Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 27, 2021, 05:28:42 PM

Title: Custom Map #9614: CSM 238. By: yum234
Post by: AutoPost on July 27, 2021, 05:28:42 PM
This topic is for discussion of map #9614: CSM 238
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9614)

Author: yum234
Size: 144x144

Desc:
Keep smiling, because life is a beautiful thing and there's so much to smile about
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Riskbreaker on July 27, 2021, 09:14:55 PM
well, i do smile whenever i see your maps :)
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: toolforger on July 27, 2021, 09:55:41 PM
That isolated island was pretty neat.
One thing annoyed me though: I took it last, so my last five minutes were spent waiting for the spore to whittle down the creep on that island with a single spore. it would have been a nice touch that if the spore tower does not find enough emitters to shoot at, it sends multiple spores on the same tower.
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: toolforger on July 27, 2021, 09:56:43 PM
Umm... that said: I still love these maps. They're what makes me return to CW on a regular basis.
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on July 28, 2021, 03:35:51 AM
Quote from: toolforger on July 27, 2021, 09:56:43 PM
Umm... that said: I still love these maps. They're what makes me return to CW on a regular basis.

Very glad. Thanks and Good lu!
Concerning the isolated island it was my mistake that after first destroying of emitter was released too many creeper. Was possible to make 4-5 times less amount of creeper for better balance. 
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on July 28, 2021, 03:41:14 AM
Fresh video of this map created by Dr Gorgee:

https://www.youtube.com/watch?v=0DVKD7VGrFc&t=17s
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Weasee on July 28, 2021, 07:34:40 AM
 ;D ;D ;D Thanks Yum for another fantastic map!
I truly appreciate your dedication to creating maps for this community!
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Feroperetic on July 28, 2021, 09:03:14 AM
Quote from: Weasee on July 28, 2021, 07:34:40 AM
;D ;D ;D Thanks Yum for another fantastic map!
I truly appreciate your dedication to creating maps for this community!

CW3 is in my opinion the best in the series mainly because of map makers like Yum!
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Loren Pechtel on July 28, 2021, 07:21:25 PM
Quote from: toolforger on July 27, 2021, 09:55:41 PM
That isolated island was pretty neat.
One thing annoyed me though: I took it last, so my last five minutes were spent waiting for the spore to whittle down the creep on that island with a single spore. it would have been a nice touch that if the spore tower does not find enough emitters to shoot at, it sends multiple spores on the same tower.

The spore will start firing on it when it's the closest uncaptured emitter.  You have no choice of when to take it.
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on July 29, 2021, 02:21:01 AM
Quote from: Loren Pechtel on July 28, 2021, 07:21:25 PM
Quote from: toolforger on July 27, 2021, 09:55:41 PM
That isolated island was pretty neat.
One thing annoyed me though: I took it last, so my last five minutes were spent waiting for the spore to whittle down the creep on that island with a single spore. it would have been a nice touch that if the spore tower does not find enough emitters to shoot at, it sends multiple spores on the same tower.

The spore will start firing on it when it's the closest uncaptured emitter.  You have no choice of when to take it.

Yes! It was initial idea of gameplay.  :)
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: pdnhan2004 on July 29, 2021, 03:16:59 AM
Yeah, I agreed. There're still a lot of happiness after all, so keep smiling. Life is so beautiful, for everything we have here  ;D
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on July 29, 2021, 03:50:29 AM
Quote from: pdnhan2004 on July 29, 2021, 03:16:59 AM
Yeah, I agreed. There're still a lot of happiness after all, so keep smiling. Life is so beautiful, for everything we have here  ;D

First post? WOW. Thanks and Good lu!  :)
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Johnny Haywire on July 29, 2021, 03:49:17 PM
Yum - what can I say? As brilliant and enjoyable as your maps have always been, somehow you manage to make them even better. Totally blows my mind how balanced this map is, especially at the first. I'm sure there are smarter ways to approach these maps but it's sooo enjoyable to just poke around and see what there is to do. I really love the idea of capturing the boss emitters and being able to use their bonuses too. Makes it more crucial and beneficial to attack them.

The spores are a nice touch. They're not overpowered but they do seem a bit stronger than in other maps (?), which makes them actually functional.

This map is YUMasterpiece!

Thanks for the map!  ;D ;D ;D
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: Schizo on July 30, 2021, 09:48:30 PM
Thank you again for an awesome map!  I love these types of maps.  :D
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on September 25, 2021, 01:01:30 PM
Fresh video from Master DarkRubberNeck:

https://www.youtube.com/watch?v=yMpmDvB4azU
Title: Re: Custom Map #9614: CSM 238. By: yum234
Post by: yum-forum on May 20, 2022, 02:14:56 AM
Fresh video from Master FATMAN:

https://www.youtube.com/watch?v=MASiQQ0s-hQ