Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: FreeForTaking on October 05, 2013, 08:31:16 PM

Title: Terp to addictive?
Post by: FreeForTaking on October 05, 2013, 08:31:16 PM
Well, I'll just let the images do the talking, this WAS the Creeper In the Wind map.. xP (Check attachments)
Title: Re: Terp to addictive?
Post by: steelwing on October 05, 2013, 08:33:47 PM
O.O Wow that's some serious energy generation!
Title: Re: Terp to addictive?
Post by: TonyP2000 on October 05, 2013, 09:48:26 PM
I remember my terp test map from beta. I don't have it any more, but all it was, was completely random and scrambled terrain and just a bunch of terps, terraforming the heck out of it. I had a good 20 terps (some powerzoned) and they were just going to town. The programming behind these things are just admiral since they all "know" what spot is being taken worked on and each take their own cell. Watching 20+ terps shooting around at random cells is very interesting to watch.
Title: Re: Terp to addictive?
Post by: Karsten75 on October 05, 2013, 09:50:22 PM
Quote from: TonyP2000 on October 05, 2013, 09:48:26 PM
Watching 20+ terps shooting around at random cells is very interesting to watch.


Fixed it for ya...  :)
Title: Re: Terp to addictive?
Post by: Imposter on October 06, 2013, 04:41:09 AM
Terps are fun, but I get the feeling that I waste time with them, that I could be using to be aggressive. I'm pretty turtley in this game.
Title: Re: Terp to addictive?
Post by: TonyP2000 on October 06, 2013, 08:59:12 AM
Quote from: Imposter on October 06, 2013, 04:41:09 AM
Terps are fun, but I get the feeling that I waste time with them, that I could be using to be aggressive. I'm pretty turtley in this game.

I never use terps defensively. I use them for make a straight even path from one hill to another.
Title: Re: Terp to addictive?
Post by: Katra on October 07, 2013, 01:34:42 AM
I've used them to mow down little hills for a clear field of fire. And to build nice high sniper platforms.
Title: Re: Terp to addictive?
Post by: egos on October 14, 2013, 12:40:39 PM
I have been referring to the strategy of using terps to push a front line on a platform as "platforming".  I usually push with a platform that is 12 squares wide with 4 cannons, 4 mortars and 6 terps.
But terp usage can definitely be taken too far.
I think this is my worst overuse of terps. At peak productivity, I was using a sustained 800 energy.
Title: Re: Terp to addictive?
Post by: TonyP2000 on October 14, 2013, 01:21:00 PM
Quote from: egos on October 14, 2013, 12:40:39 PM
I have been referring to the strategy of using terps to push a front line on a platform as "platforming".  I usually push with a platform that is 12 squares wide with 4 cannons, 4 mortars and 6 terps.
But terp usage can definitely be taken too far.
I think this is my worst overuse of terps. At peak productivity, I was using a sustained 800 energy.

That is one epic picture. That must have been amazing to watch.
Title: Re: Terp to addictive?
Post by: teknotiss on October 14, 2013, 01:29:35 PM
Quote from: TonyP2000 on October 14, 2013, 01:21:00 PM
Quote from: egos on October 14, 2013, 12:40:39 PM
I have been referring to the strategy of using terps to push a front line on a platform as "platforming".  I usually push with a platform that is 12 squares wide with 4 cannons, 4 mortars and 6 terps.
But terp usage can definitely be taken too far.
I think this is my worst overuse of terps. At peak productivity, I was using a sustained 800 energy.

That is one epic picture. That must have been amazing to watch.

and took some time, that was a slope from height 1 up to about 7/8 i think, it took me a moment to realise it was thor's thunder, and i'd made it! :D
Title: Re: Terp to addictive?
Post by: Mimsy on October 14, 2013, 03:15:54 PM
Terps are very addictive, you get sucked into using them. You might even say...
IT'S A TERP!
Title: Re: Terp to addictive?
Post by: wlf on October 17, 2013, 12:29:04 AM
Quote from: Mimsy on October 14, 2013, 03:15:54 PM
Terps are very addictive, you get sucked into using them. You might even say...
IT'S A TERP!


Or, "i got terped".  I haven't had the time to follow the boards a lot since the game was dropped, but, didn't I see in a blog post that you could terp land across open space? Didn't work when I wanted to, was this removed?
Title: Re: Terp to addictive?
Post by: burguertime on October 21, 2013, 07:09:27 PM
Dunno about terp in space, but I got the terp blues baaad.

These days I refrain myself from even building them, or I will turn the map into a pit. My favored strategy is to make a 9x wide path around the map edges and corners, and pound the middle whenever is there something to kill.
Title: Re: Terp to addictive?
Post by: Grayzzur on October 25, 2013, 12:06:12 AM
This was Alpha : virgilw : Sacrifice  :o
Title: Re: Terp to addictive?
Post by: steelwing on October 25, 2013, 11:19:34 AM
Quote from: Grayzzur on October 25, 2013, 12:06:12 AM
This was Alpha : virgilw : Sacrifice  :o

What'd you do, bury that thing in AC??  :D
Title: Re: Terp to addictive?
Post by: Grayzzur on October 25, 2013, 07:25:23 PM
Quote from: steelwing on October 25, 2013, 11:19:34 AM
Quote from: Grayzzur on October 25, 2013, 12:06:12 AM
This was Alpha : virgilw : Sacrifice  :o

What'd you do, bury that thing in AC??  :D

That thing pops 1100 creeper about every minute. I'd lose a unit or two every time it popped. I decided to cap it before nullifying, and a puddle of AC seemed to do the trick.

So, yes, I did.  ;D
Title: Re: Terp to addictive?
Post by: Dragonbanes2 on December 31, 2013, 12:07:51 AM
I tend to always build a TERP then make a height of 10 wall around me. Then it just continues with me building a long bridge to multiple emitters, my friend has diagnosed me with this condition saying I'm to afraid of attacking them head on :b
Title: Re: Terp to addictive?
Post by: Nephthys on January 10, 2014, 05:53:06 PM
Lately I've been wondering if I don't Terp enough.

Which then makes me ask: When to terp? Build up or down? I know it depends, but I wonder what others do depending on circumstances...

And if you are a player who wants a fast time, wouldn't you avoid Terping altogether? It takes time & energy to build & Terp. Unless you are using a PZ to Terp from.
Title: Re: Terp to addictive?
Post by: Ringo on January 10, 2014, 06:10:23 PM
I rarely use terp.

Sometimes on small maps if i can get the power for a terp but that is it.

Think i used it 1 time in the last month.
Title: Re: Terp to addictive?
Post by: Cavemaniac on January 10, 2014, 07:11:30 PM
The Terp is a useful tool to have in your toolbox.

Sometimes you find a job that you simply can't do without it, other times it's an elegant solution, other times it simply isn't needed.

Just because you have it, doesn't mean you have to use it.

In the 'real world' (moving away from metaphores) I have two actual boxes labeled 'rarely used tools' and 'very rarely used tools'.

It's good to have a laser level and a spoke shave, but I don't need them on a daily basis like I do my hammer, screwdriver etc.
Title: Re: Terp to addictive?
Post by: arandomhalo on January 13, 2014, 02:02:17 PM
Quote from: Nephthys on January 10, 2014, 05:53:06 PM
Lately I've been wondering if I don't Terp enough.

Which then makes me ask: When to terp? Build up or down? I know it depends, but I wonder what others do depending on circumstances...

And if you are a player who wants a fast time, wouldn't you avoid Terping altogether? It takes time & energy to build & Terp. Unless you are using a PZ to Terp from.

If you're asking this question it means you're not terping enough!  This coming from a guy who terps too much.  As you pointed out, the moment you build a terp you can probably give up on beating the fastest time.   I always terp up, rarely down.  I sometimes think about terping a deep pit to collect creeper for easy disposal with a single mortar, but it's rarely practical - you'd have to reach the area with plenty of time and energy to spare before the creeper arrives, so why not just take it and put it to better use? 

Here's a list of situations where light terping comes in handy:
1.  In the early game to plug a chokepoint or build a wall to buy time.
2.  In the early game to create farmland if space is limited.  I.e., you're on a small plot with multiple levels which make it difficult to build anything on.
3.  A 3x3 tower to allow cannons and snipers to shoot over walls or obstacles.
4.  A bridge to reach an elevated emitter with a nullifier.
5.  Build a 5x5 level terrain around a PZ to allow a Bertha to be placed.
6.  Raise a PZ to give line of sight to cannons and sprayers.
7.  Make a level field for reactor farms and Bertha farms.
8.  Widen out a wall to place units on it.
9.  When attacking up "steps" it's nice to have a single sprayer hosing down the next step you're about to move cannons onto.
Title: Re: Terp to addictive?
Post by: Relli on January 13, 2014, 02:15:14 PM
Quote from: arandomhalo on January 13, 2014, 02:02:17 PM
3.  A 3x3 tower to allow cannons and snipers to shoot over walls or obstacles.
This is useful, but if you're terping up a spot near the front lines, you need to be careful. While terping, the front row can start to block off your units, and then the creeper can push forward onto the back two rows, making them impossible to terp until you lower the front row again or move your units around. I've walked straight into that trap a couple times, and it's a big time-waster. If you have to try, start with the back row to block off the creeper and retain line of sight on the rest of the spots you're terping.
Title: Re: Terp to addictive?
Post by: Nephthys on January 14, 2014, 03:03:04 AM
Quote from: arandomhalo on January 13, 2014, 02:02:17 PM

Here's a list of situations where light terping comes in handy:
1.  In the early game to plug a chokepoint or build a wall to buy time.
2.  In the early game to create farmland if space is limited.  I.e., you're on a small plot with multiple levels which make it difficult to build anything on.
3.  A 3x3 tower to allow cannons and snipers to shoot over walls or obstacles.
4.  A bridge to reach an elevated emitter with a nullifier.
5.  Build a 5x5 level terrain around a PZ to allow a Bertha to be placed.
6.  Raise a PZ to give line of sight to cannons and sprayers.
7.  Make a level field for reactor farms and Bertha farms.
8.  Widen out a wall to place units on it.
9.  When attacking up "steps" it's nice to have a single sprayer hosing down the next step you're about to move cannons onto.

Thanks very much for the list. I expect it will help me quite a bit. And I will keep in mind the follow up info from Relli.