Knuckle Cracker

Creeper World 3 => Upcoming Release Chatter => Topic started by: Kingo on May 10, 2013, 06:48:26 PM

Title: Artifact question
Post by: Kingo on May 10, 2013, 06:48:26 PM
In the video, Virgil said the artifact containers were disguised so the creeper would not recognize it as technology.
Doesn't the creeper destroy everything in its path? That was the basis for the other games, anyways....
If it was made of fractal alloy, then the civilizations wouldn't have an issue with the creeper.
To me, the explanation of the artifacts just fly in the face of the belief that creeper doesn't destroy everything.
Title: Re: Artifact question
Post by: Grauniad on May 10, 2013, 07:30:46 PM
Recall Crazonium walls.
Title: Re: Artifact question
Post by: Kingo on May 11, 2013, 12:13:18 AM
If civilizations could build crazonium walls, would they have an issue with the creeper?
Well, spores would be an issue. Still...
Also, crazonium walls were not in the story.
Title: Re: Artifact question
Post by: weekendgamer on May 11, 2013, 02:08:27 AM
I think that creeper would be able to build up to a height overflowing the crazonium. Makes me wonder, why not make cities out of fractal alloy?
Title: Re: Artifact question
Post by: TrickyDragon on May 11, 2013, 08:50:03 AM
You have to remember that creeper is alive in a sense. Although it does not act directly, it has the ability to choose what to destroy on contact, ripping stuff apart at a moleculanr level, so basically making something seem like dirt to the creeper so is just washes over it without. Noticing.  Ofc this wouldn't work for civilization, and even if it did, the sheer weight if the creeper would crush any city.  Imagine a world riddled with emmitters,  eventually the gravity of the creeper would crush the planet into a black hole......
Title: Re: Artifact question
Post by: Ronini on May 11, 2013, 08:56:09 AM
Another possible explanation: In order for that to work you'd need to completely enclose the city to prevent creeper from detecting it. A fractal alloy hull unfortunately is uninhabitable, besides being far too demanding in resources to be constructed in an adequate size.
I'm sure there are other options to explain it.
Title: Re: Artifact question
Post by: Kingo on May 11, 2013, 10:07:22 AM
I'd love to see V's response if he responds :)
Title: Re: Artifact question
Post by: allu on May 11, 2013, 02:53:49 PM
Giantstealthdomecity! Based on cw2 it seems that emitters stop emitting if they don't detect anything worth destorying in the planet.
Title: Re: Artifact question
Post by: Kingo on May 11, 2013, 02:55:32 PM
I have always wondered why the worlds you land on aren't completely covered in creeper as the emitters have been around....
Must be a coincidence :)
Title: Re: Artifact question
Post by: billybob on May 11, 2013, 10:01:53 PM
Remember CW has some take on actual facts and universal laws such as:

Matter can not be destroyed or created only changed. Therefor Emitters can't constantly be Emitting or they will have to be supplied with what ever they use.
Title: Re: Artifact question
Post by: Kingo on May 11, 2013, 11:09:59 PM
Well, according to the game (CW1), emitters cannot be destroyed by any force in this universe, or else the nullifier would have been invented.
In CW2, it is revealed that the only way to destroy the emitter is to teleport it to another universe, where the laws of physics change so it can be destroyed.
Clearly the emitters do not follow the laws of physics in this universe.
Title: Re: Artifact question
Post by: billybob on May 11, 2013, 11:32:49 PM
Quote from: Kingo on May 11, 2013, 11:09:59 PM
Well, according to the game (CW1), emitters cannot be destroyed by any force in this universe, or else the nullifier would have been invented.
In CW2, it is revealed that the only way to destroy the emitter is to teleport it to another universe, where the laws of physics change so it can be destroyed.
Clearly the emitters do not follow the laws of physics in this universe.

I never said the game follows them exactly just some what.
Title: Re: Artifact question
Post by: Michionlion on May 12, 2013, 09:13:16 AM
Quote from: billybob on May 11, 2013, 11:32:49 PM
Quote from: Kingo on May 11, 2013, 11:09:59 PM
Well, according to the game (CW1), emitters cannot be destroyed by any force in this universe, or else the nullifier would have been invented.
In CW2, it is revealed that the only way to destroy the emitter is to teleport it to another universe, where the laws of physics change so it can be destroyed.
Clearly the emitters do not follow the laws of physics in this universe.

I never said the game follows them exactly just some what.

If you recall the story... emitters move creeper from the 'alternate universe' where the Loki were corrupted into our universe, with the goal of eradicating all universes of life/diversity/form.
Title: Re: Artifact question
Post by: billybob on May 12, 2013, 12:53:30 PM
IF that's true then maybe you can destroy creeper and harness whet ever it is to turn it into something useful and non destructive... in other words in a few millions of years you might be able to "farm" emitters.
Title: Re: Artifact question
Post by: Shrike30 on May 12, 2013, 04:15:21 PM
Creeper doesn't seem to eat the ground :)  Maybe they are just mostly buried, and the tiny signal bit sticking up is as large of an object as could be camoflaged to survive direct creeper contact?
Title: Re: Artifact question
Post by: Ronini on May 12, 2013, 05:11:16 PM
To throw in another option: They have never come into contact with creeper, by virtue of being sent to uninhabited worlds by the civilization who constructed them. Or rather worlds that had been overrun by creeper a long time before, so that all creeper has dissolved already. (All worlds in CW1 were like this) The constructing civilization(-s) sent them into space, because they knew they wouldn't be able to save themselves, but did everything to maybe save others. Definitely smells of Platius.
Title: Re: Artifact question
Post by: Kingo on May 12, 2013, 08:42:03 PM
Maybe it is sort of like nanotech upgrades in CW1?
Title: Re: Artifact question
Post by: theogeer on May 13, 2013, 01:08:44 AM
Unrelated, but this thread made me think of it:

Since an emitter is translocating creeper from a seemingly inexhaustible source in another universe, some brilliant scientist should get on making a way to force an emitter to reverse itself to take a conversion bomb back to the source of said creeper. Just imagine the creeper density on the other side! You could send a conversion bomb through and all of a sudden the emitter becomes an anti-creeper emitter for god-knows how long.

Side note: speaking of anti-creeper emitters, where does the anti-creeper come from? Did someone find a universe with dense anti-creeper the way the Loki pipe it in from their creeper-dense universe?
Title: Re: Artifact question
Post by: Michionlion on May 13, 2013, 09:27:09 AM
Quote from: theogeer on May 13, 2013, 01:08:44 AM
Unrelated, but this thread made me think of it:

Since an emitter is translocating creeper from a seemingly inexhaustible source in another universe, some brilliant scientist should get on making a way to force an emitter to reverse itself to take a conversion bomb back to the source of said creeper. Just imagine the creeper density on the other side! You could send a conversion bomb through and all of a sudden the emitter becomes an anti-creeper emitter for god-knows how long.

Side note: speaking of anti-creeper emitters, where does the anti-creeper come from? Did someone find a universe with dense anti-creeper the way the Loki pipe it in from their creeper-dense universe?

It is engineered from ore, so that is not true... other than that, there isn't a whole lot of information regarding it's origins.
Title: Re: Artifact question
Post by: Grauniad on May 13, 2013, 10:20:58 AM
Quote from: theogeer on May 13, 2013, 01:08:44 AM
Unrelated, but this thread made me think of it:

Since an emitter is translocating creeper from a seemingly inexhaustible source in another universe, some brilliant scientist should get on making a way to force an emitter to reverse itself to take a conversion bomb back to the source of said creeper. Just imagine the creeper density on the other side! You could send a conversion bomb through and all of a sudden the emitter becomes an anti-creeper emitter for god-knows how long.

Side note: speaking of anti-creeper emitters, where does the anti-creeper come from? Did someone find a universe with dense anti-creeper the way the Loki pipe it in from their creeper-dense universe?
Emitters emitting AC is a direct result of the action you describe above. :)
Title: Re: Artifact question
Post by: theogeer on May 13, 2013, 12:29:31 PM
Quote from: Grauniad on May 13, 2013, 10:20:58 AM
Quote from: theogeer on May 13, 2013, 01:08:44 AM
Unrelated, but this thread made me think of it:

Since an emitter is translocating creeper from a seemingly inexhaustible source in another universe, some brilliant scientist should get on making a way to force an emitter to reverse itself to take a conversion bomb back to the source of said creeper. Just imagine the creeper density on the other side! You could send a conversion bomb through and all of a sudden the emitter becomes an anti-creeper emitter for god-knows how long.

Side note: speaking of anti-creeper emitters, where does the anti-creeper come from? Did someone find a universe with dense anti-creeper the way the Loki pipe it in from their creeper-dense universe?
Emitters emitting AC is a direct result of the action you describe above. :)

Bonus points for me. :D

If that's the case, then either each emitter is tied to some sort of infinite creeper-supply that is segmented from the creeper supplies of other emitters, or eventually the anti-creeper emitter would start spitting out regular creeper again after some period of time. Since I've never observed that I'll assume we're dealing with the first scenario.

The creeper on the other side must exist in an isolated pocket and be near-infinite density. This is interesting, because it means the technology that creates the emitter is agnostic to what is coming through it. The density creates massive pressure so when the emitter flickers open for a moment a huge amount of creeper/anti-creeper comes through, but the emitter itself doesn't actually know anything about what is coming through. It only knows how to create a rift for a brief instant of time and based upon its power level how frequently it can open such rift, and how much matter can be pushed through it before it collapses.

Has anyone talked about/considered the implications of adding matter/energy to our universe? Over millions or billiions of years it seems like the matter/energy transference would have some sort of destabilization effect upon our universe. I suppose if a balancing amount of dark matter came through the rift with the creeper that would maintain some essential balance, but I wonder would the nature of that dark matter would be, and might it come back to bite us on the ass later?
Title: Re: Artifact question
Post by: Kingo on May 14, 2013, 12:28:19 AM
Have you heard of "the Big crunch" scenario?
It is a hypothesis where the universe is expanding and increasing its gravity, thus it will reach a point where the universe will crush together.
Maybe dark matter prevents that from happening in the creeper universe...
Title: Re: Artifact question
Post by: billybob on May 14, 2013, 03:30:26 PM
Quote from: Kingo on May 14, 2013, 12:28:19 AM
Have you heard of "the Big crunch" scenario?
It is a hypothesis where the universe is expanding and increasing its gravity, thus it will reach a point where the universe will crush together.
Maybe dark matter prevents that from happening in the creeper universe...

As the universe expands gravity is weaker because there is more space between objects. I think. If the universe is expanding at a slower and slower rate then yes it will eventually collapse and we will get he big bang all over again.