Custom Map #77: dimentoa prologue. By: Exostum

Started by AutoPost, January 11, 2014, 07:02:12 AM

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AutoPost

This topic is for discussion of map #77: dimentoa prologue


Author: Exostum
Size: 256x256

Desc:
What is this planet's secret ?

Helper

Quote from: AutoPost on January 11, 2014, 07:02:12 AM
Desc:
What is this planet's secret ?

Good question.
Here are some more.
Is it possible to take out the Spore Tower, or do you just have to live with it?
Is there someway to acquire the Siphon Tech, or do you just get to stare at the Aether Pack?
Why does the 'Archived Transmissions' icon disappear a few seconds after starting the game?

I have a few more, but will wait to see the responses to these.
Thanks,
H

Clean0nion

Quote from: Helper on January 11, 2014, 09:47:26 AM
Quote from: AutoPost on January 11, 2014, 07:02:12 AM
Desc:
What is this planet's secret ?

Good question.
Here are some more.
Is it possible to take out the Spore Tower, or do you just have to live with it?
Is there someway to acquire the Siphon Tech, or do you just get to stare at the Aether Pack?
Why does the 'Archived Transmissions' icon disappear a few seconds after starting the game?

I have a few more, but will wait to see the responses to these.
Thanks,
H
Question 3: there is probably a DestroyConversation command in there somewhere.
For future reference, ALWAYS use ClearConversation instead.

Karsten75

It's certainly possible to take out the spore tower.

Just keep staring at the Aether pack. :P

Why the icon disappears is probably a question for you and Virgil. It did not for me, so it may be a game bug. I had a different bug and submitted some screenies and a save to Virgil.


Karsten75

I think whoever is rating this map is a bit harsh. Sure, it's not hard to beat, just build a brick-house full of reactors on the PZ.

Spoiler
Fly a guppy to near the Spore tower and kill it quickly (I manage to do it while it's counting down).

I use about 30 or so Bertha's to mostly focus on the central area where the inhibitor is. Eventually they beat the Creeper down enough that some AC gets there and one can build a nullifier. Then set  Berthas to Auto-target and let them clear up the remaining creeper.
[close]


There is a bug in all builds up to this one. I reported it and Virgil has rolled out a fix that will be in a build at or after 1.59. It manifests itself as a freeze in the game if you pick up multiple shield keys simultaneously. So when you fly two CNs out to the top to pick up the shield keys, be careful how you build the collectorst to connect them. Make sure you pick up one at a time.

If you have the game frozen, loading from a save can unfreeze it. You may need multiple save/loads to finally unfreeze it.

Helper

Good scoop - thank you.
I managed to beat it, but when I took out the Inhibitor, nothing happened.
Maybe after 1.59 comes out I'll try it again.

Katra

I didn't get a freeze when I picked up the shield keys (4 at a time); but all the conversations stacked on top of each other (text on text) so none of them were readable. (v1.55)

I put reactors on about 1/3 of the PZs and strafers on the rest. (After using one for my guppy.) (Plus long lines of reactors on plain ground.) One line of Berthas just in front of the PZs the full width of the usable ground.
Power. Power! I must have more POWER!

teknotiss

Quote from: Katra on January 11, 2014, 05:28:42 PM
I didn't get a freeze when I picked up the shield keys (4 at a time); but all the conversations stacked on top of each other (text on text) so none of them were readable. (v1.55)

I put reactors on about 1/3 of the PZs and strafers on the rest. (After using one for my guppy.) (Plus long lines of reactors on plain ground.) One line of Berthas just in front of the PZs the full width of the usable ground.

seconded, i grabbed all eight simultaneously and just had garbled conversations. i think the text boxes are somewhat translucent, they should be opaque to let us read each message individually.
perhaps requires a bug report... ::)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

knucracker


pawel345

The map is well.... terrible. There is no challenge other than the initial spore tower. Using such large emitters makes everything but the berthas useless. Just build a reactor farm build berthas and wait while looking on a lagging game.

knucracker

I thought it was a fairly interesting map.... but that may be because I usually try to build as little as possible to finish a map.  Sure I took out the spore tower to start with then I build a bunch of PZ reactors.  I did build a load of Bertha's, but not more than necessary.  I ended up using the singularity weapon (something I never do) to finish the map, so that was a welcome change of pace.

If the map had limits on the number of bertha's you could build and removed most weapons, that would make it more of a puzzle map.  You don't really need other weapons and if the Bertha count were limited you would be forced to eventually think about using the singularity weapon and where to target the bertha's that you can build.

Grauniad

Darn-- the singularity weapon would be idea here... Going back to replay.
A goodnight to all and to all a good night - Goodnight Moon

Helper

Quote from: pawel345 on January 12, 2014, 01:05:10 PM
The map is well.... terrible.

Ouch!
It wasn't my favorite map, but I think we are all better served by simply stating specific likes/dislikes. We can all help map makers create better maps - but only with constructive criticism.
H

teknotiss

Quote from: Helper on January 12, 2014, 03:16:01 PM
Quote from: pawel345 on January 12, 2014, 01:05:10 PM
The map is well.... terrible.

Ouch!
It wasn't my favorite map, but I think we are all better served by simply stating specific likes/dislikes. We can all help map makers create better maps - but only with constructive criticism.
H

ditto, but i liked this map.
i did it once without letting the spores fire and once with, the times weren't too different either, about 5 mins slower when i had to clean up the spores creeper. i love over building so this map was nice for a ton of berthas (44 i think) and i whacked strafers on most PZ's. but the thing that got me was the aether resource. why put it in if there are no siphons?  ??? perhaps having a siphon tech to collect somewhere?
still i liked this map and if you don't pawel that's cool just don't be harsh be, as helper says, constructive with the criticism.  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

pawel345

Ok sorry, I got a bit frustrated playing the map that's all. The terrain is really nice, the part I didn't like is that there is nothing to do on the map, no goals other than building berthas and watching them fire. And you can't build PZ berthas as there is no space. You are not limited by anything, nor is there any threat as the AC emitters protect your base well enough. So the constructive part would be, maybe add something for the player to do while waiting for the berths to cut down the creeper. Maybe some secondary goal that for example a CPRL core that would decrease the emmiter output when destroyed?