Started by Mr.H, May 04, 2012, 12:51:48 AM
Quote from: 4xC on October 31, 2012, 08:05:52 PM... from what has seemed normal to the rest of us.
Quote from: Lord_Farin on November 01, 2012, 05:07:39 AMThe rest of us would like to form our own opinion, thanks. In the future, it'd be appreciated from my (and probably most others') side if you were a bit more thoughtful in your replies.
Quote from: Nemoricus on November 01, 2012, 06:16:19 AMHere's a thought for people to consider: Where does it say that the Creeper is organic?
Quote from: Yelik on August 21, 2012, 01:32:06 PMSlow Zone, everything (building attack rate, plane flight speed, creeper flow rate, is slower in an area the map maker can setlarger weapons cause damage to the terrain, like nukes leave a large holeElectric Gun, fires electricity that spreads through creeper and anti-creeper, converting a limited amountCreeper EMP, creeper somehow can disable all units in a range of a certain creeper thing that would disable all the units and buildings temporallyRamps, allow collectors to work over hillsLine/fill drawing when terraformingAbility to aim turretsUnits get a small store of anti-creeper that they release when they touch creeperSolar energy, good source of energy from spaceIce Gun, freezes creeper, temporarily turning it into a wallLaser Turret, similar range and ability to as a repulser, slowly damages creeper in the beamHope I didn't suggest anything already said, I tried not to