This topic is for discussion of map #413: Tower Defence
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=413)
Author: AWE
Size: 256x144
Desc:
Not a game this is a prototype. Need ideas on the forum.
If u have any ideas just share and lets see if we can create a tower defence game. Needs some coding. For example if we destroy the emitter then a harder second wave starts etc..
Could do with some coding - but even without that, there is probably a way you can do different waves, and even finish the map - being smart with mire, and allowing particles over land
Give the player only one omni (for simplicity)
Have the wave 1 emitter emitting
have the wave 2 emitter inside a box of land, with some "blue" mire spawners, that will slow it from down from escaping its box, but still escape
put a few turrets around the emitters, to prevent the player from rushing them, and a few red mire emitters
finally, put a strong blue mire emitter near the other side of the level from the red emitters - connected by a bridge of land
with luck, you should get a second wave, and after time the blue emitter destroys the turrets, allowing you to send in an omni and take out the red emitters
Or...
Disable rock burner, add rough land around some Emitters, which are set to start emitting after a delay. The stop time can also be set.
Or just PRPL something. It's not necessarily much more than a lot of delayed CreateParticle(s).
Just had a quick bash at this here: http://knucklecracker.com/forums/index.php?topic=22555.0
It's kinda playable, should be possible to lose unintentionally too
Thanks for the participation guys.