Main Menu

Recent posts

#1
Quote from: SanchesS80 on Today at 07:34:00 AMIt is possible to land your CWs near spore towers and clear them all at the very start. So you don't need left bottom area at all. I guess it is better to remove possibility to land CW's near spore towers

Dang, you are right!
I forgot to add pre-spawned creep in the last version of the map, because I was testing things ;_;

I guess the only way to fix this is to release a new version, eh?
#2
Quote from: hawgwash on May 05, 2024, 11:29:29 AMCan you remind me what the blue freeze bomb does, and how to use it?

You can place it on portals and on emitters that don't have red ring around/under them.

It freezes the creeper and AC around itself for few seconds
allowing you to get more AC outside the freeze range.

Quote from: creepergirl on May 05, 2024, 12:55:33 PMI love CSM Maps. Thank you so much for making this.

:)

Quote from: Loren Pechtel on May 05, 2024, 06:00:40 PMBeat it without the bombs.  A bit tricky until you get the upgrader, easy past that point.

Nice to hear, thanks for playing!
#3
It is possible to land your CWs near spore towers and clear them all at the very start. So you don't need left bottom area at all. I guess it is better to remove possibility to land CW's near spore towers
#4
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]

Wow, nice!nI can't get that to work at all!
#5
Quote from: teknotiss on March 24, 2024, 04:11:50 PMspot of the old necromancy again here but has anyone any idea why after 30 secs of playtime massive waves of creeper splash across the whole map and i lose?

this is not supposed to happen i am guessing?

If you're talking about the railguns, they fire off straight lines of creeper the whole way through until they get blocked by either the map edge or shields.
#6
Why all the 2 reactor pickups?  They're small compared to what you start with.
#7
Farsite Colonies / Custom Map #4989: a simple hol...
Last post by AutoPost - May 05, 2024, 08:16:20 PM
This topic is for discussion of map #4989: a simple hold map


Author: neon
Size: 256x160
DISCUSS ON DISCORD
#8
I found the start easy actually, but I can only chime in with the praise of the concept.
It's a great tool for a mapmaker, and giving players a choice about whether they'd rather deal with the creeper or with the inability to connect directly should be great.

Some suggestions:
- Give a hint how much energy will be sucked, and/or how much creeper will flow.
- Different black holes could have different amounts.
- Show a faint circle around a black hole that tells the player where the energy-sucking radius of the black hole is. That makes it easier to plan, which is a Good Thing. Maybe show the circle only when the players mouses over the black hole.

Overall, a very nice new idea, and I hope to see more maps that use it!
#9
Beat it without the bombs.  A bit tricky until you get the upgrader, easy past that point.
#10
Colonial Space Map Discussion / Custom Map #11137: Digger. By...
Last post by AutoPost - May 05, 2024, 05:48:48 PM
This topic is for discussion of map #11137: Digger


Author: Rix
Size: 128x128

Desc:
Dig your way to victory... or death.