Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 09, 2013, 09:01:04 PM

Title: Custom Map #2363: Time Delay Fuse
Post by: AutoPost on July 09, 2013, 09:01:04 PM
This topic is for discussion of map #2363: Time Delay Fuse (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2363)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2363) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2363)

Author: pastor.healer (http://knucklecracker.com/creeperworld2/viewmaps.php?author=pastor.healer)

Desc:
Title: Re: Custom Map #2363: Time Delay Fuse
Post by: Neoshade on July 10, 2013, 12:36:45 PM
Wow. Completely ticked me off, gave up, then came back the next day and got it. Took me 5 tries, even with lots of saves.
It's really neat when someone makes a map like this that takes the game in a whole new direction. Exhausting and frustrating, but very original. Nicely done.

Spoiler
Creative use of rifts and tunnels with serious patience and micromanagement did the trick for me
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Title: Re: Custom Map #2363: Time Delay Fuse
Post by: yum-forum on July 10, 2013, 03:10:55 PM
I enjoyed this nice concept!  :)
Title: Re: Custom Map #2363: Time Delay Fuse
Post by: crg1960 on July 11, 2013, 04:31:22 PM
Interesting/challenging map.  I find the randomness of the drones frustrating, with "what worked last time didn't work this time because they turned left instead of right".  But...

Spoiler
I abondoned rifts (too expensive) in favor of long tunnels with vertical ends that (at the critical time) I build reactors at the top of, as "bait" to distract the drones while my initial blaster finishes up and starts charging.
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Title: Re: Custom Map #2363: Time Delay Fuse
Post by: Luckydragon on February 18, 2024, 05:15:01 AM
Interesing use of mechanics. Cool map!