This topic is for discussion of map #1320: Ingame Ship Editor Map 1
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1320)
Author: FOXX
Size: 366x166
Desc:
Introduction Map for the InGame Ship Editor. Attention -> This Map Takes Time. #InGameEditor by GoodMorning & Kajacx #TiconDefenseRange by Stickman
May I just say, Oh my **** that is just... wow! How long did it take to write the script!?
I got a chunk of the code from kajacx - the part that turns a ship-plan in PRPL into something you can place - but I choose not to think about how much time I spent writing, rewriting, debugging, changing, extending, reverting ...
I hope that you've enjoyed it.
Wow, I don't know coding but still in awe that you made this. Amazing.
So much fun playing with ships (I should probably try the editor!!).
It does make you realise how most custom shops sacrifice practicality for aesthetics, it is easy to make quite a compact ship with all the bells and whistles!
Quote from: El doctor de creatividad on January 29, 2019, 12:55:36 AM
May I just say, Oh my **** that is just... wow! How long did it take to write the script!?
I quite agree
Quote from: Random Event on February 01, 2019, 08:12:13 PM
Quote from: El doctor de creatividad on January 29, 2019, 12:55:36 AM
May I just say, Oh my **** that is just... wow! How long did it take to write the script!?
I quite agree
+1 +1 +1 !!!! :D :D :D
It was so fascinating to play! So good planned gameplay and fantastic work with scripts!
Big big thanks for excellent work! :)
Quote from: D0m0nik on February 01, 2019, 07:34:41 PM
Wow, I don't know coding but still in awe that you made this. Amazing.
So much fun playing with ships (I should probably try the editor!!).
It does make you realise how most custom shops sacrifice practicality for aesthetics, it is easy to make quite a compact ship with all the bells and whistles!
I can Copy-Paste code like a mad man but this system is something else. Awesome.
Great feature i think is the Alt-X option to return a ship in the editor and Upgrade.
I only added the Custom Modules (from Map 3 on)
Greets
FOXX
Quote from: yum-forum on February 07, 2019, 12:58:44 PM
Quote from: Random Event on February 01, 2019, 08:12:13 PM
Quote from: El doctor de creatividad on January 29, 2019, 12:55:36 AM
May I just say, Oh my **** that is just... wow! How long did it take to write the script!?
I quite agree
+1 +1 +1 !!!! :D :D :D
It was so fascinating to play! So good planned gameplay and fantastic work with scripts!
Big big thanks for excellent work! :)
Whoohoo Community :)
It is so creative idea to bring into game ship's editor. Player can build ships "on demand" at any time! :D
And also interesting (and well balanced!) that player struggle for additional resources.
Two suggestions:
1. Will be nice if player can destroy own ship and all "resources" will return back to editor.
2. Will be nice if player can duplicate builded in editor own ship (if enough resources) instead of building it again from the beginning.
P.S. Sorry if something wrong because I am not yet played next maps.
The first can be done already - though it just goes back to the editor, you have to disassemble it yourself.
The second would be nice, but it's hard to communicate "not enough resources" when it fails.
Okay, I think I'm doing something wrong. I can't get the parts to place inside of the designer block. Hull will place, but the individual components won't, and I've tried quite a number of things. Any advice?
Quote from: johntuck on February 17, 2019, 03:35:17 PM
Okay, I think I'm doing something wrong. I can't get the parts to place inside of the designer block. Hull will place, but the individual components won't, and I've tried quite a number of things. Any advice?
You may have encountered what I encountered. Components can only be placed on white hull pieces and not on gray armor pieces.
Indeed - this is the same as the ship editor that came with the game, which I was trying to emulate as far as practical. (Although there were a few things I thought worth adding.)
More practical and friendly to use will be to place individual components and corresponding number of hulls will be reduced from total hull's amount (of course if it will be enough on account).