Custom Map #1966: Script Demo 1. By: XYZ Enterprises

Started by AutoPost, November 10, 2023, 06:50:27 AM

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AutoPost

This topic is for discussion of map #1966: Script Demo 1


Author: XYZ Enterprises
Size: 448x252

Desc:
My first map with PRPL! I wanted to test my script on a small map before applying it to a much bigger one.

toolforger

Nice idea, but turned out to be pretty horrible, unfortunately.
The exact path of those small fast enemy ships is pretty difficult to predict, so you keep losing ships because one of these damn small things makes a turn and not only do shots miss, they also crash through one of one's one centers and you lose that ship.
Take your eyes off your tankers and you lose a tanker, crippling your fleet - because the final assault does not have any energy mine nearby.

Suggestions:
- Make player ships less fragile.
- Put some markers on the screen at the points where the ships change course. A 1x1 land area would be fully sufficient. Or leave struc edit mode active, then players can place their own markers.

Not looking forward to have to play this again just to get it off the list of unfinished maps.

Sorry. I hope the suggestions help.