This topic is for discussion of map #1482: To The Totems 2
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1482)
Author: FOXX
Size: 340x174
Desc:
Go to the Totems and fire them up to win. #EditStruc #ParticlesoverMiredLand #EmergentUp #TiconDefenseRange by Stickman #Fieldswitcher by Grabz
Custom Module
- Terp Module (by Bluebolt)
With the Terp Module you can build Land :)
When the Module is Build (or before) Pressing the "T" Key Activates the Terp and you get the Yellow Build Marker.
Now you can Left MouseClick to place Land.
If you press "T" again the Build Marker turns Red and you can Delete Placed Land. Space / Esc Deactivates the Terp. (Important)
With the "[" and "]" Keys you can Decrease and Increase Build Marker Size. (Ps -> The Terp works when Paused)
Greets
FOXX
Great Map, Only thing I wasn't a fan of was the permanent emitters but with totems that's not really a problem.
Cheers
Quick bit of info I would add, reloading a saved game semi breaks the Terp script. it won't work while paused anymore. Just a small quirk I've found.
Though this might be known already :-\
Quote from: chwooly on January 24, 2020, 09:26:08 PM
Great Map, Only thing I wasn't a fan of was the permanent emitters but with totems that's not really a problem.
Cheers
Part of the setup for this series those permanent emitters combined with the Totem victory.
An added challenge to these maps.
Greets
FOXX
Quote from: ChaosMaster130 on January 29, 2020, 01:35:55 AM
Quick bit of info I would add, reloading a saved game semi breaks the Terp script. it won't work while paused anymore. Just a small quirk I've found.
Though this might be known already :-\
Thanks for the info ChaosMaster130, not aware of this.
I might have mixed up some scripts - not sure if this is also the case in the CM series Terp map.
Greets
FOXX