Quote from: goodyosef on November 17, 2023, 02:28:58 PMSo I absolutely love this concept. Being restricted in my opening space, rifts opening everywhere pouring all kinds of garbage into my defenses, mines out the wazoo making my life a misery as I try to expand. On paper, this is everything I desire from a map.
But somehow, it didn't gel. The mines didn't really threaten me or restrict me in setting up. In fact, at one point I started setting mines off using a single flying cannon and it didn't even die when the mines triggered. I'd just pick it up, send it to the next mine, and it would heal on the way. Blew up a fair number that way just for giggles. I also never needed shields, because no rift ever opened in my base and my massed mortars on the perimeter kept spillover from threatening my main region once I'd gotten set up. Setup was also fairly easy, minus one or two boneheaded errors I made because I got lulled into a perfectly reasonable sense of security. And than I just flew over to the one emitter, nuked it from orbit with strafers and bombers, popped down a guppy, and voila, it was gone.
This may sound strange, but this felt too easy. I would absolutely love a map where you cranked the danger up a little and used the same concepts to *really* punish us.
Either way, thanks for an enjoyable concept, and I hope you do something absolutely horrible to us all with the next iteration!