Changes implemented since Beta 16

Started by Karsten75, September 15, 2016, 12:49:50 PM

Previous topic - Next topic

Karsten75

These changes will roll out with the next update. These are a redacted list that affects gameplay only.

Sep 15, 2016: Moved achievement badge to center bottom of screen.
Sep 14, 2016: Make it so rock burner can't burn any land that has a unit on it that occupies the map.
Sep 14, 2016: Make it so the InfectLand call won't do anything if the cell doesn't contain land (fixes mire spawner or anything that tries to make mire in space).
Sep 14, 2016: Make the main game scene load asynchronously, and update the text on the loading screen.  That should complete the async loading of the heavy scenes and decrease the potential for people to think the game has locked.
Sep 14, 2016: Change ship build button to use pointer down rather than pointer click events.
Sep 14, 2016: Updated a slew of units to prevent multiple calls to DestroyUnit. Could cause multi-explosions, or multi-gameevents to be logged. Hope this didn't break everything on a massive scale.
Sep 14, 2016: Fixed issue where a ship with a shield would throw exceptions if hit by a stunner
Sep 12, 2016: When editing a prpl core, highlight the selected script that is having its input vars edited.
Sep 12, 2016: When cloning a prpl core, copy over any set input vars.
Sep 12, 2016: Added a way to set the  range and rate on an energy source created and unit destruction. Rearranged and crammed it into the existing common unit settings control.

ShadeOfRed

Nice.  :)  Thanks out to Virgil and Karsten75.

steelwing

Thanks for the info! :) How soon does Virgil plan to push these changes?

knucracker

I'm making more changes/fixes today and will be pushing out a new build anytime in the 8-48 hour range.
I need to get a new build up very soon, so Valve can review it next week and hopefully approve the game for release.