4RPL and Co-op [Thought Experiment]

GoodMorning · 601


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on: May 16, 2021, 09:33:30 pm
I probably won't have time to play for a while, but I hope this is food for thought:

To take an example, PaC for semi-competitive play.

For asymmertic Abraxis-and-Creeper, this is relatively straightforward if a) the players are equipped with different buildable units, and b) the host plays the Creeper side. It will probably need GetOwner [UID - int]. (NB: This can still be co-op if the Creeper units are friendly.)

For symmetric Creeper-and-Creeper, it becomes more complex, but adding SetOwner would handle most things.

A narrative is a lightly-marked path to another reality.