Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on February 22, 2019, 01:25:47 AM

Title: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: AutoPost on February 22, 2019, 01:25:47 AM
This topic is for discussion of map #1341: GMM-22 MireBlocker
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1341)

Author: yum234
Size: 250x190

Desc:
GoodMorning Mode game with created by Builder17 new unit - MireBlocker. You can activate it by mire and then "off" any MireSpawner, then change destination etc. Sorry that mechanics of new unit not yet perfect. #BravoGoodMorning #BravoBuilder17 #BravoVirgil #GoodLuck
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: serleth on February 22, 2019, 09:33:30 PM
MireBlocker unnecessary for completion of this map. Adds complexity for no reason. Would prefer maps without it.
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: Durikkan on February 22, 2019, 09:51:56 PM
I tried an aggressive strategy using it and it just suddenly exploded and vanished forever, causing me to lose the map as I'd expanded too recklessly.  I wasn't expecting it to suddenly die.  Restarted the map and just avoided using it. Not sure if that was a bug, or if I was using it too aggressively.  The fact that it ate a chunk out of the ground preventing you from ever putting an omni where it was was kind of inconvenient as well
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: Dave! on February 23, 2019, 02:05:56 AM
Anyone else find if you saved the game the mireblocker suddenly stopped working? I had to play the map through in 1 session with no saving and going back for mistakes. Makes for a more strategic game but was quite annoying the first time i tried play the level and made a mistake late game only to discover you can't go back and play your saves.
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: Builder17 on February 23, 2019, 06:31:07 AM
Quote from: Durikkan on February 22, 2019, 09:51:56 PM
I tried an aggressive strategy using it and it just suddenly exploded and vanished forever, causing me to lose the map as I'd expanded too recklessly.  I wasn't expecting it to suddenly die.  Restarted the map and just avoided using it. Not sure if that was a bug, or if I was using it too aggressively.  The fact that it ate a chunk out of the ground preventing you from ever putting an omni where it was was kind of inconvenient as well
If you can replicate it, please check it's not hidden under controller, like in attached screenshot. :)
Will think about solution for ground bug.

Quote from: Dave! on February 23, 2019, 02:05:56 AM
Anyone else find if you saved the game the mireblocker suddenly stopped working? I had to play the map through in 1 session with no saving and going back for mistakes. Makes for a more strategic game but was quite annoying the first time i tried play the level and made a mistake late game only to discover you can't go back and play your saves.

Could you tell what text MireBlocker has after save/load? Only thing that broke for me was MireBlocker image size.
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: Durikkan on February 23, 2019, 12:29:57 PM
Quote from: Builder17 on February 23, 2019, 06:31:07 AM
If you can replicate it, please check it's not hidden under controller, like in attached screenshot. :)
Well, I went and tried to replicate it and it didn't happen again.  It was partially on top of a mire spawner, and I was pretty sure I saw the explosion graphic on top of it and heard the noise when it disppeared, and the spawner was still there afterwards.   Maybe it was just a super rare fluke, or maybe I did move it to a hidden location and didn't notice.   I'll let you know if it happens in any other map. 
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: CyberDyneSystems on February 24, 2019, 08:32:39 PM
I loved the map.
I also had problems with the mireblocker. The first one I moved disappeared after a short time,. it always left a crater behind, which left me wondering if it was still blocking where the hole was? It was hard to tell.

There was one place where I actually managed to use a mire blocker to good advantage, down at the bottom of the map, on the two long stretches running left to right.
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: yum-forum on February 25, 2019, 11:54:19 AM
Video from DarkRubberNeck:  :)

https://www.youtube.com/watch?v=Q7OmXPXcIi8
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: yum-forum on May 29, 2019, 11:32:17 AM
Video from Sun Kim:  :)

https://www.youtube.com/watch?v=1C0xzUPuyfQ
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: yum-forum on July 23, 2019, 08:22:06 AM
TKB video:   :D

https://www.youtube.com/watch?v=j4EMnG1xM40
Title: Re: Custom Map #1341: GMM-22 MireBlocker. By: yum234
Post by: yum-forum on January 01, 2020, 03:05:36 AM
Video from  particle maniac (zapfsaeule):  :D

https://www.youtube.com/watch?v=jucstA3q83U&t=57s

P.S. And I wonder why more players do not subscribe to YouTube channel of so big fan of Particle Fleet game...