1. Domination - Have anti creeper cover X% of a map. This would introduce cool game types that require you to not only push back the creeper but push AC forward, covering a certain percentage of the map. And you could lose by getting your LS destroyed, or by the creeper covering a percentage of your choosing of the map.
So like you could set it so that you have to cover 70% of the map with AC, and if the creeper covers 90% of the map you lose etc.
Sounds interesting
Could be interesting, but this would probably have to be limited to zerogravity maps.
Yea I was thinking of the gravity, but my main thought that would complicate it would be...
It would either have to cover a certain percentage of empty cells - meaning the less you dig the less you have to fill
Cover a certain percentage of the whole map, meaning you have to excavate and fill.