Knuckle Cracker

Particle Fleet => Gameplay Discussion => Topic started by: GoodMorning on November 11, 2016, 01:18:19 AM

Title: Upgrade efficiency
Post by: GoodMorning on November 11, 2016, 01:18:19 AM
Defensive Struc grants mine lathe functionality even without a HQ.
The two cannon upgrades do not seem affected by efficiency, though their help panels indicate otherwise.

Does anyone have further observations?
Title: Re: Upgrade efficiency
Post by: cecel123 on November 11, 2016, 09:09:32 PM
From what I have noted about the cannon upgrades, the fire rate is what is affected by efficiency. It isn't a noticeable difference when there are hundreds of other things happening on the map, but it is there.
The fire rate between Mine and Omni cannons is the same I believe.

As for the Defensive Struc, well, that lathe functionality is just lovely as an added benefit to constructing the Struc.
Title: Re: Upgrade efficiency
Post by: GoodMorning on November 11, 2016, 09:19:53 PM
I find a wish to be able to allocate techs for the player, and to set efficiency. Also to lock techs to being active, so that I can award Omni reactors without giving an amp gem.
Title: Re: Upgrade efficiency
Post by: cecel123 on November 11, 2016, 09:32:32 PM
Ah, so you mean you wish the OLD tech systems from previous games, or you would at least prefer something similar to that?
Title: Re: Upgrade efficiency
Post by: Builder17 on November 12, 2016, 12:58:42 AM
He wants to be able set tech effectivity level and force player use tech , so that player can't take amp gem off from that tech.
Title: Re: Upgrade efficiency
Post by: cecel123 on November 13, 2016, 05:59:10 PM
Ahhh, now I understand. Thank you for the clarification, Builder.