I need help with this final level. I've been going at it for some time but in the end I can't hold the creeper off long enough to get the new piece of technology. Any help will be greatly appreciated!!
loki is simple once you get going, build up your collectors to the south and get all the upgrades, then build a blaster and fly it into the breech to hold it, there should be a collector there to supply it with ammo, build some collectors north to collect the artifact and at some point a second blaster
start covering the rest of the area with collectors and then a mortar use the mortar to cover the whole north area above the blasters and then a mortar to do the same to the south, at this point you can hold the creeper back indefinately
while you're holding the creeper back build some reactors, and a few speed and storage
once the thor tech is available you'll need four blasters and build a drone too, fly the mortars over to flank the blasters and build a collector right up against the wall, then fly the blasters over to connect with the collector, they'll clear out enough creeper along with the mortars and drone to get a collector there to get thor (Careful the creeper doesnt overflow to the flanks while you're doing this) when you have thor tech, pull back to the breech and send the mortars back to cover the flanks while you build thor, once thor's built you've won
got it! thanks!
hope it helps
In pictures
Phase 1.
(http://i45.tinypic.com/eppqw0.jpg)
Build two lines of collectors, one to reach the artifact and another to reach the upgrades. Note that the branching collector on the lower line was a mistake, but it did not kill me.
Phase 2:
(http://i48.tinypic.com/b51i0z.jpg)
Roll out two blasters to protect the breach in the wall. Two mortars will keep the creep on the other side of the wall thin and easy for the blasters to control.
Phase 3:
(http://i48.tinypic.com/2wlv5o8.jpg)
Now we have to venture out and collect the new artifact that has appeared jus toutside the wall. Two more blasters and two more mortars will do it.
Phase 4:
(http://i46.tinypic.com/2mcwocz.jpg)
Build a relay right near the breach in the wall.
Phase 5:
(http://i50.tinypic.com/35iyefo.jpg)
Pause the game and position two blasters just outside the breach, so that they connect to the relay on the inside. They will clean up an area for another relay outside the wall.
Phase 6:
(http://i47.tinypic.com/16izbrs.jpg)
Here you connected relays to the new artifact and construction of Thor has started.
Phase 7:
(http://i50.tinypic.com/2u889xf.jpg)
Move out Thor to control all the creeps.
Phase 8:
(http://i48.tinypic.com/hrlik6.jpg)
A ring of relays will finish the job.
nice walkthrough, only difference was i used collectors and a drone to your relays and 2 mortars :P
Here are some old screen shots I had of taking care of Loki stick and rudder style:
Quote from: virgilw on December 29, 2009, 08:16:38 PM
Here are some old screen shots I had of taking care of Loki stick and rudder style:
Errrmmm..... ;D
You used a Thor which totally takes out any kind of fun for this level.
_k
i dont think you got enough reactors there virgil :P
Quote from: Kamron3 on December 30, 2009, 03:34:50 AM
You used a Thor which totally takes out any kind of fun for this level.
_k
If Virgil didn't want me to use a Thor he wouldn't have given me a Thor.... Sure, perhaps I could have beaten it some other way, but it isn't the easiest way which a walkthru should be.
thor is fun
Quote from: Kamron3 on December 30, 2009, 03:34:50 AM
You used a Thor which totally takes out any kind of fun for this level.
_k
I agree...
(http://i45.tinypic.com/2eydthy.gif)
Loki... all eight emitters capped.
Although it did kind of break the game at the end... this is how it ended up when I connected the fourth totem pole:
(http://i48.tinypic.com/w9xspg.gif)
how come on your first picture your energy is 26+24.4. did you hack the game?
.sol editor FTW! Nah, I dunno if that works with Creeper World.
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
LOL
why waist all that beautiful room on relays instead of collects <--- believes all space should be filled with collector green
i did it much easier build 2 mortars at the side's for overflowing and 3 blasters at the breach they make just enough room to make a collector that can reach thor
Quote from: redflame on December 31, 2009, 09:02:12 AM
i did it much easier build 2 mortars at the side's for overflowing and 3 blasters at the breach they make just enough room to make a collector that can reach thor
We think alike, except for the fact of grabbing thor. I would plow thru the Creeper rather than grab and use Thor :)
_k
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
In the old version of the game, energy was shown as what you collected total (26) and what part of that came from reactors (24.4). This was removed in updates to the game since it provided no game value and just confused the living daylights out of everybody. The old version of the game also had a limit of 16 packets per second that Odin city could produce.... so having 26 energy production in the old game didn't really help. In the updated version of the game the limit is now 32.
Quote from: virgilw on December 31, 2009, 10:37:33 AM
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
In the old version of the game, energy was shown as what you collected total (26) and what part of that came from reactors (24.4). This was removed in updates to the game since it provided no game value and just confused the living daylights out of everybody. The old version of the game also had a limit of 16 packets per second that Odin city could produce.... so having 26 energy production in the old game didn't really help. In the updated version of the game the limit is now 32.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
Just did Loki without using Thor and in the new version, Virgil has added a little message about how you're OLD SCHOOL when you do it that way. Woot!
Also, you only need 8 blasters to cap all the emitters on Loki, if you can position them right. They go on the top plateau on the outermost ridge of the cliff, 2 each north, east, south, west. Linked to Odin City of course. And getting them there is a bit of a challenge too.
Quote from: Karsten75 on December 31, 2009, 10:45:59 AM
Quote from: virgilw on December 31, 2009, 10:37:33 AM
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
In the old version of the game, energy was shown as what you collected total (26) and what part of that came from reactors (24.4). This was removed in updates to the game since it provided no game value and just confused the living daylights out of everybody. The old version of the game also had a limit of 16 packets per second that Odin city could produce.... so having 26 energy production in the old game didn't really help. In the updated version of the game the limit is now 32.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
[/quote]
I'm pretty sure they make .3 each
Fixed your broken quotes so I think it says what you meant to say.
Quote from: thomaswarner on January 01, 2010, 05:05:09 PM
Quote from: Karsten75 on December 31, 2009, 10:45:59 AM
Quote from: virgilw on December 31, 2009, 10:37:33 AM
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
In the old version of the game, energy was shown as what you collected total (26) and what part of that came from reactors (24.4). This was removed in updates to the game since it provided no game value and just confused the living daylights out of everybody. The old version of the game also had a limit of 16 packets per second that Odin city could produce.... so having 26 energy production in the old game didn't really help. In the updated version of the game the limit is now 32.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
I'm pretty sure they make .3 each
Yea, we have a whole thread (http://knucklecracker.com/forums/index.php?topic=246.0) about it.
Quote from: Karsten75 on January 01, 2010, 05:14:18 PM
Fixed your broken quotes so I think it says what you meant to say.
Quote from: thomaswarner on January 01, 2010, 05:05:09 PM
Quote from: Karsten75 on December 31, 2009, 10:45:59 AM
Quote from: virgilw on December 31, 2009, 10:37:33 AM
Quote from: djcian on December 31, 2009, 12:46:29 AM
how come on your first picture your energy is 26+24.4. did you hack the game?
In the old version of the game, energy was shown as what you collected total (26) and what part of that came from reactors (24.4). This was removed in updates to the game since it provided no game value and just confused the living daylights out of everybody. The old version of the game also had a limit of 16 packets per second that Odin city could produce.... so having 26 energy production in the old game didn't really help. In the updated version of the game the limit is now 32.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
It's not actually production, it's dispersal. Right?
Also, I would like to know how much of my energy production is from reactors. I imagine that collectors produce variable amounts, since they use their green zone, but that a reactor produces a constant number. How much that is, I don't know, but it can help in deciding when/how many reactors to build. I cannot imagine a commander in the field not knowing such an important number.
I'm pretty sure they make .3 each
Yea, we have a whole thread (http://knucklecracker.com/forums/index.php?topic=246.0) about it.
I coud't find it, that's why I didn't put the link
i remember the old energy + took me hours before it occured to me that it's collectors and reactors x.x
Here is my attempt at Loki without Thor
(http://img704.imageshack.us/img704/5812/loki1f.jpg)
25:15, I would have finished sooner if I had been paying better attention to my energy usage towards the end (I stalled right around reaching the last totem). Fortunately I managed to keep them suppressed with my bombers.
Oh yeah, and I did it with Double Down [ON!!!] 8)
Edit: just realized a possible bug, if you don't beat Loki using thor it won't be counted as one of your plays.
230 starvation wow o.o
It's all relative really ;)
relative to what exactly? o.o
Quote from: Aurzel on January 04, 2010, 02:45:25 AM
relative to what exactly? o.o
Relative to the rate of generating energy? If you have a huge energy infrastructure you can go as far as 400+ into starvation if you build out rapidly. I have (when I'm being silly). Lasts for a short while and then Odin City catches up.
shhh, that was sarcasm :P
ya know wat i dont get, most people have shown that they use 2 blasters at the gap in the wall, and the thing is ive always only needed one, can someone explain this to me plz.
lolz to the next post.
one is enough is it is steadily supplied with ammunition, but some people tend to build too much at the same time, so a 2nd blaster is safer for them i guess.
i use a 2nd blaster because i find it speeds up the capturing of the thor tech as well as making sure it doesnt overspill just above or below the gap since my mortars are generally occupied with the lower/upper parts of the map
Heres a pic so u can c how i do it
(http://i747.photobucket.com/albums/xx113/InfinityBuilder/Lokistepone-1.jpg)
dudez i deleted creeper world but before i was a user yea i lied about being new in chat but rly i killed the loki with 2 mortars 1 blaster and the thor......... :-\