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Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on July 27, 2017, 05:53:09 PM

Title: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: AutoPost on July 27, 2017, 05:53:09 PM
This topic is for discussion of map #857: Enemy Blocks 2
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=857)

Author: FOXX
Size: 380x128

Desc:
Another Enemy Blocks Map. Not Hard-> Just Destroying Big Ships :) Thight Start [Like Tetris with Ships] #BigShips #Only1Spawn AmpGemFactory
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: Oiskapunk on July 27, 2017, 06:20:23 PM
More chocolate. OMNOMNOM  :P
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: TECHNO 1 on July 27, 2017, 06:39:11 PM
Instant CM build time?

*gets ships that would normally take 50 minutes to build*
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: FOXX on July 27, 2017, 06:49:40 PM
Quote from: Oiskapunk on July 27, 2017, 06:20:23 PM
More chocolate. OMNOMNOM  :P
Ghehe lol.
People seemed to like the first one so i made another one.

Quote from: TECHNO 1 on July 27, 2017, 06:39:11 PM
Instant CM build time?

*gets ships that would normally take 50 minutes to build*
:) Yep.
This is the Construction Pylon. [Also another great creation of GoodMorning]
Construction Pylon and a High Energy Source [Maybe some Energy Land Pods] and this is the recipe for Big Ships without the awful wait :)
ShipYard & Construction Pylon

In my Fix Your Fleet Series i have used the Shipyard for the first time and in the Mysterious Maze Series the Construction Pylon. If you use the Construction Pylon you don't need to use the Shipyard. I used it cause i thought it would be cool to have both. For actual building they do the same only the Pylon is instant.
Also the Shipyard can be used for enemy Ships and [as far as i know] the Pylon not.
[close]
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: GoodMorning on July 27, 2017, 08:06:32 PM
Quote from: FOXX on July 27, 2017, 06:49:40 PM
Also the Shipyard can be used for enemy Ships and [as far as i know] the Pylon not.
No point - non-player ships spawn with a complete CM.
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: PMouser on July 28, 2017, 12:48:51 AM
Hi, i could not do this, they keep killing my ships with those big shot. i cant survive . how to kill these land ships? ty
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: Exodus Legate on July 28, 2017, 06:00:35 AM
Small thing if you make any more of these: Could you put a longer respawn time on the big ships? The 1 second screen freeze whenever one of them tries to start rebuilding is quite jarring.
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: FOXX on July 28, 2017, 07:17:32 AM
Quote from: GoodMorning on July 27, 2017, 08:06:32 PM
Quote from: FOXX on July 27, 2017, 06:49:40 PM
Also the Shipyard can be used for enemy Ships and [as far as i know] the Pylon not.
No point - non-player ships spawn with a complete CM.
HAH, and i have built these big ships using the Shipyard set to enemy. Thinking i saved some time also.
So that won't be needed anymore. Thanks for Info GM.

Quote from: PMouser on July 28, 2017, 12:48:51 AM
Hi, i could not do this, they keep killing my ships with those big shot. i cant survive . how to kill these land ships? ty
Hi PMouser, there are a couple of things to do and NOT to do.
Spoiler
Things NOT to do - Move Omnis - Start Emergent. [Big Shots fireing]
Things TO do - Emitter Control Tech. [point the Blue Emitter to the Land but don't Mire the land to quick or the Big shots shoot at Particles.
Place your Omnis in a way to progress to Energy Sources and there are 2 Flip Emitters you can Flip so the Big Shots fire at the Emitters. And build some Big Ships from the start so that when these Emitters are Flipped you can move up a bit.
Also an Amped T-Brad or T-Fist pointing North can help with the Land Ship. [is only 1 landship]
With an Ampeg Ship and a lot of Omnis you can Destroy the Land Ship and progress.
[close]
Good Luck !

Quote from: Exodus Legate on July 28, 2017, 06:00:35 AM
Small thing if you make any more of these: Could you put a longer respawn time on the big ships? The 1 second screen freeze whenever one of them tries to start rebuilding is quite jarring.
If that happens a lot [meaning you can't destroy the ShipSpawner fast then the Spawning can become an issue. Understood and i will think of that.

Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: ChaosMaster130 on August 01, 2017, 08:56:35 PM
Whoops found a exploit
Spoiler
You can HQ Telefrag the big ship's core to 1 Shot them.
[close]
It made the map a cakewalk after finding it 6 minutes in.
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: FOXX on August 02, 2017, 07:31:37 AM
Quote from: ChaosMaster130 on August 01, 2017, 08:56:35 PM
Whoops found a exploit
Spoiler
You can HQ Telefrag the big ship's core to 1 Shot them.
[close]
It made the map a cakewalk after finding it 6 minutes in.
This is a thing used before.
If a [big] enemy ship is not spawned on the shipspawner but somewhere else than you can do this. [we call it HQ Bomb]
It helps getting a better time but spoils the fun of Destroying the ships.
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: GoodMorning on August 02, 2017, 07:11:17 PM
The Halo term does have a certain attraction, however.
Title: Re: Custom Map #857: Enemy Blocks 2. By: FOXX
Post by: FOXX on August 02, 2017, 08:21:04 PM
I am not aware of the Halo term.