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#91
Farsite Colonies / Custom Map #4871: Please Clap....
Last post by AutoPost - April 05, 2024, 03:02:31 AM
This topic is for discussion of map #4871: Please Clap


Author: EZM
Size: 256x256
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#92
Colonial Space Map Discussion / Custom Map #11097: Fia's Last ...
Last post by AutoPost - April 05, 2024, 02:32:56 AM
This topic is for discussion of map #11097: Fia's Last Gift


Author: 123
Size: 128x84

Desc:
#93
Farsite Colonies / Custom Map #4870: Sm CPP2 Expe...
Last post by AutoPost - April 05, 2024, 01:28:17 AM
This topic is for discussion of map #4870: Sm CPP2 Experiment 1


Author: StormWing0
Size: 192x120
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#94
Colonial Space Map Discussion / Custom Map #11096: heliosphRRr...
Last post by AutoPost - April 05, 2024, 12:29:56 AM
This topic is for discussion of map #11096: heliosphRRre


Author: kek
Size: 200x125

Desc:
i need sleep have fun #CRPL
#95
Colonial Space Map Discussion / Re: Custom Map #11090: Rygar. ...
Last post by toolforger - April 04, 2024, 06:40:32 PM
Rygar? Dorago? Daughter?
Seems I missed all of this - what is it?
#96
Farsite Colonies / Custom Map #4869: Broken Valle...
Last post by AutoPost - April 04, 2024, 04:17:34 PM
This topic is for discussion of map #4869: Broken Valley


Author: KasparoV
Size: 320x200
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#97
Exchange Map Comments / Re: Custom Map #2008: Rift Bre...
Last post by Anonymeus - April 04, 2024, 03:32:26 PM
The enemy shield ram thing is very annoying. It is also quite vulnerable, if you inspect it closely..
#98
Exchange Map Comments / Re: Custom Map #2008: Rift Bre...
Last post by helmetflakes - April 04, 2024, 02:16:18 PM
 I see not many people have not completed this one, me included! Thought it was going quite well then that enemy shield ram thing came and wiped out my entire fleet with no access left to an energy mine to attempt to start again. Any tips to deal with it?
#99
Colonial Space Map Discussion / Custom Map #11095: Meso golem ...
Last post by AutoPost - April 04, 2024, 08:43:01 AM
This topic is for discussion of map #11095: Meso golem control B-2


Author: builder17
Size: 132x99

Desc:
You have some golems and need to use them tactically to take down the enemy defences. Snipers can stop the golem from releasing its creeper. #CRPL
#100
Colonial Space Map Discussion / Re: Custom Map #1345: Death by...
Last post by fractalman - April 04, 2024, 03:34:46 AM
I actually did NOT snipe a spore tower on this, but it's an EXTREMELY careful balancing act if you do this, as you need much more energy production up and running by the time the 20 spores fire. I had to reload to a previous save repeatedly



Spoiler
Land command node in bottom left. I went and built a single collector instead of the siphon right away, not sure if that helped any
-build reactors and collectors with an eye to race towards the leftmost emitter, as that needs supplied first.
-only connect to the others after your first reactors are built. maybe even a bit later, but its a near thing.
 Don't worry about the right side except as a place to put some temporary collectors.

-once you start supplying them, you can build collectors on the pads and between them too.
-i don't even know how to describe my timing, beyond "so you gotta build the beams at almost the last possible moment and be building reactors at all times, but not SO many reactors that you get overwhelmed with creeper"



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