This topic is for discussion of map #2363: Time Delay Fuse (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2363)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2363) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2363)
Author: pastor.healer (http://knucklecracker.com/creeperworld2/viewmaps.php?author=pastor.healer)
Desc:
Wow. Completely ticked me off, gave up, then came back the next day and got it. Took me 5 tries, even with lots of saves.
It's really neat when someone makes a map like this that takes the game in a whole new direction. Exhausting and frustrating, but very original. Nicely done.
Spoiler
Creative use of rifts and tunnels with serious patience and micromanagement did the trick for me
I enjoyed this nice concept! :)
Interesting/challenging map. I find the randomness of the drones frustrating, with "what worked last time didn't work this time because they turned left instead of right". But...
Spoiler
I abondoned rifts (too expensive) in favor of long tunnels with vertical ends that (at the critical time) I build reactors at the top of, as "bait" to distract the drones while my initial blaster finishes up and starts charging.
Interesing use of mechanics. Cool map!