Custom Map #10353: Just a casual trick map 7!. By: Martin Gronsdal

Started by AutoPost, November 06, 2022, 10:48:54 AM

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AutoPost

This topic is for discussion of map #10353: Just a casual trick map 7!


Author: Martin Gronsdal
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Weasee

Interesting... I think it could be done a little bit faster still!

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I had to micro-manage the connections to my join-the-dot relays as the CN flew over them - not sure that was totally necessary to get the second forge up and running.
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Didn't really need the sprayers
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Martin Gronsdal


Weasee

Shaved off another 15 seconds or so :-)

Yes, the bertha plus
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freeze artifacts, and a bit of terping to stop creeper overflowing
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Did you mean
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for the guppy to be able to land in the bottom right without terping a flat area?(doesn't make much difference to my solution)
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Weasee

Quote from: Martin Gronsdal on November 07, 2022, 04:09:19 AMDid you have to upgrade something?

Only the
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packet speed x14 to get the nullifier/terp - is that what you mean?
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wenda12



Weasee

Quote from: wenda12 on November 07, 2022, 03:11:06 PMha ha one more i cant do i cant have the nullifier

What have you tried so far? :)

As a first step, you need to
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build another forge, before you get to the nullifier
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wenda12

i do i up packet speed at 100 with full move speed or 0 move speed dont work

Weasee


oldnewby

Quote from: Weasee on November 07, 2022, 05:55:52 PM
Quote from: wenda12 on November 07, 2022, 03:11:06 PMha ha one more i cant do i cant have the nullifier

What have you tried so far? :)

As a first step, you need to
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build another forge, before you get to the nullifier
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Ouch... Logic says
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The first move must be to the SE...
Until the Mass A of O is captured and activates there is still nowhere else to move to...
Placing the aether syphons and 1 or 3 relays near them does not energize any of them as the Command Ship is too far away as it flies by
By the time the NE pad is cleared... with or without destroying the Forge... the Command Ship has moved too far to the SE to activate even one syphon...  Approaching the NE pad is not of value because the CS ends up too far east to reach the vacuum PZs...
Now... Just letting the CS travel close enough to the SE pad to activate both a relay and the new Forge... is possible with +++ micromanagement...  [Also the CS got too far east for me to activate just the forge and cross the center line of the vacuum PZs...]
See image https://steamcommunity.com/sharedfiles/filedetails/?id=2887013669 for the activated forge...
NOW... Having built a Forge in the only place I can think of... I cannot see any way to activate a syphon, nor to power up the forge, capture the nullifier to take out the North Air denial unit...  I can proceed to the NE pad... and play with the Totem... Otherwise, I Fear that Martin has done me in on this one...
PS- Thank you for your hints... without your helpful training hints I fear I would be trapped in Arthur C Clarks conundrum... Any technology/mechanism one does not understand is indistinguishable from magic...
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Weasee

@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
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you have a guppy!
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oldnewby

Quote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
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you have a guppy!
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Am gob smacked... with what just happened... Speechless
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oldnewby

Quote from: oldnewby on November 11, 2022, 02:37:47 PM
Quote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
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you have a guppy!
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Am gob smacked... with what just happened... Speechless
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All the guppy stuff in the NE was fun...
Forge and Command ship are stuffed with everything except speed...
Still can't figure out how to get that nullifier and terp key, let alone nullify the other Air Deniers
https://steamcommunity.com/sharedfiles/filedetails/?id=2887309347
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