Distributing/Favoring Energy

Started by LanceChristophr, May 20, 2013, 09:59:50 PM

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LanceChristophr

In CW1 we could stop the production of weapon packets, totem packets, etc. CW2 didn't really give you these options.

What if CW3 brought back the features but with a new spin. What if you could tip the production/distribution of packets by monitoring/favoring what you're trying to do. If you want more of an assault you could move a slider towards weapon packets, if you're pretty stable and trying to build perhaps you could move it more towards creating new buildings.

Thoughts?
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UU

http://www.lancefama.com/

ShadowDragon7015

CW3 has the packet functions of CW1 with the decision on whether or not to make packets of a certain type. But I'm not sure on whether Virgil wants to make it more focused or not.
Hiding the golden creeper for years to come.

theogeer

I don't want or need it nearly as complicated as LanceChristophr, but I really really would like it if I could turn packet types on and off the way I could in CW1. Lets me overbuild, but then turn off build packets when I need the energy for weapons.

I love me some overbuilding.

ShadowDragon7015

If you look at what i said above CW3 does let you turn them on and off. :-\
Hiding the golden creeper for years to come.

theogeer

Quote from: ShadowDragon7015 on May 20, 2013, 11:28:01 PM
If you look at what i said above CW3 does let you turn them on and off. :-\

I see! I jumped the gun a little cause I was so excited. :D yaaaaaay

Kingo

#5
I suggested an idea similar to this in the form of a building, but its purpose was more to convert packets that were already on the network.

http://knucklecracker.com/forums/index.php?topic=9252.msg85818#msg85818