Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 29, 2020, 10:33:38 AM

Title: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: AutoPost on October 29, 2020, 10:33:38 AM
This topic is for discussion of map #8978: Cursor-04 Thanks to CSM creators!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8978)

Author: TrickyCorp
Size: 87x93

Desc:
Thanks to everyone who created scripts for CSM, and thanks to everyone who makes CSM levels. This level plays somewhat like CSM but is also has the Cursor emitter. Does that make it CCSM?
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on October 30, 2020, 08:41:51 AM
I'm making another level like this, but without the bad aspects. You'll be able to mark a spot for cursor-emitters instead of having to hold your cursor somewhere all the time! I also updated the scripts so cursor-towers that are inactive or can't emit at the current target become less bright. You will be able to see the total power of your cursor-emitters more easily as well.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Riskbreaker on October 30, 2020, 10:54:37 AM
i personally liked the bad chips, and having to dodge them :P

really fun map
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Twi on October 30, 2020, 12:49:08 PM
I'm really not sure I understand how the cursor towers work...

I feel like there's too much going on here personally, but maybe that's just me and my slow brain :')
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on October 30, 2020, 01:51:39 PM
Quote from: Riskbreaker on October 30, 2020, 10:54:37 AM
i personally liked the bad chips, and having to dodge them :P

really fun map

Glad to know someone liked it. If you liked this level you are 100% going to like my next CSM level, where a lot of improvements were made. Oh, and there's still some red 'chips' lying around, so if you don't have to activate them, just don't. Avoid them.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Riskbreaker on October 30, 2020, 08:31:17 PM
Quote from: Twi on October 30, 2020, 12:49:08 PM
I'm really not sure I understand how the cursor towers work...

I feel like there's too much going on here personally, but maybe that's just me and my slow brain :')

each shape and color mean different things. So what the game shows is: red is bad, avoid red. Green is good, get all green. Blue is tricky. Some is good for you and creeper. Some if bad for both. And sometimes you might want to work around weakening and strenghtening both sides so achieve a specific goal.

To be more precise:
Spoiler
if you get the blue upgrade that weakens both your emiter and the enemy emiters, the 1024 emiter wont cross the lv.10 walls anymore.
[close]
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on October 31, 2020, 04:27:18 AM
Thanks for explaining RiskBreaker, couldn't have said it better myself.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: D0m0nik on October 31, 2020, 07:02:12 AM
That was tough. Can this be beaten without singularity? I never use it on CSM but need it here.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on October 31, 2020, 08:18:27 AM
Quote from: D0m0nik on October 31, 2020, 07:02:12 AM
That was tough. Can this be beaten without singularity? I never use it on CSM but need it here.

Sorry, I'm bad at calculating power so you're gonna need some singularities here and there. That's just something that happens when I create bigger maps with flip-emitters.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Riskbreaker on October 31, 2020, 11:53:27 AM
singularity not really necessary...

Spoiler
i made closed rooms around the stronger enemy emiter and used cursor power to build pressure on these rooms. Then released pressure of stronger emiter to the left, weakening it. and then lowered the walls so the pressure points i built would flush down into the enemy emiter. 
[close]
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Riskbreaker on October 31, 2020, 11:55:00 AM
i wonder if this strat means cursor emiter should have a height cap, because this kind of thing could be done anywhere
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Arin112 on October 31, 2020, 12:06:37 PM
Quote from: TrickyPlayer on October 31, 2020, 08:18:27 AM
Quote from: D0m0nik on October 31, 2020, 07:02:12 AM
That was tough. Can this be beaten without singularity? I never use it on CSM but need it here.

Sorry, I'm bad at calculating power so you're gonna need some singularities here and there. That's just something that happens when I create bigger maps with flip-emitters.

As Riskbreaker noted, there is a way to win without using a singularity. Only trick you need is capturing top right corner with big pool of AC. Here is demo https://youtu.be/6nq7_6iY-M4?t=4975
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Johnny Haywire on March 11, 2021, 01:06:57 AM
Great map! Definitely doable without a singularity but it's a lot faster to plop one down and take down that big emitter.  Your choice.

Thanks for the map!  ;D ;D
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on March 11, 2021, 11:04:15 AM
Quote from: Riskbreaker on October 31, 2020, 11:55:00 AM
i wonder if this strat means cursor emitter should have a height cap, because this kind of thing could be done anywhere
I honestly don't think so.
1: I'm too lazy to add it to the script.
2: people are too lazy to use it since my levels no longer require the strat.
3:I think it's cool to allow people to cheat a little bit like that. I don't mind.
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Jaws on September 26, 2021, 11:37:05 AM
Okay, weird question about the blue towers (not the blue nests):

What exactly do they do if it's a cursor power tower at .5? Does that cut its power by half, or increase it by half?
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Johnny Haywire on September 27, 2021, 12:26:49 AM
They increase it, although I think the way the formula works is that it adds that much to the multiplier.

For instance, if you're already at 2x original strength, a .5 tower would make it 2.5x original strength.

I could be wrong about that... it has been a long time since I played one of these maps. They're really cool though.

Cheers!  :)
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: TrickyPlayer on October 01, 2021, 12:06:14 PM
Quote from: Johnny Haywire on September 27, 2021, 12:26:49 AM
They increase it, although I think the way the formula works is that it adds that much to the multiplier.

For instance, if you're already at 2x original strength, a .5 tower would make it 2.5x original strength.

I could be wrong about that... it has been a long time since I played one of these maps. They're really cool though.

Cheers!  :)
You're completely right on the formula.   8)
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Johnny Haywire on October 03, 2021, 07:17:05 PM
Yay!  8)
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: teknotiss on November 04, 2021, 05:41:58 PM
there is no AC being created at the cursor for me... :o

i have flooded a few AC cursor towers but nothing doing...

any ideas?
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: Johnny Haywire on November 05, 2021, 12:27:20 AM
Hey, just cuz ya asked I decided to play this map again & see what's up.

When you capture the green cursor emitter building to the right of your starting base, it barely puts out anything. Pretty much nothing, in fact.

Ya gotta flood the green buildings that are shaped like a diamond for the cursor to start generating anything, and at least one or two power 10 towers before you start to notice any effect.

The good news is that it's a lot more like a CSM map, so you can just play it that way until your cursor gets strong enough.

Hope this helps!  ;)
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: teknotiss on November 05, 2021, 11:31:47 AM
Quote from: Johnny Haywire on November 05, 2021, 12:27:20 AM
Hey, just cuz ya asked I decided to play this map again & see what's up.

When you capture the green cursor emitter building to the right of your starting base, it barely puts out anything. Pretty much nothing, in fact.

Ya gotta flood the green buildings that are shaped like a diamond for the cursor to start generating anything, and at least one or two power 10 towers before you start to notice any effect.

The good news is that it's a lot more like a CSM map, so you can just play it that way until your cursor gets strong enough.

Hope this helps!  ;)

i will have another bash at it but i think i was 3 cursor towers captured when i gave up...

cheers dude!
Title: Re: Custom Map #8978: Cursor-04 Thanks to CSM creators!. By: TrickyCorp
Post by: toolforger on April 10, 2024, 11:11:14 AM
There's a node that weakens both enemy and your cursor towers (not a diamond-shaped one, IIRC it's a blue round one).
If you take it early, this can reduce the cursor emitter to zero - I got into that problem, luckily I was able to flood it with creeper from a neighbouring area and the problem went away.

All in all, a very interesting and challenging map, but I do hate that you have to build up walls in the right places, and quickly enough, otherwise you lose when you notice some creeper is invading your area.
You essentially have to restart, and having to restart because you misplaced a single pixel of wall isn't fun, really.