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#1
Having said that I am not yet sure how to deal with a wave of 700 spores!
#2
Loren do you know this trick:

Spoiler
Build a few beams on and around a PZ. When the spores fly start the beams not on the PZ moving over the PZ. As the beam on the PZ runs out of ammo, pause and switch it with one of the floating beams. One PZ and a few beams can easily soak up 50 spores./spoiler]

Spoiler
Some fully loaded guppies can help with a quick base rebuild
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#3
Exchange Map Comments / Custom Map #2011: Get me out o...
Last post by AutoPost - Today at 12:57:56 PM
This topic is for discussion of map #2011: Get me out of here


Author: wirgo
Size: 480x480

Desc:
OMNI MAP
#4
Custom Map Comments / Re: Custom Map #2163: VACUUM C...
Last post by Laela - Today at 12:50:47 PM
Takes long mortar time yes.
#5
This topic is for discussion of map #11131: Meow Test Map


Author: Someone
Size: 162x121

Desc:
#6
Farsite Colonies / Custom Map #4968: Gotcha 1 - C...
Last post by AutoPost - Today at 11:21:56 AM
This topic is for discussion of map #4968: Gotcha 1 - Concept


Author: Heisenberg
Size: 297x220
DISCUSS ON DISCORD
#7
Farsite Colonies / Custom Map #4967: AC is Pro 1....
Last post by AutoPost - Today at 07:41:20 AM
This topic is for discussion of map #4967: AC is Pro 1


Author: NotAProGamer
Size: 128x80
DISCUSS ON DISCORD
#8
This topic is for discussion of map #11130: Defencive Standoff


Author: Keller
Size: 135x135

Desc:
Both sides have bunkered down and built up their defences. Can you break the salemate?
#9
Farsite Colonies / Custom Map #4966: City Destruc...
Last post by AutoPost - April 30, 2024, 07:15:01 PM
This topic is for discussion of map #4966: City Destruction


Author: -_-
Size: 256x100
DISCUSS ON DISCORD
#10
Colonial Space Map Discussion / Re: Custom Map #11129: Build&R...
Last post by Rix - April 30, 2024, 03:12:15 PM
Thanks for playing!

Spoiler
Read the map name and description again ;)
Spoiler
Just keep calm and rebuild after your base gets destroyed. Slowly but surely, you can win!
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