Does GetMire return a true or false statement, regardless to if the mire is benign or not? Would be helpful if it didn't... unless i'm missing something, otherwise it would be helpful if it returned 0:none, 1:benign, 2: enemy or something. At least, that's what i'm looking for. Is there a way to find this?
GetMire returns:
1 - Red
0 - None
-1 - Blue
This means that it will coerce to true if it has mire, false if not; and we can still check the type of mire.
ah thank you
See "Warp never Changes" in Inception for some scripts using this.