Custom Map #9947: 006-Gungi. By: AlexX

Started by AutoPost, April 01, 2022, 03:07:08 PM

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AutoPost

This topic is for discussion of map #9947: 006-Gungi


Author: AlexX
Size: 237x237

Desc:
...not really something

D0m0nik

Certainly is somthing, it is another brilliant and original map. I loved it. Just enough spores to keep you on your toes.

rennervate

thx . in my imagination it was better than in the implementation
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aka: AlexX

Loren Pechtel

Whew!  I've gotten more used to your style and figured this one out.  Not being able to terp away those walls to kill the runners quickly was annoying, they kept stunning everything near them.

rennervate

#4
dont terp the walls - terp a platform 4 the snipers or let them fly in

or

if u're like micromanagement put them out with a cannon
-------------------------------------------------------
aka: AlexX

Loren Pechtel

Quote from: rennervate on April 30, 2022, 12:04:02 PM
dont terp the walls - terp a platform 4 the snipers or let them fly in

or

if u're like micromanagement put them out with a cannon

A platform does the same thing but takes more terping--but there are no terps here.

toolforger

Interesting approach with those runners.
And varied enough to make it interesting to keep the process going.

Having to nullify all the stuff afterwards was a bit annoying; it would have been easier if there had been a nullifier on the map. Just strong enough that it's unreachable with the cannon unless all runners nearby have been... "convinced to cooperate".

Hint: Ignore any hints about sending cannons, or terping walls.
You want to (ab)use the runners inside the walls, and keep the emitter and runner nest alive as long as you need them.