeking help is not in the best interest of anyone.

My understanding of Virgil's intent of the "Spoiler" function is to allow help/hints to be posted at any time. If I have misunderstood that intent, please correct me.

You and the rest of the Beta players have been playing this for months and the rest of us for about 2 days. From all of the comments I've read, the overwhelming majority of us are having a great time playing CW2 and I think it incumbent upon all to keep the comments upbeat and respectful.
dbit
Title: Re: Day 11 - please help
Post by: Emmote on May 17, 2011, 07:28:04 AM
I had only asked about Day 19 after I had been stuck, almost solidly for 7 hours on that one mission. So I can understand why people ask for help. Some levels will just be beyond some peoples capability without help.
Title: Re: Day 11 - please help
Post by: DethbyIT on May 17, 2011, 07:33:05 AM
@Emmote - you're way ahead of me, I still stuck on Day 15  ;D
am
Title: Re: Day 11 - please help
Post by: CobraKill on May 17, 2011, 07:45:54 AM
Thanks everyone for the advice. I just beat it.
Title: Re: Day 11 - please help
Post by: Grauniad on May 17, 2011, 11:55:08 AM
Quote from: Emmote on May 17, 2011, 07:28:04 AM
I had only asked about Day 19 after I had been stuck, almost solidly for 7 hours on that one mission. So I can understand why people ask for help. Some levels will just be beyond some peoples capability without help.

Sometimes taking a break can let your mind come up with new inspiration or in seeing things in a different light. :) If you had been on that map for 7 hours, your total game play by then must have exceeded the amount of time that your brain can be sharp.