Started by 4xC, June 12, 2014, 11:41:12 AM
Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.
Quote from: virgilw on June 13, 2014, 08:43:00 AM(Looks over shoulder to see if there is someone else named 'Virgil' standing behind me). Thanks for the kind words... I don't think I fully deserve them, but thanks anyway :)As for those things that look like cockpits on the air units , they are actually sensor observation and communication domes.And the fluid/heat thing... yep, in the very early days I wasn't thinking about fluid flow at all. I was thinking about heat flow through a metal plate. I'd seen CA simulations done for lots of things, but never to create an enemy in a strategy game. So, off I went. In the very early things I wrote for CW1 the creeper was red and when the units fired the terrain would 'cool' off and make a blue patch. There was also no terrain elevations, everything was just flat. I then added 'insulators' that would degrade (those became walls), and eventually wanted permanent insulators that had an overflow threshold... that idea became terrain levels. At that point, I went 'duh'. Bring up the credits in CW1 and look at the screenshots... you'll see images from those early experiments. Why does this all come to mind again? I'm at that exact same stage in a new game... (and no, I'm not going to talk about it yet :) )