Custom Map #1369: NEXUS 02

AutoPost · 2037


  • Global Moderator
  • *****
    • Posts: 28361
on: August 21, 2012, 03:01:04 pm
This topic is for discussion of map #1369: NEXUS 02

Author: yum234



  • Jr. Member
  • **
    • Posts: 11
Reply #1 on: August 22, 2012, 05:01:04 pm
A sense of urgency is required when dealing with this. I, unfortunately, have no sense of urgency. Good work, but tricksy!


  • Community Guild
  • *****
    • Posts: 3003
Reply #2 on: August 22, 2012, 08:19:01 pm
Simple game also not interesting. In this game if You find out right way (initial idea of game) it will be not sence of urgency. It is only my oppinion. Sorry, please!

Thanks to ALL!


  • Jr. Member
  • **
    • Posts: 50
Reply #3 on: August 23, 2012, 11:18:06 am
The level of interest for setting a record.


  • Jr. Member
  • **
    • Posts: 15
Reply #4 on: February 21, 2014, 02:24:52 pm
I could use a tip.


  • Hero Member
  • *****
    • Posts: 3081
Reply #5 on: February 21, 2014, 04:40:37 pm
no worries again.  :)
this is all about killing a nexus before the creeper gets to either of them. and there's lots of free stuff, so you need to be efficient at first and get some gems and technytes.
i'll chuck some screenies to this post 0to give you an idea of the start i used, just click them to enlarge them.

so i placed a DBeam and a mirror above the "x" marked terrain, and disabled them until i get some free energy, and built 4 reactors. i also moved the LS down too.
i then dug for the white gem in the center, and added a few reactors, one at a time, you shouldn't go deep into energy deficit in the first few secs, a sec saved at the start can shave minutes off the endgame.
once i got the white gem i spammed reactors along the top and dug for some of the nearest pickups, i also Started building the first DBeam. once the reactors were done i built the PCoils, this used up the white gem and from here you should be able to clean up.
remember only one nexus has to die for the win!
hope that helps, if you need more let me know, this is a great map, happy to be replaying it!
later dude!  8)

"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus


  • Jr. Member
  • **
    • Posts: 10
Reply #6 on: July 21, 2021, 07:05:56 pm
As soon as nexus dies, it kills ship too.


  • Community Guild
  • *****
    • Posts: 1188
  • My account picture is from Nitrome Mutiny.
Reply #7 on: July 23, 2021, 02:37:52 am
As soon as nexus dies, it kills ship too.

Haven't played this map, but would moving LS (Liberation Ship) further upwards on map work? :)