Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 06, 2017, 06:23:17 AM

Title: Custom Map #935: Totem Tale 6. By: FOXX
Post by: AutoPost on November 06, 2017, 06:23:17 AM
This topic is for discussion of map #935: Totem Tale 6
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=935)

Author: FOXX
Size: 380x260

Desc:
The Adventure Continues. Mission 6 -> Another ShipSpawner Your Fleet is getting Stronger. Scripting by Stickman & FOXX
Title: Re: Custom Map #935: Totem Tale 6. By: FOXX
Post by: The_Mell on February 26, 2018, 05:50:46 PM
Encountered a problem with totem in lower left corner: it didn't charge. :(
http://steamcommunity.com/sharedfiles/filedetails/?id=1314731645
Title: Re: Custom Map #935: Totem Tale 6. By: FOXX
Post by: FOXX on February 27, 2018, 06:33:42 AM
Hi The_Mell,

i have loaded up The Map and 1st time i tried i could charge the Totem in the SW.
Tried again -> played for 5 mins and then went for the SW Totem and could charge again.

This shouldn't e a version issue so i am kinda Blank atm.

Do you maybe have a savefile from before the issue i can check?

Greets
FOXX
Title: Re: Custom Map #935: Totem Tale 6. By: FOXX
Post by: GoodMorning on February 27, 2018, 07:53:59 AM
There has been a recurring issue with cell (0,0) being considered occupied when it shouldn't be. It's a bug, but the only known remedy is a restart - which is not 100% effective.
Title: Re: Custom Map #935: Totem Tale 6. By: FOXX
Post by: The_Mell on February 27, 2018, 04:20:09 PM
Sorry, forgot about a save - was a long day and a longer mission than expected. ;)

Tried to recreate it but then it worked properly.

And even with the bug the map was able to finish with everything destroyed manually, so no big deal i guess...
Title: Re: Custom Map #935: Totem Tale 6. By: FOXX
Post by: FOXX on February 28, 2018, 04:50:44 AM
Glad it worked out. :)

Greets
FOXX