Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 25, 2021, 11:11:29 AM

Title: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: AutoPost on July 25, 2021, 11:11:29 AM
This topic is for discussion of map #9611: Some more tricks
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9611)

Author: Martin Gronsdal
Size: 256x140

Desc:
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 25, 2021, 03:47:15 PM
before I get my whopping here, I didn't actually intent for the last trick to be necessary. I simply forgot how to count to
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Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: paco42 on July 25, 2021, 11:49:42 PM
Quote from: Martin Gronsdal on July 25, 2021, 03:47:15 PM
before I get my whopping here, I didn't actually intent for the last trick to be necessary. I simply forgot how to count to
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yeah that would have been better if you didnt
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: silverfin75 on July 26, 2021, 01:42:58 AM
What on earth is the solution to the last unintended trick?
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 04:37:01 AM
Fly a unit back and forth a few times to make a connection between two relays
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: silverfin75 on July 26, 2021, 05:29:23 AM
I'm still struggling to see where to fly it and which placements of relay. I've tried all sorts of combinations so far. I Don't see how to bridge any of the gaps without using relays, especially the last gap entirely in a no fly zone.
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 06:15:20 AM
You have to use relays for the long gap on the southern Islands. Use guppies on the eastern part of of the southern islands. Use collectors at both ends of the small gap and fly a unit in between, back and forth.
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 06:17:55 AM
Fly unit between collectors, marked with C

R is relay
G is guppies

Build a Bertha on the PZ after the spore tower and shoot it as often as you can
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: silverfin75 on July 26, 2021, 06:35:17 AM
How do you get a guppy anywhere close near those connectors. The no fly zone is huge and I can't seem to get close no matter what angle I take.

edit: I managed to figure out how to snake the guppy further down, but even in-between or either side doesn't start building.
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 07:40:33 AM
Clear the landing on the eastern part of the south island
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: marvinitfox on July 26, 2021, 09:13:29 AM
You guys are happily discussing advanced guppy breeding techniques, and poor lil me is still trying to figure out how to even get to the first ore island :(
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 09:27:03 AM
Build one collector. Sit back and watch
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Johnny Haywire on July 26, 2021, 12:20:09 PM
It's actually best if you build a collector right next to the spore tower. That way you'll get more of what you want. You can then walk away from the game for a few hours and see how wonderful the map looks when you get back  ;)

My biggest concern with these maps is that a lot of players are probably taking out their frustration on baby seals, dolphins, or some other innocent creatures.

And yes, I think the last trick could be shortened a lot so you didn't have to fly back and forth for such a long time. Or maybe make the connection a bit closer so the collectors would almost reach, but just not quite.

I do like how your maps make us think though. And there are multiple solutions to some of these challenges, such as the digitalis flood, so it's fun to try different things.

Thanks for the map!  ;D
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 26, 2021, 01:07:43 PM
I'm glad there are aspects to my maps that don't trigger sadistic tendencies (too much)

thank you for playing!
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: silverfin75 on July 26, 2021, 08:53:43 PM
I cleared the entire east south island. I have no ideal how to make the the guppy give packets to anything. I's there another trick I'm missing to make a guppy give packets while flying?
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Johnny Haywire on July 26, 2021, 11:03:56 PM
1) Land the guppies on the east side of the south island.
2) Cross the first gap with two (2) relays
3) Cross the second gap with two collectors (You'll need to fly something back and forth between the two collectors to make a connection. Something other than a guppy. Try using a sprayer or terp)

Once you make this complete connection, your guppies will power up the collectors and nullifier. But you'll need to be patient since it will take a lot of flying back and forth. Pause the game and use the "N" button to make it easier.

*End of transmission*
Title: Re: Custom Map #9611: Some more tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on July 27, 2021, 01:11:47 AM
Did you kill the exclusion tower where the runners were?