Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on September 22, 2021, 02:31:49 AM

Title: Custom Map #2363: The Skipping-Creeper Filled Road. By: CS Z
Post by: AutoPost on September 22, 2021, 02:31:49 AM
This topic is for discussion of map #2363: The Skipping-Creeper Filled Road
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2363)

Author: CS Z
Size: 256x256
Title: Re: Custom Map #2363: The Skipping-Creeper Filled Road. By: CS Z
Post by: CS Z on September 22, 2021, 03:03:25 AM
Okay, this is the last use of this map.  There is unfortunately a little bit of lag this time around because I wanted to introduce two things:


This map features a new unit:  Landfill.  To use it, place the unit on terrain at the height you would like and the unit will reposition itself in an available location in any nearby void.  Once the unit finishes building, it will be replaced with terrain of the previously selected height.


Spoiler:

Spoiler
There are some carefully positioned bits of terrain jutting out from various locations around the map.  The Landfill unit can expand those bits of terrain and then Dorothy can move down and convert a bunch of nearby terrain to AC breeder.  Just don't connect the terrain to the next landmass before Dorothy converts the terrain or the creeper might push back.  If you think this is cheese...well, you are skipping the creeper filled road!
[close]


As to how the creeper skips over the gaps in the road so smoothly, it's actually a bit of an illusion.  The creeper breeder + the high creeper cap mostly hides what is really going on.  There are preset spatial points along each gap that move creeper from one cell to another every few frames in whichever direction has the least amount of creeper.  The creeper breeder on the other side of the gap picks up the incoming creeper and continues running with it.  Unfortunately, using 4RPL to modify the amount of creeper (or AC) in the game causes some lag.