Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: pawel345 on October 02, 2017, 01:16:17 PM

Title: Pass The Map 7 : A reboot on the sunny seas
Post by: pawel345 on October 02, 2017, 01:16:17 PM
Hi everyone it has been a while since the last Pass The Map initiative for Creeper World 3. Let's try an make a new map to see if our map making skills have not rusted. I reboot with the theme of Pass The Map 3, A vacation with creeper on the sunny seas.

During the previous Pass the maps we have learned a few lessons so the rules will be a bit more strict this time around. I will also cross post this thread to Creeper World 3 Steam Disccusion in hope of some new blood.

Here are the rules:

Rules:
1. You can make changes to the map only if none has LOCKED the topic.
2. To make your tile make a post in this thread saying LOCKED. Then download the map form the latest UNLOCKED post.
3. After editing, FINALIZE your map and make a new post with UNLOCKED in it. Attach the finalized map and screenshot.
4. You may not make another tile unless 3 other people make theirs.
5. The time limit is 4 hours, so that one does not lock the topic if they will not make their part of the map.

Map Specific rules:
1. No additional CRPL
2. The map has an "Ocean" CRPL script, It fills the entire map with creeper up to terrain lvl 4, makes the creeper evapotate and flow much faster and sets the edges to a tide like behaviour between terrain level 3 and 4.
3. The theme Is "Vacation on the sunny islands with creeper".
4. I will be moderating the map.

Some additional points:
1. I disabled terps, but feel free to add the tech somewhere on the map, just make it hard to get.
2. I set some textures that seem to be ok, go ahead and change them, but leave terrain 3 and 4 textures sand like, as that's the "sea level".
3. The emmiter in my inital square gives an ore field.


There is a script added to modify the reward for emitters. Use the custom emitters script if you want something else than PZ to be left behind.
mode:
1-PZ
2-Ore Deposit
3-Totem
4,5,6-Resource Pack, Aether,Ore,Energy use the Ramt to set the amount of resource
7,8,9-AoO Freeze,Mass,Convert
10- tech, write the name in the Str field.

I strongly encourage to use this script for additional rewards as there can easily be a situation where a PZ on one square can be used to kill enemies form another square.

Here are the previous Pass the map topics:

1. https://knucklecracker.com/forums/index.php?topic=15373.0
2. https://knucklecracker.com/forums/index.php?topic=15429.0
3. https://knucklecracker.com/forums/index.php?topic=15471.0 
4. https://knucklecracker.com/forums/index.php?topic=16118.0
5. https://knucklecracker.com/forums/index.php?topic=18257.0
6. https://knucklecracker.com/forums/index.php?topic=18372.0


If you have any questions/suggestions feel free to ask.  ;D




Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 02, 2017, 05:10:33 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 02, 2017, 05:38:35 PM
UNLOCKED

Who doesn't love a lighthouse and coral reef? That's how oceans work, right? Hello fellow fish?
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 02, 2017, 07:34:30 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 02, 2017, 08:06:19 PM
UNLOCKED

Tidal flats, and a tree growing on Ore. Cut it down if you prefer industry to botany, and have an Ore Mine tech.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: pawel345 on October 04, 2017, 01:11:13 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: pawel345 on October 04, 2017, 01:40:45 PM
UNLOCKED


Added a volcano to the (i hope one of) starting location, with a runner nest and some digitalis. The emmiter in the volcano gives a totem, runner nest gives a standard PZ. I hope someone making nearby squares will connect the digitalis as the volcano emmitter is easily destroyed.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 06, 2017, 10:11:30 AM
Thanks for the invitation and pointing me to this topic!
Locked.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 06, 2017, 11:22:00 AM
UNLOCKED

Okay - I hope it's okay that I have exceeded the limits of the tile a bit - if not, feel free to flatten the area again
I've added a cannon boat with:
each sporetower will give a PZ, but there's void under the units, so no harm can be done to anything in the neighborhood.

Greetings from The Shire!

P.S. If somethings wrong, please let me know - I've accidentally moved one big tile but I think I've put it back in place again... [/list]
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 11, 2017, 05:56:33 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 11, 2017, 06:39:13 PM
UNLOCKED

Here's the Terp Temple. Maybe this isn't hard enough to get, but there's not much point in putting a useful tool in the hardest part of the map.

Also: you said no additional CRPL, but you didn't say no additional scriptless CRPL cores! (evil laugh)
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 11, 2017, 08:48:49 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 11, 2017, 09:08:38 PM
UNLOCKED

Changes:
New, slower starting area in the lower-right.
Ore mines will need to be acquired now.

By request, planetfall's temple-fires have a different mode.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 12, 2017, 05:27:53 AM
Why not make a Trip to CW3 Lane.

LOCKED

Edit -> Let me answer that. Because i can't remove the Square on which Part i want to Edit.
So better leave this to CW3 Map Makers.

UNLOCKED

Nothing has changed. Use Previous savefile.

Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 12, 2017, 06:22:08 AM
FOXX:

The square-indicator Core is rather large, and can only be moved in "Edit Map" => "Units". The CW3 editor uses "X" as the deletion key. Hope this helps.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 12, 2017, 06:50:17 AM
Ahaa, i didn't know it was a Core.
That certainly helped.


LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 12, 2017, 07:45:48 AM
Added more starting space in the SE area. [for 2 or more starting positions]
Added 1 Ore Deposit and the Emitter leaves an Ore Deposit.


UNLOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 12, 2017, 05:46:15 PM
Locked
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 12, 2017, 06:26:18 PM
Unlocked

Everytime I've looked at this map I've seen a half frog face in the northern west so I've just mirrored Pawel's volcano and runner nest so the frog has at least two eyes... I've placed some void under the nest for not spamming PZs.

Greetings from The Shire!
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 12, 2017, 07:22:54 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 12, 2017, 07:59:44 PM
UNLOCKED

A colour-gradient reef for BilboGCL's ship to avoid. It seems to have grown over an Ore mine tech. Nullifiable.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 13, 2017, 09:13:12 AM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 13, 2017, 10:53:57 AM
UNLOCKED

Made the northeast into a starting area. It's tricky to stabilize, but it can be done.

Also, if we can have a giant sailboat, why not a tiny galleon? Complete with sunken treasure, of course.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 15, 2017, 05:47:00 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 15, 2017, 06:50:35 PM
UNLOCKED

Made a bit of craggy coastline because that's apparently what I'm good at (or at least nobody has told me otherwise), set initial limit of Berthas to 0, added 1 Bertha as reward for my emitter (script was missing the above-mentioned Mode 10 and "Str" initialization field, so I hope you don't mind that I added that. Only modification to the script, I swear... other than that I removed an extra space that was bugging me.)

Don't know whether I should've expanded northward beyond my box but I wanted to be safe so I didn't.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 15, 2017, 08:41:54 PM
We knew it was missing, but the script change will likely be reverted by someone else accidentally. Existing script files will be compiled over the save-embedded scripts. Easieer, perhaps, to just place the the under the Emitter - a Collector has the same range as a Nullifier, so if you can collect the tech, you can Nullify the Emitter. (Actually, Collector range may be marginally smaller... on a PZ diagonal, which is not relevant here.)
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 15, 2017, 10:11:02 PM
Well then everyone should check to make sure the script properly includes mode 10. We're mostly seasoned mapmakers, so most of us should know at least a smidgeon of CRPL... and the emitter.crpl is by no means a complicated or obfuscated script, it's pretty straightforward.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 15, 2017, 10:18:29 PM
Don't bet on it working. Refer to the Particle Fleet PTM1...
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 15, 2017, 10:28:32 PM
But the spec mentioned in the rules says it has to work like that. I fixed it because the rules said it should be that way, so any changes away from that are against the rules, are they not?
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: pawel345 on October 16, 2017, 02:55:33 AM
I will double check the scripts and make sure there is a correct version before uploading a final version to colonial space so don;t worry.

Also the rules are there so that we have a good time making the map and so that the map does not end up a CRPL mess (like some of the earlier ones) . But they are not rigid, in the end we want to make a map together :D
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 16, 2017, 06:52:50 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on October 16, 2017, 07:28:09 PM
UNLOCKED

Frogs. I hate frogs.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 24, 2017, 01:50:57 AM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 24, 2017, 01:53:42 AM
UNLOCKED

A lagoon in the lower-right, with some more sunken boats. Don't ask how they got there, they're also holding goodies.

Some minor terrain edits to my previous squares.

A quick playtest indicates that the top-left is hardest to hold, but that the Spore barrage will be hard to resist.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 24, 2017, 07:28:19 AM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 24, 2017, 08:03:40 AM
UNLOCKED

Added a cliff [sort of] to see if more ships are coming.

Don't really know if this section needs an Emitter so i left it out. Can be added later if needed.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 24, 2017, 10:48:58 AM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GameGibu on October 24, 2017, 11:35:16 AM
UNLOCKED

Added more difficult terrain and coastline. Threw in some trees this time for good measure.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 25, 2017, 08:15:39 PM
Locked
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 25, 2017, 08:49:01 PM
Unlock

Once again I had to realize that drawing something isn't anything I'm good at.
I've added a
Spoiler
seahorse (don't laugh!!)
[close]
to the SE starting zone with a slow starting beam (7200 starting delay) to make the start a little easier. The resulting PZ might interfere with the lower part of the northern building zone but only a little.

Greetings from The Shire!


btw: How to implement the trees (they don't do anything or what do I miss)
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on October 25, 2017, 08:56:44 PM
You missed nothing. The trees are purely decorative, but get in the way until Nullified.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 26, 2017, 08:21:56 AM
I see, thanks.

I'm play-testing this map, too and when I start in the SE, it is no problem to resist the spores thanks to the PZ, but it is really hard to walk through the sea, after two hours of slow playing, I've cleared the eastern half...

Greetings from The Shire!
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: FOXX on October 26, 2017, 09:12:57 AM
When i testplayed this Map i could only get a foothold in the SE.
The other 2 starting zones i lost.
I played for about 20 mins.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on October 26, 2017, 11:24:26 AM
Too sad, that it doesn't finish when you are in edit mode...
Some thoughts after playing:

I think we have enough spores, but when someone thinks we need more, I think we can afford four or five more, so that a total of ten can be handled by a PZ-Beam in the SE (I don't count the spores from the SE, as you probably have no chance to get a foothold when you don't nullify it pretty fast)

Right now we have one more ore-field than ore-mines and it's never enough ore to flood an area. So some mines and some more ore would be welcome.

We have two totems, I think this map would be more fun when it has some more totems.

I guess you've made sure that the map will finish without eliminating the ocean core.

Greetings from The Shire
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Lost in Nowhere on November 22, 2017, 07:29:02 PM
Ooh, one of these again!
Locked
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Lost in Nowhere on November 22, 2017, 07:46:43 PM
Unlocked
A few more ore patches and 4 more spores.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: 1_1 on February 01, 2018, 10:02:12 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: 1_1 on February 01, 2018, 10:37:40 PM
UNLOCKED
added an island with a palm tree on it, and nothing more

oh wait darnit i changed the map name, sorry
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Palladiun on February 26, 2018, 03:20:24 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Palladiun on February 27, 2018, 06:09:35 AM
UNLOCKED

Sorry i took some time, it got late. Its done now though!

I added a little pulsating volcano in the bottom left
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on February 27, 2018, 06:56:38 AM
Yippieh - I can edit contribute again!

Locked!
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on February 27, 2018, 07:55:37 AM
UNLOCKED

Sunny seas have to be relaxing! So I made two little pools with AC-palm trees, the upper one gives you a totem and the lower one an oremine.


Greetings from The Shire!

Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on February 27, 2018, 09:23:00 AM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: planetfall on February 27, 2018, 09:59:10 AM
UNLOCKED
Vacationers don't generally visit this island, but look at it in the distance from nearby resorts.

You, player, who has no appreciation for natural beauty, will probably assault it with guppies.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: BilboGCL on February 27, 2018, 10:34:33 AM
Meh, I just played a finalized pre-planetfall version of this map, took me roughly 2 hours ;) And I realized that it'd be nicer if the AC producing palm-trees in the pools won't have to be cleared to win, so maybe the next editor could change that?

Greetings from The Shire!
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Lightforger on April 13, 2020, 06:25:04 PM
Looks pretty interesting so far, hope it will be completed someday
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: TrickyPlayer on August 31, 2020, 06:19:50 AM
I would like to add another area, but I don't know how to create a copy of the latest version. Can someone give a step-by-step explanation? Maybe even link a video that shows every step?
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: J on September 03, 2020, 09:07:08 AM
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Dark6al3a on June 13, 2022, 10:04:03 AM
Is this still going ?
I would have loved to contribute
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: J on June 13, 2022, 11:03:36 AM
It's unlocked, so you can have a shot at the next square. I wonder how many (if any) others are willing to contribute to the remaining portions of the map, but if you don't try it certainly won't be completed.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Dark6al3a on June 13, 2022, 02:32:12 PM
LOCKED
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Dark6al3a on June 13, 2022, 03:06:43 PM
Unlocked

Added an island with a small Caldera With a Powerful Emitter with some spores surrounding it,  and some veins and digitalis to help creep get out of the Caldera

( First time to Contribute to a PTM, So Please don't be harsh on what I made )

Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Dark6al3a on June 30, 2022, 05:37:32 PM
I think somebody should take this and complete it, then upload it
What do you think ?
The guy uploading these maps hasn't been active for years, so I doubt they'll upload it even if it's completed
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: GoodMorning on June 30, 2022, 08:28:23 PM
Go ahead, the thread has been idle for quite some time (one of the flaws of moving to Discord).

Naturally, please give due credit.
Title: Re: Pass The Map 7 : A reboot on the sunny seas
Post by: Dark6al3a on July 01, 2022, 08:11:52 AM
Of Course, I'll Credit all of the people that contributed, and author will be "Community"