Started by Mr.H, May 04, 2012, 12:51:48 AM
Quote from: tornado on August 30, 2012, 02:13:07 AMmy previous idea of 2 sided creeper is posibleif creeper is + and anti creeper is- then could you have my creper as *.imean it makes sencse right
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.then, you have to build one
Quote from: tornado on August 30, 2012, 10:44:03 AMther is a third value in the positive and negative values,the point in the mile
Quote from: allu on September 01, 2012, 01:35:10 PMNew feature suggestion: Growing emitters. Simply it means that you could set 2 new values for emitters in editor. These 2 would be: 1)Increase in strength. It would simply determine how much emitters strength would increase. 2)Interval between strenght increases. It would determine how often emitters strenght would increase. Almost same can be done with multiple emitters, but for example emitter thats strength would slowly increase trought entire game would take 100 emitters needed( or more). I think it would make things easier and possibly open new things to be done aswell. I'd like to hear what you have to say about this.
Quote from: cooltv27 on September 01, 2012, 02:30:00 PMtornadothere is a 3rd creeper typeits value is 0 its every where there is not c or acit cant hurt c or acits NOTHING!it made no sense to me how there could be a creeper with a value of 0, it just wouldnt workI assume there is a hard/complex way to manage it (creeper = a, ac = b, new one = c ect) but I know next to nothing about coding