Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 28, 2018, 03:35:22 AM

Title: Custom Map #6821: CSM-64. By: yum234
Post by: AutoPost on November 28, 2018, 03:35:22 AM
This topic is for discussion of map #6821: CSM-64
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6821)

Author: yum234
Size: 144x144

Desc:
CORKY STARGATE MODE. Explanation of features in previous maps and by "Ctrl+Shift+J" #BravoCornucanis #BravoKajacx #BravoVirgil #GoodLuck
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: Schizo on November 28, 2018, 04:57:22 AM
You're the best! :)  Keep up the great work!
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: TKB on November 28, 2018, 05:00:59 AM
Thanks, something to enjoy before heading to bed. Keep up the good work. Check everyday for new map.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on November 28, 2018, 03:58:00 PM
Thanks for comments! For me this very valuable!  :)

P.S. For next map vaiting from Kajacx updated scripts.
P.P.S. If it will be possible...
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: toolforger on November 29, 2018, 12:17:11 AM
I love the mechanics, but why do the maps have to be so large?
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on November 29, 2018, 02:05:36 AM
Standard template 144x144. If I resize map in editor will be some problems with scripts.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on November 29, 2018, 05:23:21 PM
I am struggling with this one, any chance of a run through Yum?
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: GoodMorning on November 29, 2018, 10:35:08 PM
A few things that I found to help:

Start by going down, then right, then left a bit.

Midway down the left, there's a psi-shape with four Emitters and a booster, which can support itself with relative ease.

My portal-order was yellow-white-everything, if I recall.

The portals let you go a long way, don't assume that progression is on the same part of the map.

The two important elements are terp-spaces and boosters.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: KingGladiator88 on November 30, 2018, 01:18:40 AM
Quote from: D0m0nik on November 29, 2018, 05:23:21 PM
I am struggling with this one, any chance of a run through Yum?

Use your three blockers to block off the red gate to the east, the yellow gate to the north, and the second yellow gate to the west from the landing pad. Leave the close yellow gate to the west open since they cant really put out enough creeper to do much. With the red blocked off you can take that region over very easily. Once you take over up to the conductor block it off with terps then take over the near yellow gate to the west.

From then on I just used the AC bomb to blast sections in range of a power zone terp and wall off parts I could to break up paths into smaller chunks I could overtake with AC.

From then on it was just moving north bombing and blocking off sections. Take over white first, then work on blue a bit to the middle of the map, then take over the reds, and once you are there you should be able to just unblock everything and take over the rest of the map.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on November 30, 2018, 06:20:41 AM
Cheers guys, I started in the same way but then just got frustrated waiting for the bomb to reload with almost nothing to do inbetween. Figured I was missing something.

I really think it would be good if you obtained the factory much further into the map in order to beat a final tough section. That way the factory would be a support unit rather than the sole focus as it seems to limit gameplay for me.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on November 30, 2018, 02:41:01 PM
1hr50, defo missing a trick or 5!
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on December 01, 2018, 04:51:26 AM
Yum just sent me a video, I had no idea you could land a bomb on an emitter, I thought you could only land them on Gates!!! Major head slap moment.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on December 01, 2018, 05:23:40 AM
Quote from: D0m0nik on December 01, 2018, 04:51:26 AM
Yum just sent me a video, I had no idea you could land a bomb on an emitter, I thought you could only land them on Gates!!! Major head slap moment.

Yah! In first map 6812 with CBF it was introduction of Conversion Bombs that possible to use on any gates and emitters. Unfortunately this not yet added to CORKY Help Box. Sorry, please!  :-[
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on December 01, 2018, 05:49:53 AM
My mistake, thanks for the video, it helped so much!! Made this a really enjoyable map, I now get to go back and play the bomb missions again!
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on December 01, 2018, 08:42:15 AM
Nice!  :)
And what video I sended to you? Or maybe not I? Send me it "back", please!  ;)
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: D0m0nik on December 01, 2018, 01:08:46 PM
Sorry I thought it was you but it was TKB who sent it!
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on December 01, 2018, 01:56:32 PM
Can you attach please here link to this video?
Interesting...  :)
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: TKB on December 01, 2018, 02:38:03 PM
Yea, I sent D0m0nik the video. I didn't know if video is allow to post here so I sent D0m0nik a personal message with the video.
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: Johnny Haywire on December 14, 2018, 01:13:19 AM
Yum, I must say these are EXCELLENT maps. They're super-relaxing, no-stress, yet strategically stimulating.

I've found that on some of these you have to be very careful if you use the forge's singularity weapon, more so than in normal maps.

What does the multi-colored ring do? I haven't looked at any directions about the map, since it's kinda fun to just learn as you go. It seems to be a link of some sort but I'm not entirely sure how to effectively use it.

It looks like you and your friends spent a lot of time coming up with some very creative ideas for these kinds of maps, and I think I like them even more than PAC maps now! Great work, m8!

Thanks for putting all that time & effort into making such cool maps  ;D ;D ;D
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on December 14, 2018, 02:25:47 AM
Thanks for comments!  :)

I think "multi-colored ring" is Stargate Connector (SC). With two SC you can combine/connect 2 stargate systems with different colors. Just click on SC and click on target gate. 

P.S. You can get help by "Ctrl+Shift+J"
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: Johnny Haywire on December 14, 2018, 10:34:44 AM
Ah ok, so you need TWO of them to make it work. Well that makes sense I suppose. I'll have to try that out on the next map!

Thanks!  ;)
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on November 07, 2021, 02:43:44 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=xjixOaT4SWI
Title: Re: Custom Map #6821: CSM-64. By: yum234
Post by: yum-forum on January 25, 2023, 06:21:25 AM
Fresh video from Master FATMAN:

https://www.youtube.com/watch?v=H9dwzL8f6Bs