Knuckle Cracker

Particle Fleet => Feedback, Features, and Suggestions => Topic started by: bluebolt on December 24, 2016, 08:27:43 PM

Title: [Suggestion] Sounds
Post by: bluebolt on December 24, 2016, 08:27:43 PM
Tell us what each sound is :D

or you could add a way to listen to all the sounds in the editor(preferable, but i'll settle for less as this isn't game breaking or necessary)
Title: Re: [Suggestion] Sounds
Post by: bluebolt on January 05, 2017, 09:42:19 PM
To add on to this, volume for PlaySound would be great... rapid fire of most sounds drown out everything else
Title: Re: [Suggestion] Sounds
Post by: knucracker on January 06, 2017, 12:45:28 PM
Just added PlaySoundWithVolume(string, float) to PRPL. Where the volume is 0-1.

The custom sound names are nearly the same as in CW3:
"Explosion0" through "Explosion11"
"Weapons0" through "Weapons33"
"Misc0" through "Misc38"
"Retro0" through "Retro26"

There are only two built in sounds that are currently exposed.
"JumpIn" and "JumpOut"
Title: Re: [Suggestion] Sounds
Post by: bluebolt on January 06, 2017, 08:08:53 PM
Wow, right on time :D
Title: Re: [Suggestion] Sounds
Post by: Stickman on January 17, 2017, 01:06:38 PM
Quote from: virgilw on January 06, 2017, 12:45:28 PM
Just added PlaySoundWithVolume(string, float) to PRPL. Where the volume is 0-1.

The custom sound names are nearly the same as in CW3:
"Explosion0" through "Explosion11"
"Weapons0" through "Weapons33"
"Misc0" through "Misc38"
"Retro0" through "Retro26"

There are only two built in sounds that are currently exposed.
"JumpIn" and "JumpOut"

Cannot find "PlaySoundWithVolume" on TODO, TODO - Short Term or ingame beta patchnotes.
Command itself exists in beta and seems to work almost as intended. Volume can be set higher than "1" and resulting sound is definitely louder than on "1". Loudness seems to peak at around "3" for me. Setting it higher doesn't seem to affect anything - "10" is as loud as "3".
Title: Re: [Suggestion] Sounds
Post by: bluebolt on January 17, 2017, 05:22:12 PM
Quote from: Stickman on January 17, 2017, 01:06:38 PM
Quote from: virgilw on January 06, 2017, 12:45:28 PM
Just added PlaySoundWithVolume(string, float) to PRPL. Where the volume is 0-1.

The custom sound names are nearly the same as in CW3:
"Explosion0" through "Explosion11"
"Weapons0" through "Weapons33"
"Misc0" through "Misc38"
"Retro0" through "Retro26"

There are only two built in sounds that are currently exposed.
"JumpIn" and "JumpOut"

Cannot find "PlaySoundWithVolume" on TODO, TODO - Short Term or ingame beta patchnotes.
Command itself exists in beta and seems to work almost as intended. Volume can be set higher than "1" and resulting sound is definitely louder than on "1". Loudness seems to peak at around "3" for me. Setting it higher doesn't seem to affect anything - "10" is as loud as "3".
I had noticed this, but completely forgot about it xD
Virgil, put the command in the patch noted somewhere :D