This topic is for discussion of map #3003: Next Step 7 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=3003)
(http://knucklecracker.com/creeperworld2/thumb.php?id=3003) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=3003)
Author: Binz (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Binz)
Desc:
This took me a long time to make. It will take you a long time to complete. #onescreenpuzzle
Binz, do not rush to lay out a solution to this puzzle. I have come a long way in solving the puzzle, but I have not yet managed to complete this level. It will not be so interesting to find a solution yourself.
The task, as always, is complex and interesting.
Quote from: a on July 17, 2019, 12:14:59 PM
Binz, do not rush to lay out a solution to this puzzle. I have come a long way in solving the puzzle, but I have not yet managed to complete this level. It will not be so interesting to find a solution yourself.
The task, as always, is complex and interesting.
Duly noted!
I will refrain from posting any solutions until I see your name on the score board. ;)
My mind just got blown. Is there any understandable logic that a blasted drone deals damage to the energy bar?
Quote from: wbxshiori on July 22, 2019, 06:50:20 AM
My mind just got blown. Is there any understandable logic that a blasted drone deals damage to the energy bar?
I'm not sure what exactly you mean, but I have an idea. Are you talking about the very beginning of the mission, as in the first minute?
Quote from: Binz on July 23, 2019, 04:27:15 AM
I'm not sure what exactly you mean, but I have an idea. Are you talking about the very beginning of the mission, as in the first minute?
Yes, that's what I mean. How can the energy bar gets consumed when the drones get killed? What kind of mechanism is it?
Quote from: wbxshiori on July 23, 2019, 11:27:52 AM
Yes, that's what I mean. How can the energy bar gets consumed when the drones get killed? What kind of mechanism is it?
It's semi-intentional misdirection, caused by coincidental timing. It's not the drones that make the energy bar decline, it's something else.
But I'll refrain from spoilers. ;)
This map is even frustrating than the previous one. I always get stuck when the rift after the tricky maze becomes accessible. I upgrade beacons once, then grab the two nanochips (one under a drone), then no more moves.
My speculation is that I have to destroy the drone 2 blocks below a rift to reach the beacon tech; for that, I need to move the ship 3 block right to reach the blaster; to move 3 blocks right, I need the nullfier tech inside the wall to destroy the gate on the way. I see a deadlock between getting the nullfier and moving right.
Quote from: Binz on July 23, 2019, 11:31:50 AM
It's semi-intentional misdirection, caused by coincidental timing. It's not the drones that make the energy bar decline, it's something else.
But I'll refrain from spoilers. ;)
I've figured it out myself. The energy are consumed by those Ore Rigs with perfect adjustment, and the drones are just timers for visual purpose. I wouldn't call this a spoiler since knowing this doesn't help the game progress, neither it is an easter egg.
I finally passed this level. Could not get maximum points. Flooded this part of the level very much.
Quote from: a on July 24, 2019, 09:33:57 AM
I finally passed this level. Could not get maximum points. Flooded this part of the level very much.
Congratulations on the clear!
I'm interested to know how you made it through without collecting the technytes in the blocks.
Now that your score is on the scoreboard, I can post the walkthrough for those who'd like a hint. :)
Spoiler
https://www.youtube.com/watch?v=5crlcJ80WDY&list=PLcP864cZmhFvfT3h9vuqQLgZ5oVTJwtsT&index=7
Cheers!
It seems to me that the speed of packages for 6 was not necessary for the final passage.
The volume of the energy bank for 1 is also not needed.
Therefore, even 8-9 left extra.
+7 left walled up.
???
Looks like yet again, you've managed to find a completely different approach that what I had foreseen!
Cool job!
Yes, I watched the video. My approach was quite different. If you're interested, I can send 250-300 saves of the game.
Quote from: a on July 24, 2019, 02:17:02 PM
If you're interested, I can send 250-300 saves of the game.
I don't think that's worth your effort. :)
Thanks anyway.
By the way, does anyone know how user 'empty' has managed to get a clear time below a minute without cheating?
He's a cheater, there's nothing to think about.
I went through this labyrinth. For a long time I couldn't understand why the nexus is getting is growing percent.
Quote from: a on July 29, 2019, 05:33:19 PM
I went through this labyrinth. For a long time I couldn't understand why the nexus is getting is growing percent.
All weird 'surprises' in these maps arise from pretty much the same mechanism: moving fields can't carry creeper through solid blocks. If a moving field enters a block, then it will release any (anti-)creeper it has. So if you reduce the move time of such a field to 1 frame, then that means that the field will immediately release any creeper it's picked up; the net result is that the field doesn't do anything on the practical level. Until you break a certain block. Then, the creeper can suddenly be carried all across the map.
This is what happens with the Nexus as well. Fields are trying to empty this area by transporting the creeper to where the Nexus is, but they can't as long as the middle blocks (with the blue X'es) are there. Once the dig packet gateway starts removing them however, the fields are unblocked and activated, and the Nexus will start charging. Because the pool is not infinite, the Nexus will also stop charging at a certain point.
But I guess you figured that out by yourself. :)
I know about this mechanism and use it sometimes. I just didn't expect it to be so and the nexus would stop charging at the last moment. I put 8 points on speed and went through the labyrinth like a video.