Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 13, 2022, 01:07:39 PM

Title: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: AutoPost on May 13, 2022, 01:07:39 PM
This topic is for discussion of map #10037: Rain Forest 1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10037)

Author: Dark6al3a
Size: 170x170

Desc:
The Main Map in this 3 map Upload It also has Surprises! Be Careful! You can go Fast, Which is how the Map is intended to be Played, Or go slow, Like how I did, Going slow removes most challenge as the AC piles up into an Unstoppable Force Thanks to D0m0nik For Testing this map, His testing helped me a lot! Also For K75 for Teaching me how to make the CRPL in this map, and to Grabz and Builder17 for making the Rain Pyramids And to teks for Inspiration from his Pyramid power Anyways, Enjoy! #rainpower
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 13, 2022, 01:26:24 PM
Very Useful tip, Will ruin the Difficulty

Spoiler
Make sure to use the Siphon to build a Forge and A Bertha, Otherwise you might get Overwhelmed in the Start, and once you have upgraded enough in the forge, Use the Singularity Weapon to Attack the Pyramids
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Some tips that Help with the Surprises

Spoiler
Against spores, Try to spread your Beams evenly and place as much PZ beams as you can
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Spoiler
For Runners, Terp a PZ to be on 10 high terrain, then Place a Sniper on it, That'll destroy most runners, and the Rest will be killed by Berthas
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Spoiler
For the Rain, If you've turtled, it's not that harmful, other wise There's no way to stop it, you gotta rely on luck
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Also, I've finished Exams, and Now I have all summer to make CW3 maps! Or even CW2!

Good luck my Friends!
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 13, 2022, 03:42:53 PM
By George, I think we have a "WEEKEND" map here.
I can't jump on it yet, but will give it a go later.

Thanks much,
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: D0m0nik on May 14, 2022, 03:56:35 AM
I would offer different advice:

Spoiler
Don'tconnect any pyramids or devices or build anything but a forge and reactors/collectors at the start. I built a forge and 75 reactors before I did anything. All early upgrades go into energy.
The spores only need a few PZ beams for later on.

With these pyramid maps, energy is everything
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Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 14, 2022, 04:11:51 AM
Razzlefratz!
Where's the do-over key?

Thanks,
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: D0m0nik on May 14, 2022, 04:13:43 AM
Spoiler
I take that back about the spores, they have been turned up a notch  ???
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Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 14, 2022, 06:41:15 AM
Quote from: D0m0nik on May 14, 2022, 03:56:35 AM
I would offer different advice:

Spoiler
Don'tconnect any pyramids or devices or build anything but a forge and reactors/collectors at the start. I built a forge and 75 reactors before I did anything. All early upgrades go into energy.
The spores only need a few PZ beams for later on.

With these pyramid maps, energy is everything
[close]
Spoiler

I meant that the Player should build Reactors, A forge and a Bertha
And Actually, The 2 small Pyramids in your base only summon rain, and so they take Tiny amounts of Energy
[close]
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 14, 2022, 08:50:42 AM
At about 4 minutes.
I'm thinking I'll attack that big cluster at my 10 o'clock to start.
At this point, I do not think I will beat the D man's time.
;)

H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: D0m0nik on May 14, 2022, 03:18:45 PM
You need to switch those PZ reactors for berthas about 3 minutes ago  :P
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 14, 2022, 05:57:34 PM
Quote from: D0m0nik on May 14, 2022, 03:18:45 PM
You need to switch those PZ reactors for berthas about 3 minutes ago  :P

You need to switch those PZ reactors for berthas about 3 minutes 10 hours ago.

There, fixed it for you.

:D

I've been gone most of the day.
Game time is 16:10.
I'll check my save times and go back if I can.

Thanks for the tip.
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 15, 2022, 05:59:37 PM
What to do? What to do?
Restarted from scratch and wondering if I should attack that Pyramid at 10:00, run across the bottom and take out that corner, or...?
I would really hate to start from scratch again.

Any help much appreciated, and I'll give it another go in the morning.
Thanks,
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 16, 2022, 04:51:01 AM
Quote from: Helper on May 15, 2022, 05:59:37 PM
What to do? What to do?
Restarted from scratch and wondering if I should attack that Pyramid at 10:00, run across the bottom and take out that corner, or...?
I would really hate to start from scratch again.

Any help much appreciated, and I'll give it another go in the morning.
Thanks,
H

on my first try, I went and Occupied Areas around that Pyramid, Then Used Terps and Shields To Slow down the Creeper From Reaching the Nullifier, And used the 2 PZ Berthas with Correct timing to Take Turns Protecting the Nullifier, After one Emitter is down, You can go Terp that PZ and Use it to Build a Nullifier, Or go all out on the PZ with Mortars, Berthas, and Strafers

I went with the Former, But If you Wanna get a Decent score, Ignore me, I'm a Turtler
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 16, 2022, 05:26:54 AM
Quote from: Dark6al3a on May 16, 2022, 04:51:01 AM
I went with the Former, But If you Wanna get a Decent score, Ignore me, I'm a Turtler

"Different strokes for different folks."
:)

Thank you for the advice. I'm just getting started for the day and am attacking to my 10 o'clock. The first time, I took out that nearest Emitter, then put an Emitter in the PZ, then watched 14.7 billion Spores come out to play.

I'll save after getting it, then do a trial run across the bottom.

Not sure how that will work out, but am sure that I'll have some fun.

Thanks,
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: D0m0nik on May 16, 2022, 12:52:37 PM
Key is two PZ berthas and attack that nearest pyramid first, just have some near by beams ready to land on the many PZs, then once the wave of spores has passed put mortors on all of the PZs, get's easy then.
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 18, 2022, 07:23:58 AM
So...Uhh...For Weekend, would you like me to make a grand long PAC, Or A Rain Power map ? I'm fine with both, And I wanna do both, So I thought I should ask you too
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 18, 2022, 07:38:17 AM
I have never been able to finish a PAC map. They take way too much patience and attention to detail.
Pyramids have been around for thousands of years and should be visited early and often.

Thanks,
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 18, 2022, 07:50:55 AM
Got it! Friday there'll be a Big Upload! Not sure of I can Upload multiple, But One Huge one is Enough!
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Helper on May 19, 2022, 04:17:18 AM
Excellent!
H
Title: Re: Custom Map #10037: Rain Forest 1. By: Dark6al3a
Post by: Dark6al3a on May 19, 2022, 03:45:59 PM
So uhh.... My Keyboard for some reason doesn't work, it's most likely a malfunction, So....I'm sorry but I can't upload the maps on Friday, it was a three map uploaded, 2 rain power and 1 PAC, I'm really sorry about that, I'll upload them once I get my Keyboard running again, or get a new one

I'm typing this via my phone