Knuckle Cracker

Particle Fleet => Pre-release chatter => Topic started by: GoodMorning on September 28, 2016, 09:19:54 AM

Title: Mission 16 suggestion
Post by: GoodMorning on September 28, 2016, 09:19:54 AM
Bertha suggestion:
Spoiler

Instead of a line, make a circular shell, big enough to miss the HQ killzone, spliced into the line. Perhaps have Ana excuse it by a 'targeting disrupter'. Maybe this should only work for the HQ.
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This should require a minimal adjustment to both code and balancing. It even preserves the particle accumulation near the ship.
Title: Re: Mission 16 suggestion
Post by: Karsten75 on September 28, 2016, 09:42:27 AM
Response from Virgil:

QuoteThe main problem happens when some ship other than the HQ is targeted.  If the HQ is nearby, it can get nuked.  That could happen with a line or a circle.  What I've done is added prpl code that makes sure no particle is spawned over the HQ, resulting in instant fail of mission.  The circle thing isn't a bad idea, would make a nice addition to some custom maps.
Title: Re: Mission 16 suggestion
Post by: jaworeq on September 28, 2016, 12:53:31 PM
Spoiler
So THAT'S why virgil insisted on carousel so much...
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Couple of times I still got insta-killed by something ( I guess bertha, since my HQ was way behind). I didn't care that much about not lining up ships, so sure, it's my fault. But it doesn't subtract from the fact, that it was annoying.
Title: Re: Mission 16 suggestion
Post by: Qwerty Quazo on September 28, 2016, 01:24:26 PM
Spoiler
Actually it is not that bad. If you start by amplifying some lathes (actually both and the hq) you can take out all 3 ticon defenses. In this way, you can place about 7 omnis near the planetary cannon to destroy it in less than 5 seconds while another group of 7 omnis destroys the other and BOOM you took only one shot, maybe none. All that in 2 mins or so (at least that's what I did).
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Title: Re: Mission 16 suggestion
Post by: GoodMorning on September 28, 2016, 06:19:16 PM
Spoiler
You can also spend that lathe-time on more productive means, and rush the cannons with Omnis. Losses are higher, but you can both have a fleet up and prevent the cannons getting off a shot.
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Title: Re: Mission 16 suggestion
Post by: Fireball14 on September 28, 2016, 10:08:21 PM
Quote from: jaworeq on September 28, 2016, 12:53:31 PM
Couple of times I still got insta-killed by something ( I guess bertha, since my HQ was way behind). I didn't care that much about not lining up ships, so sure, it's my fault. But it doesn't subtract from the fact, that it was annoying.
Actually, my carrier got insta-killed out of the blue. Bertha did not shoot im 100% sure, and there was no enemy particulate since it was stationed inside earth pocket.