This topic is for discussion of map #10977: Bonus PAC map 3 - Joker map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10977)
Author: Martin Gronsdal
Size: 200x120
Desc:
This map is just a joke. Many thanks to Rennervate / AlexX for the PAC files, and for information on how to use them. Thanks to Mr. builder17 for useful tips. I'd appreciate your feedback in the forums... #PAC #Play As Creeper
Well, I give up. What are we supposed to do with this one?
Spoiler
punch a hole in the AC pool... There's a sprayer there... and it's hungry... or maybe thirsty?
many thanks for playing
I got that, but the island on the top right is impenetrable.
Spoiler
did you get the extra PZ? place a spore tower there and go straight for the CN...
There are no PZs on this map except the ones on the island in the northeast.
Well, I found the answer.
Spoiler
There are two invisible CRPL cores under the top 2 relays. They need to be fed AC and once they are full they will die and leave behind PZs.
couldn't resist ;)
what is it with those hidden things? There are no hints or whatsoever how to solve such map without asking here in the forum. Personally, I dislike that as it's not the way I prefer to play maps. I'm gonna rate it 3 for the effort, but you won't get a 10 from me for hidden things without hints to solve.
Quote from: spirix on December 07, 2023, 04:34:23 AMwhat is it with those hidden things? There are no hints or whatsoever how to solve such map without asking here in the forum. Personally, I dislike that as it's not the way I prefer to play maps. I'm gonna rate it 3 for the effort, but you won't get a 10 from me for hidden things without hints to solve.
OK.
Its not just "ok"
I like this game and I appriciate Map-maker like you.
But hidden rules? Thats not a challenge from tactics and stratigcs its just a search for things that I dont know they exist.
I stopped playing your normal maps (not #pac) because of this.
I just ignored them, even when the look intresting. I see them and then I see the author "Martin Gronsdal" and think "no, thats one of the frustrating maps, where it will be probably a solution, but its just luck to find them and not skilled thinking" and I left them alone.
But now you are making #pac - maps and I really love #pac, so I gave it a try. And here I am to lookin in the forums again, what I am not getting, not seeing ..... and it is the same. I din't saw it because its not there, its just a hidden thing, just luck to find it, no brain was needed, no learning curve there because its random.
Please (at least), give a hint in the description, that there is something to search. Or better: makeing a map thata not need asymetric information and its solvable whith a reasonable amount of thinking instead of luck. I for one would apriacte it. Btu I understand, its your work to making a map and therefore you can of course do what ever pleases you, I get that too.
quite frankly, you have found a solution to your "problem".
bit more light necromancy... and i have read about the secret...
but i think the cprl is broken or something for me...
Spoiler
i flooded the area under the top two relays with AC... left it for ages! but nothing happened.
so sadly i guess i don't get to do this one!
might go run it in the editor and see if i can see the result of the cprl i suppose... just a few more maps to play first ;)
If memory serves, the
Spoiler
AC needs to come from the CN as packets
.
Quote from: stdout on March 21, 2024, 10:17:33 AMIf memory serves, the Spoiler
AC needs to come from the CN as packets
.
right... ok, off to rethink this one again i guess!
cheers dude! 8)