Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 11, 2018, 02:57:49 AM

Title: Custom Map #6352: [CW2.25] 0.1 - New Terra. By: Grabz
Post by: AutoPost on August 11, 2018, 02:57:49 AM
This topic is for discussion of map #6352: [CW2.25] 0.1 - New Terra
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6352)

Author: Grabz
Size: 96x144

Desc:
#CRPL CW2.25 is a mode featuring many mechanics from CW2, including: * Units having to move around terrain. * Terrain excavation. Your goal is to dig through terrain to underground emitters and defeat the enemy. For instructions on how to play, click the Help button in the corner of the screen. Special thanks to kajacx for the line intersection code, without which the new movement system would not be possible.
Title: Re: Custom Map #6352: [CW2.25] 0.1 - New Terra. By: Grabz
Post by: herobattle530 on August 11, 2018, 03:56:51 PM
Very enjoyable.
Title: Re: Custom Map #6352: [CW2.25] 0.1 - New Terra. By: Grabz
Post by: NickLucas on August 12, 2018, 08:05:37 AM
Different ! I forgot I was playing CW3 !
Title: Re: Custom Map #6352: [CW2.25] 0.1 - New Terra. By: Grabz
Post by: Genesys on August 12, 2018, 07:06:31 PM
Minor bug - if you place CNs in pause mode at the beginning of the game and then save, the algorithm that lays down the blue "can't build/move here" fog will mark all open spaces as unbuildable.  Your CNs will bounce right back into space as soon at they land and you won't be able to place them again.  Workaround: don't save until at least one CN has landed.
Title: Re: Custom Map #6352: [CW2.25] 0.1 - New Terra. By: Grabz
Post by: Grabz on August 13, 2018, 04:16:54 AM
Quote from: Genesys on August 12, 2018, 07:06:31 PM
Minor bug - if you place CNs in pause mode at the beginning of the game and then save, the algorithm that lays down the blue "can't build/move here" fog will mark all open spaces as unbuildable.  Your CNs will bounce right back into space as soon at they land and you won't be able to place them again.  Workaround: don't save until at least one CN has landed.
Thanks very much for the report! I'll make sure this is fixed in the future.